Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » General Discussions » General Discussion » **On what resolution do you play Renegade ???
Re: **On what resolution do you play Renegade ??? [message #411733 is a reply to message #411438] Sat, 21 November 2009 12:01 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
Messages: 3407
Registered: February 2007
Karma: 0
General (3 Stars)
old school 800x600 like homey and goliath

liquidv2
Re: **On what resolution do you play Renegade ??? [message #411734 is a reply to message #411733] Sat, 21 November 2009 12:04 Go to previous messageGo to next message
Homey is currently offline  Homey
Messages: 1084
Registered: February 2003
Location: Canada
Karma: 0
General (1 Star)
liquidv2 wrote on Sat, 21 November 2009 14:01

old school 800x600 like homey and goliath

Best res evar.


Homey
icon14.gif  Re: **On what resolution do you play Renegade ??? [message #411737 is a reply to message #411734] Sat, 21 November 2009 12:17 Go to previous messageGo to next message
Tupolev TU-95 Bear is currently offline  Tupolev TU-95 Bear
Messages: 1176
Registered: April 2009
Location: Rìoghachd Aonaichte
Karma: 1
General (1 Star)
Homey wrote on Sat, 21 November 2009 19:04

liquidv2 wrote on Sat, 21 November 2009 14:01

old school 800x600 like homey and goliath

Best res evar.

yeahh rock on 800x600 Thumbs Up


Decent people


Quotes or w/e

Re: **On what resolution do you play Renegade ??? [message #411829 is a reply to message #411639] Sun, 22 November 2009 06:40 Go to previous messageGo to next message
-Xv- is currently offline  -Xv-
Messages: 84
Registered: July 2003
Location: Canada
Karma: 0
Recruit
Chuck Norris wrote on Fri, 20 November 2009 17:26

R315r4z0r wrote on Thu, 19 November 2009 19:59

My monitor supports 1680x1050, but I don't like the no widescreen support. The screen stretching really annoys me. So I think I lowered it to the most reasonable, imo, resolution.

I think it's 1440x900 if I'm not mistaken.

I play Renegade X in 1680x1050, however.


So you don't like widescreen display in Renegade, so you use a widescreen resolution as a fallback? That make sense... (I'm being sarcastic, and assuming you're actually doing what I'm about to describe).

If you don't like the way it looks stretched (and neither do I, can't believe so many play that way), use a 4:3 closest match. For 1680x1050, you'd want 1400x1050. For 1920x1200, you'd want 1600x1200. Afterall, these are merely wider versions of those 4:3 resolutions. You'll get Black bars on the left and right of the display, obviously, but other than running it in a 4:3 window, that's all you can do, less you have stretching. I thought 16:10 was bad enough, but some of you are playing at 16:9 resolutions (and why 16:9 monitors were ever made is beyond me, because it's stupid). Looks awful unless you have an eye that can't tell.

I run it 1600x1200 myself (when I play, which is barely anymore). I would use 2048x1536, but this game has HUD issues (namely, the health bars and text) with anything much larger. With the low resolution textures in this game, things just look muddier the higher you go too, so AA and alot of AF with a decent middle resolution is where I found this game to look best.


I have a widescreen LCD, 1680x1050, and the textures are not stretched at all ingame. It only seems stretched in SS. Weird>
Maybe it has to do with the size of the omnitor as well? (22")
Re: **On what resolution do you play Renegade ??? [message #411857 is a reply to message #411438] Sun, 22 November 2009 11:46 Go to previous messageGo to next message
IAmFenix is currently offline  IAmFenix
Messages: 447
Registered: October 2007
Karma: 0
Commander
1024x768
my widescreen monitor has a 4:3 ratio shrinking feature, so I get some black bars to the side but it works great for no stretch =)


http://internetometer.com/image/13843.png
Re: **On what resolution do you play Renegade ??? [message #412343 is a reply to message #411829] Thu, 26 November 2009 15:37 Go to previous message
Chuck Norris is currently offline  Chuck Norris
Messages: 312
Registered: July 2007
Karma: 0
Recruit
-Xv- wrote on Sun, 22 November 2009 08:40

I have a widescreen LCD, 1680x1050, and the textures are not stretched at all ingame. It only seems stretched in SS. Weird>
Maybe it has to do with the size of the omnitor as well? (22")

Monitor size is 100% irrelevant. You might not notice it, but yes, it is stretched in your case. The game has no true widescreen support. It was made to output to a 4:3 ratio, and by using a widescreen ratio, you're just stretching the 4:3 image to physically look wide to fill the monitor, but it's not really widening the FOV or displaying a "true" widescreen image.

You probably just can't tell because most people's eyes are probably too occupied by only noticing the whole "one is fullscreen and one has black borders" difference to notice that the "fullscreen" one isn't true widescreen, but just that black border version fattened to fill the extra unused space. There is a difference between a true widescreen ratio and a 4:3 image fattened to fill a widescreen monitor, and if you don't understand such stuff, I guess it doesn't matter, but the image is being stretched in your case because that is not a 4:3 ratio resolution you're using.

To give you an example, take a screenshot at your normal 1680x1050, and then again at 1400x1050, which is the closest 4:3 ratio (in fact, 1680x1050 is just 1400x1050 wider anyway). Make the screenshot of a similar character/building/vehicle (doesn't have to be "exact" same spot though, just as close as you can). If you have to, crop them to take the attention away from the fact that one is larger. For example, if you took a screenshot of a Medium Tank, crop the tank. The 1680 width resolution will look ridiculously fattened/widened compared to how it "really" and should look like in the 4:3 (1400x1050) image.

P.S. Also, the same thing happens to 5:4 ratio resolutions (ala, 1280x1024), only, the opposite happens and things look slightly skinnier than normal, only, it's not as obvious since the ratio isn't too far off the original 4:3.

One of the changes TT is trying to do is to add "true" widescreen support to widescreen monitors, so if they do that, then you'll get the game to look how it should with no stretching, while at the same getting it to fill the whole screen (which means you'll also have a wider FOV and be able to see more to the left and right). As it stands now, the game just stretches the image. Monitor, and whether or not the end user can tell, is irrelevant. It's just a "limitation" of the game.


When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.

Chuck Norris is the reason why Waldo is hiding.

When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.

Chuck Norris can slam a revolving door.

[Updated on: Thu, 26 November 2009 15:41]

Report message to a moderator

Previous Topic: Forum Needs an Update
Next Topic: Anyone Know This Song
Goto Forum:
  


Current Time: Sat Aug 24 15:07:37 MST 2024

Total time taken to generate the page: 0.00754 seconds