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Re: beta test TT patch [message #413425 is a reply to message #413391] |
Mon, 07 December 2009 16:36 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Goztow wrote on Mon, 07 December 2009 13:11 | With all due respect, I doubt that any of the APB or Reborn testers would notice a balance issue even if it was sky high.
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For Renegade, or for their respective mods?
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: beta test TT patch [message #413442 is a reply to message #413391] |
Mon, 07 December 2009 19:59 |
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cmatt42
Messages: 2057 Registered: July 2004
Karma: 0
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General (2 Stars) |
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Goztow wrote on Mon, 07 December 2009 13:11 | With all due respect, I doubt that any of the APB or Reborn testers would notice a balance issue even if it was sky high.
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I don't see what bug testing has to do with Renegade's balance.
GunKataGaming.net
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Re: beta test TT patch [message #413450 is a reply to message #413085] |
Tue, 08 December 2009 00:26 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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For Renegade of course.
I'm fully aware that TT shouldn't include balance changes, but the keyword here is should. I want to be damn sure it doesn't before it's pushed. The fact if something is a bug or a balance issue can be different in the eye of the beholder, as was shown in the past.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: beta test TT patch [message #413459 is a reply to message #413218] |
Tue, 08 December 2009 04:20 |
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mac
Messages: 1018 Registered: February 2003
Karma: 0
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General (1 Star) Administrator/General |
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CarrierII wrote on Sat, 05 December 2009 13:03 | No response to his second question: Will it be a public or private beta?
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Both.
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danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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Re: beta test TT patch [message #413494 is a reply to message #413450] |
Tue, 08 December 2009 11:17 |
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cmatt42
Messages: 2057 Registered: July 2004
Karma: 0
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General (2 Stars) |
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Goztow wrote on Tue, 08 December 2009 01:26 | For Renegade of course.
I'm fully aware that TT shouldn't include balance changes, but the keyword here is should. I want to be damn sure it doesn't before it's pushed. The fact if something is a bug or a balance issue can be different in the eye of the beholder, as was shown in the past.
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I think this is the most nonsensical post I've ever seen you write.
GunKataGaming.net
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Re: beta test TT patch [message #413500 is a reply to message #413494] |
Tue, 08 December 2009 12:16 |
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Wiener
Messages: 300 Registered: September 2005 Location: Germany
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Recruit |
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cmatt42 wrote on Tue, 08 December 2009 12:17 |
Goztow wrote on Tue, 08 December 2009 01:26 | For Renegade of course.
I'm fully aware that TT shouldn't include balance changes, but the keyword here is should. I want to be damn sure it doesn't before it's pushed. The fact if something is a bug or a balance issue can be different in the eye of the beholder, as was shown in the past.
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I think this is the most nonsensical post I've ever seen you write.
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I've seen worse from him
Serious, what do you mean? Goz is absolutely right imo.
example: you use 1 remote and switch to another weapon before you have the 2nd remote at hand. Now you go back to remotes and still have to wait to get it. Fixing it can be seen as fixing a bug. Others might say it changes the balance between the one using remotes and the one trying to prevent it
w w w. T h e K O S s 2. o r g
[Updated on: Tue, 08 December 2009 12:21] Report message to a moderator
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Re: beta test TT patch [message #413516 is a reply to message #413450] |
Tue, 08 December 2009 14:14 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
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General (2 Stars) |
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Goztow wrote on Tue, 08 December 2009 01:26 | For Renegade of course.
I'm fully aware that TT shouldn't include balance changes, but the keyword here is should. I want to be damn sure it doesn't before it's pushed. The fact if something is a bug or a balance issue can be different in the eye of the beholder, as was shown in the past.
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Ok, thought so, just checking.
The thing is, most of the "bugfixes" that testers of APB and Reborn may find, will probably only be applied to their respective mods. That's why Spoony's there, as far as I know- to make sure things that can potentially change up balance quite a lot don't go through without ensuring it's actually a bug or to get the community's input on it. Otherwise, they'll only be in for the mods that want the fixes, AFAIK.
And anyways, most of the balance testing we'd be doing is to ensure that a buggy can't kill a titan in 5 seconds flat . I don't think many people will go too far into the technical bugs of Renegade's engine until after the majority of actual balance problems are worked out. By then, TT will be out anyways.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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[Updated on: Tue, 08 December 2009 14:16] Report message to a moderator
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Re: beta test TT patch [message #413558 is a reply to message #413391] |
Tue, 08 December 2009 18:54 |
Chronojam
Messages: 688 Registered: March 2003
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Colonel |
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Goztow wrote on Mon, 07 December 2009 14:11 | With all due respect, I doubt that any of the APB or Reborn testers would notice a balance issue even if it was sky high.
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I think we've done a fine job, although I can't speak for the Reborn testers since most are MIA.
Beyond "balance" issues like the empty unit point fix that I insisted be made a toggle-able option, we've been pushing to see (for example) various LevelEdit flaws finally get confronted which extends the life of the game by enabling what modders there are. Or being able to adjust how long an abandoned vehicle stays "teamed" so you cannot hide behind an empty "neutral" unit.
I'm sure lots of servers would be interested in trying out gameplay without Power Plant loss doubling and/or delaying builds, a core APB feature anybody will be able to experiment with. And spamming refill during combat? Yeah, being able to allocate a lockout timer is a great thing. Some people might think it's a "home field advantage" but I think it's cheap.
We were also huge proponents of disallowing vehicle-infantry combo reloads; you know, the fact you can use a tank coupled with a PIC/railgun to easily multiply your DPS. Of course, once again, it's optional. If you think that's skill to tap E twice while clicking in the middle, leave it on.
Reaching a balance is not something we're new to. That's why we have http://apb.mp-gaming.com/?act=balance after all, because it is a great concern to us.
Suffice to say though, there's a lot more at stake than shiney water.
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