Re: Questions (player objects, stealth vehs) [message #413579 is a reply to message #413375] |
Wed, 09 December 2009 02:52 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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Maybe add the player ID in the first element of a 2d Array, and then store the object id's of the GameObjects's 'they' created in the Second element of the 2D array.
However, I might look at Vector's if it was me (no, not the vectors used for x,y,z, it's kinda like an array but better because they're dynamic.
Hope this helps.
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