Re: Questions (player objects, stealth vehs) [message #413682 is a reply to message #413681] |
Thu, 10 December 2009 09:00 |
Hubba
Messages: 40 Registered: October 2009
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reborn wrote on Thu, 10 December 2009 09:43 | Hmm, it might be better to store all the object ID's of the GameObjects against the PlayerID.
I'm so busy now, but I will try to post some code soon.
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Well i don't really get what you mean but what i posted works like this:
vector2d[0] <objects ids go here> // player id 0 objects...
vector2d[1] <objects ids go here> // player id 1 objects...
vector2d[2] <objects ids go here> // player id 2 objects...
etc..
[Updated on: Thu, 10 December 2009 09:01] Report message to a moderator
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