Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Will TT be out, before playercount drops down to nearly zero
Re: Will TT be out, before playercount drops down to nearly zero [message #412469 is a reply to message #412239] |
Sat, 28 November 2009 03:34 |
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rrutk
Messages: 617 Registered: June 2007
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Colonel |
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cmatt42 wrote on Wed, 25 November 2009 20:53 | Hey Nod-stradamus, people have been saying Renegade is going to die for years
I have yet to see it happen
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and so playercount is dropping for years now...and it will die, its only a question of time.
im playing for years now...and hey, if u compare the situation/gamefun NOW with, e.g. 2005/2006, its a joke now.
our question should be, how to make "rens last days" as good as possible.
[Updated on: Sat, 28 November 2009 14:50] Report message to a moderator
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Re: Will TT be out, before playercount drops down to nearly zero [message #412471 is a reply to message #412469] |
Sat, 28 November 2009 03:40 |
Stefan
Messages: 212 Registered: April 2006
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rrutk wrote on Sat, 28 November 2009 04:34 |
cmatt42 wrote on Wed, 25 November 2009 20:53 | Hey Nod-stradamus, people have been saying Renegade is going to die for years
I have yet to see it happen
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ans so playercount is dropping for years now...and it will die, its only a question of time.
im playing for years now...and hey, if u compare the situation/gamefun NOW with, e.g. 2005/2006, its a joke now.
our question should be, how to make "rens last days" as good as possible.
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Renegade isn't the only game that would benefit from TT. Think APB, Reborn, BFD and all other mods out there. Plenty of people still play those mods.
je m'appelle ohnoes!
[Updated on: Sat, 28 November 2009 03:41] Report message to a moderator
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Re: Will TT be out, before playercount drops down to nearly zero [message #412473 is a reply to message #412173] |
Sat, 28 November 2009 03:55 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
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General (5 Stars) ADMINISTRATOR |
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EvilWhiteDragon wrote on Wed, 25 November 2009 10:14 |
Dover wrote on Wed, 25 November 2009 16:02 | It's not like our opinions matter here at all, but if they did I would vote that everyone calm down and wait it out. I'd rather have a good solid TT patch than one that's rushed or split or faulty. And if playercounts drop to zero and Renegade finally "dies" as has been predicted since like 2006 2004 it came out...then it's time finally came.
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Fixed.
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Fixed.
NS is rarely empty. I graph how many players are in the server every 5 minutes, have for years now. We empty out 2-3 times a week, tops, and it's generally for an hour or two at most. Compared to a year ago, traffic is only very slightly lower, maybe 2-3 players average.
The faildus bullshit didn't really affect us at all, in any aspect you can measure.
Rather than trying to explain why our traffic levels are a bad measure, you should first investigate whether there is any truth to that allegation.
QED.
I'm the bawss.
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Re: Will TT be out, before playercount drops down to nearly zero [message #412587 is a reply to message #412473] |
Sun, 29 November 2009 04:47 |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
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General (3 Stars) |
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Crimson wrote on Sat, 28 November 2009 11:55 |
EvilWhiteDragon wrote on Wed, 25 November 2009 10:14 |
Dover wrote on Wed, 25 November 2009 16:02 | It's not like our opinions matter here at all, but if they did I would vote that everyone calm down and wait it out. I'd rather have a good solid TT patch than one that's rushed or split or faulty. And if playercounts drop to zero and Renegade finally "dies" as has been predicted since like 2006 2004 it came out...then it's time finally came.
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Fixed.
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Fixed.
NS is rarely empty. I graph how many players are in the server every 5 minutes, have for years now. We empty out 2-3 times a week, tops, and it's generally for an hour or two at most. Compared to a year ago, traffic is only very slightly lower, maybe 2-3 players average.
The faildus bullshit didn't really affect us at all, in any aspect you can measure.
Rather than trying to explain why our traffic levels are a bad measure, you should first investigate whether there is any truth to that allegation.
QED.
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I was only stating that it is impossible to define a decent measurement based on one server, if anything you should base it on all servers or at the least the top 10 servers.
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
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Re: Will TT be out, before playercount drops down to nearly zero [message #412668 is a reply to message #412376] |
Sun, 29 November 2009 23:58 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
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General (2 Stars) |
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Renardin6 wrote on Thu, 26 November 2009 23:16 |
EvilWhiteDragon wrote on Wed, 25 November 2009 11:13 |
Renardin6 wrote on Wed, 25 November 2009 14:40 | I second that.
Cut the patch in 2. Release something now, add another patch later.
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Like reborn first released an infantry only mod, and then released the rest?
Oh, wait no, they haven't released the rest. They intend to release the rest..
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It wasn't a critic. And actually the release of our mod as a public beta DEPENDS of TT and Script 4.0. ...
So why do you say that? You know we use a beta version of what TT does.
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I'll pretend this explains the lack of major updates between the buggy infantry-only beta and the announcement of TT. Does it really take an engine-wide patch to get vechs working?
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: Will TT be out, before playercount drops down to nearly zero [message #412699 is a reply to message #412668] |
Mon, 30 November 2009 10:15 |
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Dover wrote on Mon, 30 November 2009 06:58 |
Renardin6 wrote on Thu, 26 November 2009 23:16 |
EvilWhiteDragon wrote on Wed, 25 November 2009 11:13 |
Renardin6 wrote on Wed, 25 November 2009 14:40 | I second that.
Cut the patch in 2. Release something now, add another patch later.
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Like reborn first released an infantry only mod, and then released the rest?
Oh, wait no, they haven't released the rest. They intend to release the rest..
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It wasn't a critic. And actually the release of our mod as a public beta DEPENDS of TT and Script 4.0. ...
So why do you say that? You know we use a beta version of what TT does.
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I'll pretend this explains the lack of major updates between the buggy infantry-only beta and the announcement of TT. Does it really take an engine-wide patch to get vechs working?
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Probably, if any of their vechs fly (properly).
Renguard is a wonderful initiative
Toggle Spoiler
BBC news, quoting... |
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halokid wrote on Mon, 11 October 2010 08:46 |
R315r4z0r wrote on Mon, 11 October 2010 15:35 |
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the hell is that?
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Re: Will TT be out, before playercount drops down to nearly zero [message #412882 is a reply to message #412668] |
Tue, 01 December 2009 19:23 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Dover wrote on Mon, 30 November 2009 00:58 |
Renardin6 wrote on Thu, 26 November 2009 23:16 |
EvilWhiteDragon wrote on Wed, 25 November 2009 11:13 |
Renardin6 wrote on Wed, 25 November 2009 14:40 | I second that.
Cut the patch in 2. Release something now, add another patch later.
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Like reborn first released an infantry only mod, and then released the rest?
Oh, wait no, they haven't released the rest. They intend to release the rest..
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It wasn't a critic. And actually the release of our mod as a public beta DEPENDS of TT and Script 4.0. ...
So why do you say that? You know we use a beta version of what TT does.
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I'll pretend this explains the lack of major updates between the buggy infantry-only beta and the announcement of TT. Does it really take an engine-wide patch to get vechs working?
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...I'm going to pretend you're joking, because a large majority of Reborn's vehicles actually do require TT in order to function properly- not to mention many other features.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Will TT be out, before playercount drops down to nearly zero [message #412886 is a reply to message #412118] |
Tue, 01 December 2009 20:30 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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Let's not shit ourselves. Does getting Nod Buggys and wolverines done require an engine-wide patch? Maybe they can't do everything they want to have done at the moment, but there's little excuse for basically not having moved from that infantry only beta released oh so many months ago.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: Will TT be out, before playercount drops down to nearly zero [message #412887 is a reply to message #412886] |
Tue, 01 December 2009 20:58 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Dover wrote on Tue, 01 December 2009 21:30 | Let's not shit ourselves. Does getting Nod Buggys and wolverines done require an engine-wide patch? Maybe they can't do everything they want to have done at the moment, but there's little excuse for basically not having moved from that infantry only beta released oh so many months ago.
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While I do agree the infantry beta coulda been loads better and they could have atleast had a few more patches, they're a bit too far into using a shitton of TT scripts to get rid of them now and release something. It'd be nice, but it's unlikely to happen now.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Will TT be out, before playercount drops down to nearly zero [message #412888 is a reply to message #412887] |
Tue, 01 December 2009 21:14 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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GEORGE ZIMMER wrote on Tue, 01 December 2009 19:58 |
Dover wrote on Tue, 01 December 2009 21:30 | Let's not shit ourselves. Does getting Nod Buggys and wolverines done require an engine-wide patch? Maybe they can't do everything they want to have done at the moment, but there's little excuse for basically not having moved from that infantry only beta released oh so many months ago.
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While I do agree the infantry beta coulda been loads better and they could have atleast had a few more patches, they're a bit too far into using a shitton of TT scripts to get rid of them now and release something. It'd be nice, but it's unlikely to happen now.
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It's not a matter of releasing something now, it's about releasing something between yesterday and a year ago or whenever the infantry beta was. It's a shining example of why splitting releases never works.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: Will TT be out, before playercount drops down to nearly zero [message #412917 is a reply to message #412902] |
Wed, 02 December 2009 13:36 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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reborn wrote on Wed, 02 December 2009 03:53 | Wasn't announced, but the reborn mod team knew before the announcement. The reborn mod team are way too far 'in bed' with TT to release anything without it now.
But anyway, offtopic?
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It's not a matter of releasing anything without it now. I've never been a big fan of the TS arc of the C&C story, and I'm not that excited for Reborn's eventual full release. Frankly, I don't care about any of that. You're missing my point.
Earlier in the thread, Renardin advocated splitting TT in two, releasing something now and something later. I'm using Reborn as an example as to why that's a terrible idea. Splitting a release is a cop-out that lowers standards. It caters to procrastination, and leads to the development team resting on their laurels. Maybe Reborn can get away with that, but TT is too important to be compromised so easily.
inb4 more "Well, we would release it now, but..."
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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