Emitters [message #409841] |
Sun, 08 November 2009 13:17 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Limit on the line emitter geometry is really annoying, if you guys could knock that up that'd be great.
Also that limit seems to effect all emitters in some way, causing them to disappear, or perhaps draw differently when your camera faces more complex areas of the map.
Here, I'll give you an example, top row is while facing a low poly count side of the map. Bottom row the visible poly count on the map is a bit higher.
![index.php?t=getfile&id=12106&private=0](index.php?t=getfile&id=12106&private=0)
I hope you can see the difference >.<
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[Updated on: Sun, 08 November 2009 13:45] Report message to a moderator
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Re: Emitters [message #409902 is a reply to message #409841] |
Sun, 08 November 2009 23:18 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Yeah, I notice this a lot with repair beams and volt rifles. It gets annoying, especially for mods, when the beam subdivision (and I suppose emitters to if what you're saying means they're related) just doesn't work.
I haven't noticed the emitters thing quite as much, but it'd make sense.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Emitters [message #409917 is a reply to message #409841] |
Mon, 09 November 2009 01:13 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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I know we had this problem with the APB telsa weapons. And I know we have a fix somewhere for it, I just cant remember what it is.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Emitters [message #409965 is a reply to message #409960] |
Mon, 09 November 2009 10:53 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Jerad Gray wrote on Mon, 09 November 2009 11:22 |
jonwil wrote on Mon, 09 November 2009 01:13 | I know we had this problem with the APB telsa weapons. And I know we have a fix somewhere for it, I just cant remember what it is.
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Well it'd be awesome if the fix was reverse engineered for Renegade.
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I doubt it'd have to be "reverse engineered", seeing as how they still share the same engine.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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