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Question about spawns - mainly directed to jonwil [message #412248] Wed, 25 November 2009 21:53 Go to next message
Spoony is currently offline  Spoony
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I remember Jonwil saying you were going to revise the way it's decided where you spawn - can you give me details of what you mean by that?

as you know the clanwars league is now very active and competitive, and spawns are often very important. i'd like to know the facts please


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Re: Question about spawns - mainly directed to jonwil [message #412272 is a reply to message #412248] Thu, 26 November 2009 03:40 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Random, as was intented. What other details do you need? :s Which random number generator we're using? Razz

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Re: Question about spawns - mainly directed to jonwil [message #412273 is a reply to message #412248] Thu, 26 November 2009 04:00 Go to previous messageGo to next message
Hitman is currently offline  Hitman
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everytime i suicide in the beginning of a map, i 75% procent of the time spawn at exactly the same pt lol ;/

pretty cool
Re: Question about spawns - mainly directed to jonwil [message #412284 is a reply to message #412273] Thu, 26 November 2009 06:37 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Hitman wrote on Thu, 26 November 2009 12:00

everytime i suicide in the beginning of a map, i 75% procent of the time spawn at exactly the same pt lol ;/

pretty cool

That is now fixed...


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Re: Question about spawns - mainly directed to jonwil [message #412292 is a reply to message #412272] Thu, 26 November 2009 08:51 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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StealthEye wrote on Thu, 26 November 2009 04:40

Random, as was intented. What other details do you need? :s Which random number generator we're using? Razz

so are you saying that after the patch you'll have an equal chance of spawning at each structure?


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Re: Question about spawns - mainly directed to jonwil [message #412297 is a reply to message #412248] Thu, 26 November 2009 09:14 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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As long as there are an equal amount of spawners per building, obviously. The chance you spawn in one of the buildings is not affected by this, only the order has been changed from semi-random (it was somewhat predictable) to fully random. I have no idea whether you would like to have equal chances to spawn in either building, but that's technically hardly possible because afaik there's no real connection between the PT and the building.

You can better ask more specific questions though, because I'm only guessing what you wanted to know in the first place now.


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Re: Question about spawns - mainly directed to jonwil [message #412312 is a reply to message #412297] Thu, 26 November 2009 10:51 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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k, so what you're saying is basically this... let's say there were 5 spawn spots in the hand, 2 in the ref, 2 in the pp and 1 in the airstrip (pulling these numbers out of my ass here). you'll have a 50% chance of spawning in the hand, 20% in the ref etc?

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Re: Question about spawns - mainly directed to jonwil [message #412315 is a reply to message #412248] Thu, 26 November 2009 11:01 Go to previous messageGo to next message
Hitman is currently offline  Hitman
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THATS NOT THE ONLY THING THAT U PULLED OUT YOUR ASS RECENTLY IS IT LOL
Re: Question about spawns - mainly directed to jonwil [message #412318 is a reply to message #412312] Thu, 26 November 2009 11:37 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Spoony wrote on Thu, 26 November 2009 18:51

k, so what you're saying is basically this... let's say there were 5 spawn spots in the hand, 2 in the ref, 2 in the pp and 1 in the airstrip (pulling these numbers out of my ass here). you'll have a 50% chance of spawning in the hand, 20% in the ref etc?

obviously..


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Re: Question about spawns - mainly directed to jonwil [message #412320 is a reply to message #412248] Thu, 26 November 2009 12:08 Go to previous messageGo to next message
Wiener is currently offline  Wiener
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just curiosity.. how many spawn points does the ref have... I spawned 3 times in a row in there on suicides 3 days ago Rocked Over

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Re: Question about spawns - mainly directed to jonwil [message #412327 is a reply to message #412320] Thu, 26 November 2009 13:49 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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in that case, could somebody post a list of where all the spawn points are on all the default westwood maps? i'd be interested to see that.

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Re: Question about spawns - mainly directed to jonwil [message #412346 is a reply to message #412248] Thu, 26 November 2009 15:59 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Just open the level files using leveledit to see where which spawns are, it can even differ per map (not sure whether it actually does though).

Afaik it's usually about 4 spawns per PT or something, so more PT's is more spawns. I don't know whether this is always the case though; it may be that some PTs have more and some PTs have less spawners.


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Re: Question about spawns - mainly directed to jonwil [message #412358 is a reply to message #412248] Thu, 26 November 2009 19:34 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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yesterday on walls ground, 14 pp spawns out of 17 spawns :/

harsh times


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Re: Question about spawns - mainly directed to jonwil [message #412361 is a reply to message #412358] Thu, 26 November 2009 19:44 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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i couldn't fathom why you had so many deaths. i thought i wasn't seeing it right.

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Re: Question about spawns - mainly directed to jonwil [message #412381 is a reply to message #412358] Fri, 27 November 2009 06:03 Go to previous messageGo to next message
Hitman is currently offline  Hitman
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Nune wrote on Thu, 26 November 2009 20:34

yesterday on walls ground, 14 pp spawns out of 17 spawns :/

harsh times

no countin em plx
Re: Question about spawns - mainly directed to jonwil [message #412462 is a reply to message #412248] Sat, 28 November 2009 02:21 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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The code is now fully random for all spawners powerup and human. As in, there is an equal chance that any given spawner will be picked.

This means that assuming the code is free of bugs, it will no longer keep picking the same spawner again and again (especially noted for powerup and crate spawners)


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Re: Question about spawns - mainly directed to jonwil [message #412463 is a reply to message #412248] Sat, 28 November 2009 02:37 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Remind me: can spawners be added server side?

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Re: Question about spawns - mainly directed to jonwil [message #412470 is a reply to message #412361] Sat, 28 November 2009 03:36 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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Spoony wrote on Fri, 27 November 2009 02:44

i couldn't fathom why you had so many deaths. i thought i wasn't seeing it right.


I got annoyed so at start so decided to keep remoting myself until I spawned good.


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Re: Question about spawns - mainly directed to jonwil [message #412554 is a reply to message #412463] Sat, 28 November 2009 16:26 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Goztow wrote on Sat, 28 November 2009 17:37

Remind me: can spawners be added server side?


Yes, that's how servers with custom modes (Co-op, sniper, etc) get you to spawn in non-default spawn locations.


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Re: Question about spawns - mainly directed to jonwil [message #412584 is a reply to message #412554] Sun, 29 November 2009 03:13 Go to previous message
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nopol10 wrote on Sat, 28 November 2009 23:26

Goztow wrote on Sat, 28 November 2009 17:37

Remind me: can spawners be added server side?


Yes, that's how servers with custom modes (Co-op, sniper, etc) get you to spawn in non-default spawn locations.


And the fix Hex (IIRC) released for City as the GDI rax in City has no spawns.


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