Re: Request of my TT colleagues [message #411043 is a reply to message #410968] |
Mon, 16 November 2009 16:43 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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TruYuri
Messages: 97 Registered: June 2008
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If you're desperate for a fix, our (APB/AR/BHP) rigger Eggman891 found a simple fix before TT fixed it. Encompass the entire map in a box mesh, with the mesh facing inwards. Then have the mesh have "Hide", "Physical", and "Projectile" settings on it.
Couldn't tell you why it works, all I can tell you is that it does. Box can be as big as you like so long as it has the collision settings and the mesh faces inwards toward the map itself. It can be done as a seperate .w3d include in LE.
[Updated on: Mon, 16 November 2009 16:45] Report message to a moderator
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