Home » General Discussions » General Discussion » **On what resolution do you play Renegade ???
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Re: **On what resolution do you play Renegade ??? [message #411737 is a reply to message #411734] |
Sat, 21 November 2009 12:17 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Tupolev TU-95 Bear
Messages: 1176 Registered: April 2009 Location: Rìoghachd Aonaichte
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Homey wrote on Sat, 21 November 2009 19:04 |
liquidv2 wrote on Sat, 21 November 2009 14:01 | old school 800x600 like homey and goliath
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Best res evar.
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yeahh rock on 800x600
Decent people = Reaver11, ErroR, all of the mods and admins, DRNG Naffets199, Amber, Dover, GEORGE ZIMMER,Zeratul, Starbuzzzz, kane,R315r4z0r,gnoepower, Danpaul88,HaTe,WNxVerty Tiberian Technologies Generalcamo, ![Surprised](images/smiley_icons/icon_surprised.gif) , ![Thumbs Up](images/smiley_icons/thumbup.gif) . If you want me to add you on the decent peoples list PM me.
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Zeratul2400 | .AIRCRAFT KILLER YOU AR NOT JUST A BIG JACKAS AND YOU THE BIG HEAD JUST YOU CREATE GLACIER FLAYING FUCK YOU BIG JAKAS YOUR MAPS IS BAD YOU WANT I WRUGHT THIS THE MAPS IS BAD HEY IS 1 YEAR
YOUR PROMESS A CON YARD WIRH A SINGLE PLAYER POWER PLANT IN ONE
MAPS AND IS DONT JUST ACK I TELL IT ALL REPLYER IN THIS FORUM I DESLIKE YOUâ„¢ 2003
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Zeratul PT2 zeratul2400 wrote on Mon, 10 November 2003 09:49 | GENOCIDE YOU AR NOT JUST A BIG JACKAS AND YOU THE BIG HEAD JUST YOU CREATE DUSK FLAYING FUCK YOU BIG JAKAS YOUR MAPS IS BAD YOU WANT I WRUGHT THIS THE MAPS IS BAD HEY IS ONE YEAR YOUR PROMESS A WARPATH MOD WERKING BUT IT NO WORK AND DONT JUST GENOCIDE I TELL IT ALL REPLYER IN THIS FORUM I DESLIKE YOU.
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lolnikki6ixx wrote on Wed, 09 June 2010 05:11 | With only 14 people living in Canada, the retarded one was bound to show up around here sooner or later.
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HaTe wrote on Sun, 04 July 2010 16:17 |
Good-One-Driver wrote on Sun, 04 July 2025 01:37 | everything is possible just need to know how to code
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Jumping from the empire state building onto concrete head first and surviving is possible if I know how to code? Wow, teach me please.
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CarrierII wrote on Mon, 19 November 2007 22:35 | I am in a bad mood with you, you wasted my time.
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Altzan wrote on Wed, 30 September 2009 14:10 |
Dreganius wrote on Wed, 30 September 2009 07:27 |
Good-One-Driver wrote on Wed, 30 September 2009 09:03 | lol fuckin russians damn communists
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That was the worst comment to this thread ever.
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Nightma12 wrote on Wed, 08 June 2011 14:27 | your mum is a stupid language
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reborn wrote on Sun, 20 November 2011 11:54 | Liquedv2, yew need to branch out a little on your thinking. I'm sure you'll twig it soon enough, but you're barking up the wrong tree.
The map is budding with new ideas and great game-play, AitcraftKiller just has to get to the root of the problem, it seems to have him pretty stumped right now.
Leaf him alone, he's doing a good job. I'm going to go out on a limb here, and say this map isn't fir you.
Anyway, this thread is really starting to lumber along, all this over some sap's map? I thought the game was dead, but this thread at least is poplar. It makes me pine for the days of yonder.
At the end of the day, life's a Beech.. Who wood of thought it?
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Ethenal wrote on Sun, 25 March 2012 16:53 |
Azazel wrote on Sun, 25 March 2012 10:20 | 6 Players don't know how to use a tank.
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But 1 knows how to use triggerbot!
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Re: **On what resolution do you play Renegade ??? [message #411829 is a reply to message #411639] |
Sun, 22 November 2009 06:40 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
-Xv-
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Chuck Norris wrote on Fri, 20 November 2009 17:26 |
R315r4z0r wrote on Thu, 19 November 2009 19:59 | My monitor supports 1680x1050, but I don't like the no widescreen support. The screen stretching really annoys me. So I think I lowered it to the most reasonable, imo, resolution.
I think it's 1440x900 if I'm not mistaken.
I play Renegade X in 1680x1050, however.
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So you don't like widescreen display in Renegade, so you use a widescreen resolution as a fallback? That make sense... (I'm being sarcastic, and assuming you're actually doing what I'm about to describe).
If you don't like the way it looks stretched (and neither do I, can't believe so many play that way), use a 4:3 closest match. For 1680x1050, you'd want 1400x1050. For 1920x1200, you'd want 1600x1200. Afterall, these are merely wider versions of those 4:3 resolutions. You'll get Black bars on the left and right of the display, obviously, but other than running it in a 4:3 window, that's all you can do, less you have stretching. I thought 16:10 was bad enough, but some of you are playing at 16:9 resolutions (and why 16:9 monitors were ever made is beyond me, because it's stupid). Looks awful unless you have an eye that can't tell.
I run it 1600x1200 myself (when I play, which is barely anymore). I would use 2048x1536, but this game has HUD issues (namely, the health bars and text) with anything much larger. With the low resolution textures in this game, things just look muddier the higher you go too, so AA and alot of AF with a decent middle resolution is where I found this game to look best.
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I have a widescreen LCD, 1680x1050, and the textures are not stretched at all ingame. It only seems stretched in SS. Weird>
Maybe it has to do with the size of the omnitor as well? (22")
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Re: **On what resolution do you play Renegade ??? [message #412343 is a reply to message #411829] |
Thu, 26 November 2009 15:37 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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Chuck Norris
Messages: 312 Registered: July 2007
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-Xv- wrote on Sun, 22 November 2009 08:40 | I have a widescreen LCD, 1680x1050, and the textures are not stretched at all ingame. It only seems stretched in SS. Weird>
Maybe it has to do with the size of the omnitor as well? (22")
| Monitor size is 100% irrelevant. You might not notice it, but yes, it is stretched in your case. The game has no true widescreen support. It was made to output to a 4:3 ratio, and by using a widescreen ratio, you're just stretching the 4:3 image to physically look wide to fill the monitor, but it's not really widening the FOV or displaying a "true" widescreen image.
You probably just can't tell because most people's eyes are probably too occupied by only noticing the whole "one is fullscreen and one has black borders" difference to notice that the "fullscreen" one isn't true widescreen, but just that black border version fattened to fill the extra unused space. There is a difference between a true widescreen ratio and a 4:3 image fattened to fill a widescreen monitor, and if you don't understand such stuff, I guess it doesn't matter, but the image is being stretched in your case because that is not a 4:3 ratio resolution you're using.
To give you an example, take a screenshot at your normal 1680x1050, and then again at 1400x1050, which is the closest 4:3 ratio (in fact, 1680x1050 is just 1400x1050 wider anyway). Make the screenshot of a similar character/building/vehicle (doesn't have to be "exact" same spot though, just as close as you can). If you have to, crop them to take the attention away from the fact that one is larger. For example, if you took a screenshot of a Medium Tank, crop the tank. The 1680 width resolution will look ridiculously fattened/widened compared to how it "really" and should look like in the 4:3 (1400x1050) image.
P.S. Also, the same thing happens to 5:4 ratio resolutions (ala, 1280x1024), only, the opposite happens and things look slightly skinnier than normal, only, it's not as obvious since the ratio isn't too far off the original 4:3.
One of the changes TT is trying to do is to add "true" widescreen support to widescreen monitors, so if they do that, then you'll get the game to look how it should with no stretching, while at the same getting it to fill the whole screen (which means you'll also have a wider FOV and be able to see more to the left and right). As it stands now, the game just stretches the image. Monitor, and whether or not the end user can tell, is irrelevant. It's just a "limitation" of the game.
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[Updated on: Thu, 26 November 2009 15:41] Report message to a moderator
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