NE vs SoQ Results [message #413924] |
Sun, 13 December 2009 15:06 |
|
[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
Karma: 0
|
General (1 Star) |
|
|
NE wins.
Field
SoQ wins both games by points.
NE destroys Hand of Nod in second game.
Therefore: NE wins by more building points.
NE advances to 3rd.
Thanks a lot SoQ, this is our second game with you this tournament and we had a lot of fun both times!
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
Mod Wars Veteran
[Updated on: Sun, 13 December 2009 16:14] by Moderator Report message to a moderator
|
|
|
|
|
|
Re: NE vs SoQ Results [message #413928 is a reply to message #413924] |
Sun, 13 December 2009 15:19 |
|
RadioactiveHell
Messages: 175 Registered: August 2009 Location: San Antonio, TX
Karma: 0
|
Recruit |
|
|
Uh...not to be a bad sport, but we had a commanding point lead both games, not to mention NE was playing with 2 ppl not on their roster, and one guy (renebad) signed up for cw.cc.
Dont have ss second game as nod, but here are IRC logs.
+RGCTBot2: Map: Field GDI: 6/24 players 11789 points Nod: 6/24 players 15098 points Time: 16:00:00 FPS: 60
+RGCTBot2: Host: No cheating, no ob walking/glitching, no B2B, no tunnel beacons, no flaming vehicles/infantry, no one man wallhopping, no vehicle wallhopping, buddy hopping and harv walking are allowed.
+RGCTBot2: [Map] Field has ended, map was won by Nod with a score of 15100 to 11791 by High score when time limit expired
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: NE vs SoQ Results [message #413963 is a reply to message #413950] |
Sun, 13 December 2009 19:23 |
|
[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
Karma: 0
|
General (1 Star) |
|
|
blitzkey wrote on Sun, 13 December 2009 20:11 | i find the building points stupid, the fact that they won both games but still lose because of 1 building dying i find dumb.
|
^We would have played differently if the rules said otherwise. Though after killing the Hand of Nod and getting the building point, we thought it'd be better to camp in base and ensure it stays intact rather than staying by their base and risking a nuke run, stank rush or a wall hop.
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
Mod Wars Veteran
[Updated on: Sun, 13 December 2009 19:24] Report message to a moderator
|
|
|
Re: NE vs SoQ Results [message #413969 is a reply to message #413953] |
Sun, 13 December 2009 22:03 |
blitzkey
Messages: 53 Registered: August 2009
Karma: 0
|
Recruit |
|
|
TD wrote on Sun, 13 December 2009 19:19 |
blitzkey wrote on Mon, 14 December 2009 02:11 | i find the building points stupid, the fact that they won both games but still lose because of 1 building dying i find dumb.
|
It's a style of gameplay we wanted to try out, and basically C&C is about destroying the enemy and their base.
|
Yeah but Renegade itself doesnt count building kills, games like these should be won by either basekill by time or points.
They killed one building and decide to camp and LOSE so they can win?
They killed a building, congrats, they got a point lead and should be able to hold on to it to show that they are the better team. They killed the hand, so Nod is low on techs and should slowly kill them all and their base if they were good enough or win by points.
Were they GDI first map? killed the hand, then all fell back to base and camped, then next map they camped again with atleast 1 tech in each building? Fun games!
[Updated on: Sun, 13 December 2009 22:05] Report message to a moderator
|
|
|
|
|
|
Re: NE vs SoQ Results [message #413981 is a reply to message #413924] |
Mon, 14 December 2009 00:08 |
|
RadioactiveHell
Messages: 175 Registered: August 2009 Location: San Antonio, TX
Karma: 0
|
Recruit |
|
|
The rules make some sense on rush maps, but the whole system falls apart on maps like Field, where an entire team can camp after getting a building. Basically, as Blitzkey pointed out, NE sacrificed winning the game in order to "win." As evidenced by this, the rules of the tourney completely change the goal of the game.
SoQ had a control of the field 100% of the time as GDI and 95% of the time as Nod, and imo, deserved to win the game. The one time NE was able to push up, they managed to destroy our hand, but at that point in the game the hand didnt even matter as we had such a massive points lead.
So yeah, not to dispute the loss according to the rules or be a bad sport, but imo the rules are clearly flawed and counter to the way the game was designed.
[Updated on: Mon, 14 December 2009 00:12] Report message to a moderator
|
|
|
Re: NE vs SoQ Results [message #413983 is a reply to message #413924] |
Mon, 14 December 2009 00:21 |
|
[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
Karma: 0
|
General (1 Star) |
|
|
Quote: |
SoQ had a control of the field 100% of the time as GDI and 95% of the time as Nod, and imo, deserved to win the game. The one time NE was able to push up, they managed to destroy our hand, but at that point in the game the hand didnt even matter as we had such a massive points lead.
|
Actually there were a few periods in both games where the field was controlled by neither team, and in most of the second game the points were at the same range (SoQ points jumped near the end with those last few rushes on our AGT and WF) but I agree with you radio, that the playstyle is not great for Field.
Field's a map where controlling the field is key, but with the tournament rules it's not the case. Although the rules are compatible in a map like Walls or Islands imo, Field's different. I'll admit that our tanks only got out of the base entrance twice in the first game as SoQ was playing really well (hence their double point lead), so we had decided right from the beginning of the 2nd game to quickly take out a building and camp at the base. That's why we had rushed the refinery a couple times and eventually made that push to your base and got the Hand. The best thing for a team to do after that is stay and camp rather than risking a nuke run, which takes the purpose out of Field.
Oh well. GGs, SoQ still won against NE the first time. I'm glad we were able to get in a second game.
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
Mod Wars Veteran
|
|
|
Re: NE vs SoQ Results [message #413984 is a reply to message #413977] |
Mon, 14 December 2009 00:22 |
-SoQ-Warlock
Messages: 61 Registered: May 2007 Location: Netherlands
Karma: 0
|
Recruit |
|
|
[NE | Fobby[GEN] wrote on Mon, 14 December 2009 07:40]A bit late to be complaining about tournament rules isn't it? I agree that buildings points may not be the best method, I probably would've organized it differently, but these game rules were made back in July and all of the teams agreed on them when they joined
|
1. NE posted their roster too late
2. NE wasnt there at the arranged time
3. SoQ gave NE half an hour to show up. NE was later with getting a team together
4. NE played with 4 on their posted roster, 2 where not on the roster
5. As NE played with only 4 on their roster, it would have been sportmanship, to forfeit, because min of players was set to 5
plz, dont talk about agree to the rules. NE failed them in this round in all terms, as in former rounds.
With posts like this, I come in the mood to dont agree with the decision of TD. But we both know what community is better, and thats enough for me.
I consider -SoQ- winner on sportmanship
|
|
|
|