Question about spawns - mainly directed to jonwil [message #412248] |
Wed, 25 November 2009 21:53 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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I remember Jonwil saying you were going to revise the way it's decided where you spawn - can you give me details of what you mean by that?
as you know the clanwars league is now very active and competitive, and spawns are often very important. i'd like to know the facts please
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Renedrama [ren-i-drah-muh]
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Re: Question about spawns - mainly directed to jonwil [message #412312 is a reply to message #412297] |
Thu, 26 November 2009 10:51 |
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Spoony
Messages: 3915 Registered: January 2006
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k, so what you're saying is basically this... let's say there were 5 spawn spots in the hand, 2 in the ref, 2 in the pp and 1 in the airstrip (pulling these numbers out of my ass here). you'll have a 50% chance of spawning in the hand, 20% in the ref etc?
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Renedrama [ren-i-drah-muh]
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1. the inevitable criticism one receives after doing something awful
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Re: Question about spawns - mainly directed to jonwil [message #412327 is a reply to message #412320] |
Thu, 26 November 2009 13:49 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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in that case, could somebody post a list of where all the spawn points are on all the default westwood maps? i'd be interested to see that.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
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1. the inevitable criticism one receives after doing something awful
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Re: Question about spawns - mainly directed to jonwil [message #412462 is a reply to message #412248] |
Sat, 28 November 2009 02:21 |
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The code is now fully random for all spawners powerup and human. As in, there is an equal chance that any given spawner will be picked.
This means that assuming the code is free of bugs, it will no longer keep picking the same spawner again and again (especially noted for powerup and crate spawners)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Question about spawns - mainly directed to jonwil [message #412584 is a reply to message #412554] |
Sun, 29 November 2009 03:13 |
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nopol10 wrote on Sat, 28 November 2009 23:26 |
Goztow wrote on Sat, 28 November 2009 17:37 | Remind me: can spawners be added server side?
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Yes, that's how servers with custom modes (Co-op, sniper, etc) get you to spawn in non-default spawn locations.
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And the fix Hex (IIRC) released for City as the GDI rax in City has no spawns.
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halokid wrote on Mon, 11 October 2010 08:46 |
R315r4z0r wrote on Mon, 11 October 2010 15:35 |
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the hell is that?
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