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Re: Changelist for scripts.dll 4.0 [message #408506 is a reply to message #336622] Tue, 27 October 2009 04:13 Go to previous messageGo to next message
Sladewill is currently offline  Sladewill
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good thing its not turning into RR lots of bugs on itself, like u usually get stuck in walls, with vehicles and characters.

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Re: Changelist for scripts.dll 4.0 [message #409461 is a reply to message #336622] Thu, 05 November 2009 08:25 Go to previous messageGo to next message
Hitman is currently offline  Hitman
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There is a glitch that makes you do extra damage when u do the shoot get out repair thing in your arty(not sure if it also does that in other vecs) is that going to be fixed so we can still do it just without having an invincible arty ;/

ps: there's also a youtube video about it

[Updated on: Thu, 05 November 2009 08:26]

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Re: Changelist for scripts.dll 4.0 [message #409500 is a reply to message #336622] Thu, 05 November 2009 15:11 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Please find the video then, I have no idea what you mean.

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Re: Changelist for scripts.dll 4.0 [message #409510 is a reply to message #409500] Thu, 05 November 2009 16:30 Go to previous messageGo to next message
HaTe is currently offline  HaTe
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So the scripts stop people from using certain cheats? Which ones exactly, and how exactly does this work? Being a mod and all, this would be great, and even better if it is impossible or extremely hard to get around.

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Re: Changelist for scripts.dll 4.0 [message #409524 is a reply to message #409510] Thu, 05 November 2009 20:03 Go to previous messageGo to next message
TruYuri is currently offline  TruYuri
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HaTe wrote on Thu, 05 November 2009 17:30

So the scripts stop people from using certain cheats? Which ones exactly, and how exactly does this work? Being a mod and all, this would be great, and even better if it is impossible or extremely hard to get around.


It's attempting to stop them from using ALL cheats, and they won't say how it works exactly because that would be making their methods vulnerable.
Re: Changelist for scripts.dll 4.0 [message #409528 is a reply to message #409524] Thu, 05 November 2009 21:56 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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TruYuri wrote on Thu, 05 November 2009 21:03

HaTe wrote on Thu, 05 November 2009 17:30

So the scripts stop people from using certain cheats? Which ones exactly, and how exactly does this work? Being a mod and all, this would be great, and even better if it is impossible or extremely hard to get around.


It's attempting to stop them from using ALL cheats, and they won't say how it works exactly because that would be making their methods vulnerable.

Was gonna say this. Live with not knowing every detail about the anti-cheat system.


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Re: Changelist for scripts.dll 4.0 [message #409566 is a reply to message #336622] Fri, 06 November 2009 08:49 Go to previous messageGo to next message
Sladewill is currently offline  Sladewill
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pointless them making this update if there gona say everything, telling the methods basically wastes time and gives access to hackers so easily, then again I'm sure they will find ways around this. Decompilers and such

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Re: Changelist for scripts.dll 4.0 [message #409573 is a reply to message #409566] Fri, 06 November 2009 10:00 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Sladewill wrote on Fri, 06 November 2009 16:49

pointless them making this update if there gona say everything, telling the methods basically wastes time and gives access to hackers so easily, then again I'm sure they will find ways around this. Decompilers and such

Well, it totally depends. If 0x90 or similar person would dive into the TT code they'll probably find one or more ways to cheat.
On the other hand, cheating won't be just as easy as modifying the damage values in objects.db (You'll be BIATCH banned if you try this!). So I think we should be fairly well protected. If there is someone like 0x90 or 0x90 himself working on cheat tools then it is likely that they'll be able to create a cheat at some point.
What gives us an advantage compared to now it that we would be able to easily send out a new update to prevent this cheat, and possibly banning all the cheaters in the progress.


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Re: Changelist for scripts.dll 4.0 [message #409574 is a reply to message #409500] Fri, 06 November 2009 10:04 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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StealthEye wrote on Thu, 05 November 2009 16:11

Please find the video then, I have no idea what you mean.

http://www.youtube.com/watch?v=TTVEoFnwVqM
http://www.youtube.com/watch?v=aSR3cFVnjH4

this sort of thing has happened to me 4-5 times, except against infantry. i've been an arty on field and i'd hop out to repair, and suddenly get a kill on a havoc when i didn't really seem to have aimed at him...


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Re: Changelist for scripts.dll 4.0 [message #409576 is a reply to message #336622] Fri, 06 November 2009 10:10 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Would the neutral bullet do more damage? :s

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Re: Changelist for scripts.dll 4.0 [message #409581 is a reply to message #336622] Fri, 06 November 2009 10:35 Go to previous messageGo to next message
Sladewill is currently offline  Sladewill
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yeah i dont like that bug, its coz its like a AI when u leave it after its fired, so it would do damage. Its part of the ren engine defo.

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Re: Changelist for scripts.dll 4.0 [message #409589 is a reply to message #336622] Fri, 06 November 2009 11:09 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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That's caused in part by the projectile's owner's team being looked up at impact time. Razz

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Re: Changelist for scripts.dll 4.0 [message #409598 is a reply to message #336622] Fri, 06 November 2009 12:13 Go to previous messageGo to next message
Sladewill is currently offline  Sladewill
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anyway way to fix?

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Re: Changelist for scripts.dll 4.0 [message #409600 is a reply to message #409598] Fri, 06 November 2009 12:21 Go to previous message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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I *think* Seye looked into this already, but I'm unsure what the result of that was.

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