Renegade Support on G15 keyboard? [message #413615] |
Wed, 09 December 2009 10:25 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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I remember someone bringing this up a couple times: particularly in those HUD debate threads.
Can the LCD display on a Logitech G15 keyboard support Renegade? If so, how?
I just got this keyboard... but I don't have any games that the LCD display supports installed ATM, so I wanted to see it in action.
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Re: Renegade Support on G15 keyboard? [message #413630 is a reply to message #413615] |
Wed, 09 December 2009 15:54 |
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nikki6ixx
Messages: 2545 Registered: August 2007
Karma: 0
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General (2 Stars) |
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Or SSD's. I'm sick and tired of these assholes loading their levels faster than me and grabbing the crates.
Renegade:
Aircraftkiller wrote on Fri, 10 January 2014 16:56 | The only game where everyone competes to be an e-janitor.
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Re: Renegade Support on G15 keyboard? [message #413641 is a reply to message #413630] |
Wed, 09 December 2009 18:39 |
Homey
Messages: 1084 Registered: February 2003 Location: Canada
Karma: 0
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General (1 Star) |
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nikki6ixx wrote on Wed, 09 December 2009 17:54 | Or SSD's. I'm sick and tired of these assholes loading their levels faster than me and grabbing the crates.
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Hey I resent that, you soon to be asshole.
Homey
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Re: Renegade Support on G15 keyboard? [message #413658 is a reply to message #413615] |
Thu, 10 December 2009 01:05 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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You can but that's not the way he created it.
This is the exact same discussion as building bars, as that's what he showed on the keyboard.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Renegade Support on G15 keyboard? [message #413735 is a reply to message #413615] |
Thu, 10 December 2009 16:26 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
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General (5 Stars) ADMINISTRATOR |
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I don't have anything on my G15 related to Ren. I think andr3w282 created something. It's funny, because EA made C&C3 support G15s and it shows numbers that you couldn't get otherwise at a glance. It's generally been held (in other game communities) that the skill of the game is how well you react to situations, and how well you aim your mouse, not how well you deal with limitations in the UI.
I'm the bawss.
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Re: Renegade Support on G15 keyboard? [message #413736 is a reply to message #413658] |
Thu, 10 December 2009 16:47 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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Goztow wrote on Thu, 10 December 2009 03:05 | You can but that's not the way he created it.
This is the exact same discussion as building bars, as that's what he showed on the keyboard.
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It doesn't matter how he creates it, it's how the keyboard itself works.
The keyboard comes loaded with programs, such as a clock, stopwatch, RAM/CPU monitors, ect. It can only show one program at a time.
Regardless of how the Renegade input information is, I could still have my clock as the default program and only have the information come up when I press a button. (The switch program button)
[Updated on: Thu, 10 December 2009 16:48] Report message to a moderator
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Re: Renegade Support on G15 keyboard? [message #413744 is a reply to message #413615] |
Thu, 10 December 2009 19:08 |
dr3w2
Messages: 485 Registered: September 2006 Location: Ottawa,Canada
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Commander |
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jnz posted a simple but lovely c++ wrapper on the g15 sdk a while back and it demo'd basic usage of it. The code was compiled inside of shaders.dll so naturally it allowed full access to everything. I meant to wrap that and the principles of jnzs ideas it into a customizable class but never got around to it. One issue i found is he was using version 2 of the g15, whereas i have version 1 so i had to play around with the font settings to make them legible.
Another way I had done it was via a proxy app that runs outside of renegade. I used a g15 .net sdk wrapper that was released and used VB.net to read renegade memory locations X times per second and then draw it on the lcd. This of course is much less of a code-"drawing" headache but gives limited access and only access to static constant memory locations like your players health and what not. Also allows you to not have to mess with your renegade at all.
n00bstories Server Administrator
[Updated on: Thu, 10 December 2009 19:10] Report message to a moderator
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