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Re: [model] New pistol [message #413390 is a reply to message #413387] |
Mon, 07 December 2009 12:11 |
Sean
Messages: 822 Registered: February 2009
Karma: 0
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Colonel |
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Desert Raven > all.
Head admin at TmX (The Matrix Sniper server)
irc.thematrixserver.com
The Matrix Sniper: 188.138.84.134:4576
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Re: [model] New pistol [message #413429 is a reply to message #413384] |
Mon, 07 December 2009 17:51 |
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slosha
Messages: 1540 Registered: September 2008 Location: North Dakota FTW
Karma: 0
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General (1 Star) |
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I would use it if the hand positions and stuff was fixed.
Azazel wrote on Mon, 07 December 2009 13:11 | Desert Raven > all.
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Do you mean Desert Eagle? If not, can I get a link?
The road I cruise is a bitch now, baby.
[Updated on: Mon, 07 December 2009 17:52] Report message to a moderator
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Re: [model] New pistol [message #413899 is a reply to message #413404] |
Sun, 13 December 2009 06:22 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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Gen_Blacky wrote on Mon, 07 December 2009 14:37 |
woandre wrote on Mon, 07 December 2009 14:10 |
HaTe wrote on Mon, 07 December 2009 20:57 |
IAmFenix wrote on Mon, 07 December 2009 11:54 | Fix muzzle flash and you have something that can be made into an epic pistol.
Edit:Also, move the gun to fit the animations.
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Agreed, fix hand position, and then fix the muzzle flash, and very good.
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As if it is that easy.....
I got a pistol model, but can't finish coz of things are too difficult for me
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Its extremely easy when you know what to do.
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You have two options redo them or try to use the original position from the originalgun. Just import the pistol line up your firstpersonmodel view and done. (ofcourse delete the imported pistol afterwards)
Or redo them which is quiete some more work.
But that is douable too.
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