hourglass [message #410269] |
Wed, 11 November 2009 13:22 |
W4RNING2
Messages: 10 Registered: March 2003
Karma: 0
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Recruit |
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hi i though i saw the map hourglass in gmax format but i can't find it anywhere. does any1 know where it is?
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Re: hourglass [message #410274 is a reply to message #410269] |
Wed, 11 November 2009 13:45 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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You can always extract the .w3d and import it into gmax via the plugin that lets you do so, but this makes it lose its textures IIRC. Still, if you intend to modify Hourglass, you'd probably be changing up textures in some form or another anyway, so it's not a huge problem to re-apply them.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: hourglass [message #410336 is a reply to message #410269] |
Wed, 11 November 2009 17:23 |
W4RNING2
Messages: 10 Registered: March 2003
Karma: 0
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i would lose textures and maybe lights idk, but i though i had see the gmax file or it was flying buildings setup
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Re: hourglass [message #410618 is a reply to message #410269] |
Fri, 13 November 2009 13:52 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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If I'm correct the hourglass gmax is in the leveleditor 'How to' folder.
Browse to your leveleditor folder and inside the how to\multiplayer.
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