|
|
|
|
|
|
Re: PimPen Harvy [message #409496 is a reply to message #409409] |
Thu, 05 November 2009 14:49 |
|
Omar007
Messages: 1711 Registered: December 2007 Location: Amsterdam
Karma: 0
|
General (1 Star) |
|
|
In GMax you have on the right a menu with a Hammer icon. In that menu you got a section W3D which has an option HIDE somewhere (underneath 'geometric bones' or w/e).
I cant give you exact name because im not sure but if you look at it, it's really obvious and you'll find it in a blink
[Updated on: Thu, 05 November 2009 14:50] Report message to a moderator
|
|
|
|
|
Re: PimPen Harvy [message #409556 is a reply to message #409409] |
Fri, 06 November 2009 07:29 |
|
Omar007
Messages: 1711 Registered: December 2007 Location: Amsterdam
Karma: 0
|
General (1 Star) |
|
|
Well you'll have to set up collisions in the W3D settings.
And be sure you have a worldbox
EDIT:
If you imported it from the W3D bones should have been imported too though. You didn't delete anything right?
[Updated on: Fri, 06 November 2009 07:30] Report message to a moderator
|
|
|
|
|
|
Re: PimPen Harvy [message #409694 is a reply to message #409409] |
Sat, 07 November 2009 06:57 |
|
ErroR
Messages: 2984 Registered: March 2008 Location: Moldova
Karma: 0
|
General (2 Stars) |
|
|
That's easy to do (add collisions).
Select the harvester, the wheels or other parts that can be shot. The simply tick:
[]Physical
[]Vehicle
[]Projectile
(all except vis)
Now you got your collisions, you can shoot it and not walk threw it.
Tbh that looks like a simple light not neon, altho i'll take a look and try to make a better method. If the harvy doesn't have, or you want to add more damage spots (places where fire and smoke come out when it's health is low) add a DAMAGE bone, copy a green prism thing and simply rename it. If you want more damage places, then name otheres DAMAGE00, DAMAGE01, DAMAGE02 etc. but this time untick []Export transform bone.
[Updated on: Sat, 07 November 2009 06:59] Report message to a moderator
|
|
|
|
|
|
|
|
|
|