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Re: The Apparent End of C&C? [message #410362 is a reply to message #410204] Wed, 11 November 2009 23:01 Go to previous messageGo to previous message
liquidv2 is currently offline  liquidv2
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danpaul88 wrote on Wed, 11 November 2009 03:17

Lets face it, the C&C franchise died when they originally disbanded Westwood, all these mock-C&C games EA have made since then are just a pathetic attempt to fix that mistake.

i thought generals was entirely fun as fuck to play
there was no tiberium and there was no ore, but that didn't change the fact that it worked out and had a good balance in it
instead of going with some fictional storyline EA pumped out a RTS equivalent of Modern Warfare and applied Command and Conquer to the present day world

what was so bad about generals and zero hour? no cyborg commando? no Tanya? who the fuck cares, it was still a fun game that i played the living shit out of

my opinion on cnc 4 (shared by others) is it should just pick up where tiberian sun left off and act like cnc 3 never happened
they have the technology and the potential now to make the game what it was meant to be then
it's all set up for them; why start taking crazy-assed shot-in-the-dark hope-this-works risks for no reason at all? it's absolutely ridiculous but that's the way EA seems to work (or doesn't work, with 1,500 jobs being cut)


liquidv2

[Updated on: Wed, 11 November 2009 23:05]

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