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Re: Introducing Tiberian Technologies! [message #407841 is a reply to message #407543] |
Wed, 21 October 2009 01:55 |
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EvilWhiteDragon wrote on Mon, 19 October 2009 06:25 |
2) If you make more detailed models then we could perhaps implement them. Currently there is no one on the TT staff that would be able to do things like this.
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I think most of those are ready on a mod Called Renegade X. Maybe you should get in touch with them.
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Re: Introducing Tiberian Technologies! [message #409909 is a reply to message #407896] |
Mon, 09 November 2009 00:21 |
C C_guy
Messages: 133 Registered: January 2007 Location: Canada
Karma: 0
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Recruit |
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Tiberian Technologies? lol come on you cant really be considering keeping this name for your team or corp or whatever..i mean it sounds real dumb, i am not trying to ba an ass here about this i am just saying is all, i mean it sounds so kiddish , or childish, well either way it sure dont sound very professional is all , as appose to say Black intel or your original blackhand studios nick ,those were much more professional looking and sounding, you kids sure about that name of (Tiberian Technologies)?, perhaps you might wanna reconsider maybe?
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Re: Introducing Tiberian Technologies! [message #413912 is a reply to message #336382] |
Sun, 13 December 2009 11:58 |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
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General (1 Star) |
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Any chance that you could fix glass shooting(or just generally shooting through things) and glitching c4? I'm not sure if its been looked into and this is the only topic that I know of to look for what TT is doing, so sorry if this has been answered before.
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Re: Introducing Tiberian Technologies! [message #414002 is a reply to message #336382] |
Mon, 14 December 2009 06:56 |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
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General (1 Star) |
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http://www.youtube.com/watch?v=bpTRqkXLhDk is an example of a glitched c4.. sometimes you can get to a weird angle in first person and repair them but I didn't have any luck(I tried that before taking the video). Sorry for the poor video quality.
I'm not actually sure how to glitch them but I'm sure that someone here knows.. Its definately reproducable, but I think it might be something like glass shooting. =(
That's awesome about the disappearing c4 btw, does it fix it when c4s disappear after travelling a certain distance from their "origin" where they were first placed?
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Re: Introducing Tiberian Technologies! [message #414130 is a reply to message #414003] |
Tue, 15 December 2009 19:43 |
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HaTe
Messages: 923 Registered: August 2007
Karma: 0
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Colonel |
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I've posted about the c4 glitch before, it is fairly easy to do. I was told the exact same thing, there is currently no fix for it. I am not going to post a video or anything showing me do it, as spreading it would really be worse. It looks like you only want it deleted for the best, so i will show you how to do it in game if you wish.
It also has to do with how high up the mct is on the building, as in some buildings it is higher up. The lower the mct, the easier it is to do the glitch. The agt is the easiest to do the glitch imo, as you can actually make the c4 disappear inside the mct, so that it is not even visible, yet it still does complete damage..
‘All that is necessary for the triumph of evil is that good men do nothing’ - Edmund Burke
[Updated on: Tue, 15 December 2009 19:45] Report message to a moderator
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Re: Introducing Tiberian Technologies! [message #414178 is a reply to message #414130] |
Wed, 16 December 2009 02:50 |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
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General (3 Stars) |
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HaTe wrote on Wed, 16 December 2009 03:43 | I've posted about the c4 glitch before, it is fairly easy to do. I was told the exact same thing, there is currently no fix for it. I am not going to post a video or anything showing me do it, as spreading it would really be worse. It looks like you only want it deleted for the best, so i will show you how to do it in game if you wish.
It also has to do with how high up the mct is on the building, as in some buildings it is higher up. The lower the mct, the easier it is to do the glitch. The agt is the easiest to do the glitch imo, as you can actually make the c4 disappear inside the mct, so that it is not even visible, yet it still does complete damage..
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Read the post above yours. It's fixed in TT.
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
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Re: Introducing Tiberian Technologies! [message #414187 is a reply to message #336382] |
Wed, 16 December 2009 05:15 |
StealthEye
Messages: 2518 Registered: May 2006 Location: The Netherlands
Karma: 0
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General (2 Stars) |
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No EWD, it is not. I have made a proof of concept glass shooting fix yesterday though, so if those are related, the C4 glitch is probably solved as well. Please note that the glass shooting fix is only a proof of concept so far; it is unlikely but possible that it introduces other problems rendering the whole fix useless, so I can't 100% guarantee that it is fixed now.
I would like to know how to reproduce C4 glitching, especially to test whether my glass shooting fix actually fixes it. Please contact me on MSN or IRC or something. (nick StealthEye at irc.blackintel.org or irc.n00bstories.com or MSN/ICQ/YIM/AIM contact details from my profile)
BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
[Updated on: Wed, 16 December 2009 05:16] Report message to a moderator
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Re: Introducing Tiberian Technologies! [message #414231 is a reply to message #414187] |
Wed, 16 December 2009 16:56 |
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HaTe
Messages: 923 Registered: August 2007
Karma: 0
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Colonel |
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Will do, i'm not so sure it is a glass glitch though, as you can actually get it inside a building's wall also, it is harder, but just as possible.
I will make a download-able video, and pm it to you if you wish.
Edit: Pm sent, reply if you received in pm or here please.
‘All that is necessary for the triumph of evil is that good men do nothing’ - Edmund Burke
[Updated on: Wed, 16 December 2009 17:52] Report message to a moderator
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