Altitude bug - aka "deadzones" [message #411106] |
Tue, 17 November 2009 05:41 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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I wonder if someone can fix the Mesa deadzones for me.
Quick summary: there's a bug whereby tanks on high ground can lose some of their effectiveness when they shoot targets lower down. the main thing i'm talking about is on mesa, although it affects hourglass too.
for example, a tank on the mesa bridge only does partial damage to tanks on ground level, doesn't do splash to infantry, and has trouble attacking buildings.
i'm told this will be fixed in scripts 4.0 and the TT patch, although i'd like a fix for it now for use in the clanwars league. i have a theory that the balance of Mesa will be improved if the bug is fixed, and i'd rather not wait.
there are three cases on Mesa where it happens:
- tanks on the bridge
- a gdi tank on the side path shooting the refinery/airstrip/turret
- a grenadier/rocket soldier trying to shoot the airstrip ramp
it also happens on hourglass, although that isn't played in clanwars so i don't immediately care about that. i would greatly appreciate if someone could fix mesa for me, though.
thanks
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Altitude bug - aka "deadzones" [message #411113 is a reply to message #411106] |
Tue, 17 November 2009 06:25 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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So, is this something wrong with the map or what? Seems really weird to me o.0
Do you have any information about the fix TT plans to create for this, or any detailed/specific information regarding to the cause of this?
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Re: Altitude bug - aka "deadzones" [message #411242 is a reply to message #411106] |
Wed, 18 November 2009 02:05 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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Thanks for the link Goztow.
Spoony, it seems clear to me that this fix is beyond the scope of what I am capable of. I doubt very much that you will see this fix before TT is released. I wish I could help, but unfortunately I cannot.
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Re: Altitude bug - aka "deadzones" [message #411276 is a reply to message #411242] |
Wed, 18 November 2009 08:20 |
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Spoony
Messages: 3915 Registered: January 2006
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yeah, it's a tall order.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Altitude bug - aka "deadzones" [message #411284 is a reply to message #411106] |
Wed, 18 November 2009 09:20 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
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General (5 Stars) |
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I could fix it in about 5 minutes, but you would have to make every player download a new copy of the map for it to work... not really very practical.
(Just to clarify before anyone asks, when I say 'fix', what I mean is 'plonk a bloody big invisible box around the map to make the bounds bigger' )
[Updated on: Wed, 18 November 2009 09:22] Report message to a moderator
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Re: Altitude bug - aka "deadzones" [message #411302 is a reply to message #411284] |
Wed, 18 November 2009 10:56 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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danpaul88 wrote on Wed, 18 November 2009 10:20 | I could fix it in about 5 minutes, but you would have to make every player download a new copy of the map for it to work... not really very practical.
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No problem. We're just talking about the clanwars league here, remember. I can get the players to download the map.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
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1. the inevitable criticism one receives after doing something awful
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Re: Altitude bug - aka "deadzones" [message #411314 is a reply to message #411106] |
Wed, 18 November 2009 12:34 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
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General (5 Stars) |
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OK, then try this. It's an exact copy of the Mesa level (from the Westwood FTP .lvl files) with a giant invisible box added around the entire map. In theory it should fix any aiming problems, seems to work OK in APB and AR.
I don't know the exact spots to replicate the problems in so you might want to get a few people together and confirm it does indeed fix it before you ask everyone to download it.
SEE NEW DOWNLOAD A FEW POSTS DOWN
[Updated on: Thu, 19 November 2009 10:25] Report message to a moderator
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Re: Altitude bug - aka "deadzones" [message #411318 is a reply to message #411314] |
Wed, 18 November 2009 12:45 |
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Spoony
Messages: 3915 Registered: January 2006
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we just spawn in the middle of nowhere with no map in sight...
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
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1. the inevitable criticism one receives after doing something awful
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Re: Altitude bug - aka "deadzones" [message #411319 is a reply to message #411106] |
Wed, 18 November 2009 12:48 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
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General (5 Stars) |
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You didn't delete the original mesa file did you? You need both of them on both the FDS and the client as the terrain is contained within the original.
I tested the .mix file and it seemed to work OK on my 3.4.4 copy of Renegade.
EDIT: I only tested it on LAN, perhaps it works differently in LAN and FDS modes? If so I will have to figure out why it's not loading it correctly in the FDS...
[Updated on: Wed, 18 November 2009 12:56] Report message to a moderator
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Re: Altitude bug - aka "deadzones" [message #411323 is a reply to message #411319] |
Wed, 18 November 2009 13:14 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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oh right, i was just hosting my own server, not an FDS.
so let me get this straight.
the server needs to contain both mesa and mesa2, and the map in the rotation should be mesa2, and all players need both mesa and mesa2?
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
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Re: Altitude bug - aka "deadzones" [message #411324 is a reply to message #411106] |
Wed, 18 November 2009 13:15 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
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General (5 Stars) |
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Yes, thats correct. My map only contains the additional invisible box mesh and the level data, the original map contains the terrain data etc which is required for mine to work.
If it still doesnt work let me know and I will look into it sometime.
[Updated on: Wed, 18 November 2009 13:17] Report message to a moderator
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Re: Altitude bug - aka "deadzones" [message #411405 is a reply to message #411324] |
Thu, 19 November 2009 04:30 |
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Spoony
Messages: 3915 Registered: January 2006
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ok, i'm with you now.
we tested it and it's great - all the deadzones are fixed, many thanks.
big problem though... none of the base defences work at all :/
(also minor problem although it is bearable - a gunner on the side can't hit the turret next to the obelisk. don't worry about that too much)
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
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1. the inevitable criticism one receives after doing something awful
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Re: Altitude bug - aka "deadzones" [message #411406 is a reply to message #411106] |
Thu, 19 November 2009 04:40 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
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General (5 Stars) |
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I am at university for the next few hours, but could you quickly confirm whether the AGT / Obelisk are destroyable? If they do it's probably just a matter of copying the scripts.dll into the leveledit folder and re-exporting, I forgot I was not using jonwils modified LE build.
Was that gunner thing present in the original Mesa map? If so it's probably not something I can fix easily.
[Updated on: Thu, 19 November 2009 04:41] Report message to a moderator
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Re: Altitude bug - aka "deadzones" [message #411407 is a reply to message #411406] |
Thu, 19 November 2009 04:58 |
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Spoony
Messages: 3915 Registered: January 2006
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agt and ob are destroyable.
i don't remember if the gunner thing was there in the original. don't worry about it, makes no difference.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
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1. the inevitable criticism one receives after doing something awful
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Re: Altitude bug - aka "deadzones" [message #411416 is a reply to message #411106] |
Thu, 19 November 2009 05:32 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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I remember once I forgot to add the scripts inside the level edit directory, however, the scripts where still listed as attached to the objects.
If the scripts didn't attach properly, then surely they would not of atatched properly to all objects? Meaning that loads of stuff wouldn't work correctly...
I hope I'm wrong, and I'm kinda butting my nose in really, but it would surprise me if it was just a case of making sure the scripts.dll file was in the directory and re-exporting it all (unless you accidently removed the scripts from the obejct or something?).
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Re: Altitude bug - aka "deadzones" [message #411474 is a reply to message #411443] |
Thu, 19 November 2009 14:17 |
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Spoony
Messages: 3915 Registered: January 2006
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That's great, thanks dude.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
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1. the inevitable criticism one receives after doing something awful
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Re: Altitude bug - aka "deadzones" [message #411496 is a reply to message #411494] |
Thu, 19 November 2009 17:04 |
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Spoony
Messages: 3915 Registered: January 2006
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i think so. if the server is set to Mesa instead of Mesa2, then the player having Mesa2 in his data folder shouldn't make any difference.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
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1. the inevitable criticism one receives after doing something awful
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