Savage RTS/FPS game [message #40943] |
Wed, 20 August 2003 07:14 |
WL_Ratkiler4
Messages: 18 Registered: August 2003
Karma: 0
|
Recruit |
|
|
Quote: | SAVAGE: The Battle for Newerth
Choose to be a commander and you will play an in-depth RTS managing the stronghold, or choose to be a warrior and you will play an intense game of first person combat. With the creation of a new game play genre, RTSS (Real Time Strategy Shooter), Savage expertly redefines the first-person shooter and real-time strategy genres by combining elements of both into one cohesive experience. As the commander in RTS mode, you will tackle resource management, develop a robust tech tree, plan your assault and lead real human players into battle. As a warrior in action mode, you will master many unique weapons, powerful units, and siege vehicles to fight a fast paced battle.
Set in a unique fantasy world eons from now where Humans and Beasts battle violently for their very existence. Savage transports PC gamers to the next level in multi-player gaming. Choose to fight on the side of HUMANITY, armed with science and technology, or take the side of the BEAST HORDE, masters of nature and magic. Each race has its own style of battle, its own leader, and its own way to victory. Which side are you on?
|
Official Site: http://www.s2games.com/
You can find the game play trailer @ http://www.s2games.com/savage/downloads.html
2 previews
http://pc.ign.com/articles/434/434307p1.html
http://www.gameplasma.com/previews.php?view=1&id=104
For those interested World Leaders is recruiting for this game, so please stop by and sign up if you are in beta already you can be tested out right away. www.world-leaders.org
http://www.world-leaders.org
|
|
|
|
|
|
|
Savage RTS/FPS game [message #41040] |
Wed, 20 August 2003 14:35 |
|
Demolition man
Messages: 670 Registered: February 2003 Location: dutchland
Karma: 0
|
Colonel |
|
|
Duke of Nukes | looks cool...but how is internet play based? does it rotate like an FPS or is it taken one game at a time like a RTS?
|
like a FPS you can also join a running game.
|
|
|
|
Savage RTS/FPS game [message #41205] |
Wed, 20 August 2003 17:55 |
|
smwScott
Messages: 225 Registered: February 2003
Karma: 0
|
Recruit |
|
|
Yeah, the game looks cool. If it's everything they say it is then it's basically Renegade 2, just not in a C&C setting. I mean, it's got most of the features we all wanted in Ren, including a better graphics engine and RTS viewpoint. The only problem I see with it is I don't think there are any vehicles....
-smwScott
47% of all statistics are made up on the spot.
|
|
|
|
|
Savage RTS/FPS game [message #41218] |
Wed, 20 August 2003 18:36 |
|
YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
|
General (1 Star) Moderator - Mod Forum |
|
|
Wow, awesome looking.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
|
|
|
Savage RTS/FPS game [message #41317] |
Thu, 21 August 2003 03:10 |
|
Demolition man
Messages: 670 Registered: February 2003 Location: dutchland
Karma: 0
|
Colonel |
|
|
asdfg195 | I hate when no one updates the FAQs.
Quote: | 2. When will Savage be released?
Summer 2003.
|
|
Thats because the Devs are only with 7 ppl they work on the game. They let other ppl do the website. So the website doesn't get updated often.
At least the devs are cool in this beta. They are very active on the forums and irc and listen a lot to the feedback. unlike some other beta's ugh
|
|
|
Savage RTS/FPS game [message #41318] |
Thu, 21 August 2003 03:12 |
|
Demolition man
Messages: 670 Registered: February 2003 Location: dutchland
Karma: 0
|
Colonel |
|
|
smwScott | Yeah, the game looks cool. If it's everything they say it is then it's basically Renegade 2, just not in a C&C setting. I mean, it's got most of the features we all wanted in Ren, including a better graphics engine and RTS viewpoint. The only problem I see with it is I don't think there are any vehicles....
|
They have for human the Ballista and Catapult.
I believe they have an apc in the game. This is more for mods so they can see how it is done. But i thought the apc worked different then renegade. The commander will move it and 10 ppl can be in it.
|
|
|
Savage RTS/FPS game [message #41763] |
Fri, 22 August 2003 08:42 |
|
smwScott
Messages: 225 Registered: February 2003
Karma: 0
|
Recruit |
|
|
Well then I stand corrected. This game kicks more ass now. Although I would like it to have more emphasis on vehicle combat, but thats not a big deal.
-smwScott
47% of all statistics are made up on the spot.
|
|
|
Savage RTS/FPS game [message #41774] |
Fri, 22 August 2003 09:35 |
KIRBY098
Messages: 1546 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
"It’s very easy to actually create maps in the map editor; you load up a blank map and you start on your way! You can raise, lower, or flatten terrain with just a click of a mouse, and after placing a few objects on the map so it’s not too bland, you can test the map in the game with just a few simple console commands. The full version will even include automatic map downloading! There are other features too, such as changing the texture, or changing the color of the grass, but those are all for the more advanced users.
It almost makes me wonder if the map editor is a demonstration of the engine. If they could make a map editor modification for Savage, what kind of other modifications could we see? Savage 1942? Savage Sims? Realistically though, the Silverback engine is very customizable. It allows you to change virtually every aspect of Savage without touching any game code – all through an advanced console scripting language!
Those who like coding in old fashioned C, however, aren’t out of luck – the folks at S2Games will be releasing an SDK for Savage very soon; this year no doubt. I can’t wait to see a StarCraft conversion for Savage and the Blizzard lawsuit that follows shortly thereafter."
Deleted
|
|
|
Savage RTS/FPS game [message #41839] |
Fri, 22 August 2003 13:43 |
WL_Ratkiler4
Messages: 18 Registered: August 2003
Karma: 0
|
Recruit |
|
|
They said if enough people wanted they would put in transports, but this game is more of a fps fighting type thing, there is alot more skill involved in this game, coz you have sword fights and alot of stuff, and you can dodge and jump and have a run key which is your stamana but it doesnt last long.
this game is really good, you have to be good, but also have a good commander.
http://www.world-leaders.org
|
|
|
|
|
|
Savage RTS/FPS game [message #42357] |
Sun, 24 August 2003 16:08 |
|
General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
|
General (1 Star) |
|
|
I'd rather stick to Renegade and Planetside. As ACK said about the characters - we've seen it all before, nothing thats brand new and hasn't been done before.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
|
|
|
Savage RTS/FPS game [message #42358] |
Sun, 24 August 2003 16:08 |
|
Demolition man
Messages: 670 Registered: February 2003 Location: dutchland
Karma: 0
|
Colonel |
|
|
Aircraftkiller | Not only does it look cartoonish and ugly, but it's based in the same tired old "orcs versus humans" bullshit that everyone and their dog has made a game out of.
It's getting old.
I'll pass.
|
1) it looks A lot better then renegade and you complain that ppl say renegade gfx suck and then its all about the gameplay... well savage gameplay is better then renegade had.
2)There are no orcs. Its human vs beast. I hardly played Warcraft so i don't even care if it is a bit the same. You gonne complain when TT is again nOd vs GdI?
3) it 0wnz.
|
|
|
|
|
|
|