pt skins - logo [message #409882] |
Sun, 08 November 2009 19:59 |
FlaminGunz
Messages: 171 Registered: November 2007
Karma: 0
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Recruit |
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hi guys
i making some pt skins, however the damn logo in the corner kind of blocks a good portion of anything i put on there
how can i get rid of that?
thanks
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Re: pt skins - logo [message #409892 is a reply to message #409882] |
Sun, 08 November 2009 21:36 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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sgipo wrote on Sun, 08 November 2009 18:59 | hi guys
i making some pt skins, however the damn logo in the corner kind of blocks a good portion of anything i put on there
how can i get rid of that?
thanks
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I'm not sure you can - I just design the PT skin to accommodate the space.
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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Re: pt skins - logo [message #409923 is a reply to message #409882] |
Mon, 09 November 2009 02:32 |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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sgipo wrote on Mon, 09 November 2009 03:59 | hi guys
i making some pt skins, however the damn logo in the corner kind of blocks a good portion of anything i put on there
how can i get rid of that?
thanks
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You need to edit the PT for every building and then re-export it from RenX.
The icon is a seperate mesh within the pt that can be deleted.
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Re: pt skins - logo [message #410172 is a reply to message #410037] |
Tue, 10 November 2009 18:09 |
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samous
Messages: 616 Registered: August 2008
Karma: 0
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Colonel |
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well, there are like 6 havoc skins, not all of them work. 1 i think was never used, 1 is called havoc, but is used for a dif char, and the other 4 are the 4 different types of havoc. So, make sure you have the right .dds file, and that it is saved in .dds format.
What is the EXACT name of the file? I might be able to tell you if it is right or not.
=samous
Samous Ind. modding group website:
and Facebook Page: here
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