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Re: What do ou think about counter-system in Renegade? [message #409072 is a reply to message #409071] |
Sun, 01 November 2009 20:39 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Chew wrote on Sun, 01 November 2009 21:25 | If MRLS had rotating back it would be perfect.
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One of the main things that even makes the MRLS any good is that the missiles can curve.
Of course, if the MRLS had a rotating back, faster ROF, and a bit more damage, it'd be fine.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: What do ou think about counter-system in Renegade? [message #409311 is a reply to message #409072] |
Wed, 04 November 2009 05:56 |
RoCk2Star
Messages: 141 Registered: July 2009
Karma: 0
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GEORGE ZIMMER wrote on Mon, 02 November 2009 04:39 |
Chew wrote on Sun, 01 November 2009 21:25 | If MRLS had rotating back it would be perfect.
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One of the main things that even makes the MRLS any good is that the missiles can curve.
Of course, if the MRLS had a rotating back, faster ROF, and a bit more damage, it'd be fine.
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Only rotate turret, damg and rof is made to balance out rest vehicles.
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Re: What do ou think about counter-system in Renegade? [message #409356 is a reply to message #409309] |
Wed, 04 November 2009 11:05 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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RoCk2Star wrote on Wed, 04 November 2009 04:39 |
Chew wrote on Mon, 02 November 2009 16:10 | bah this topic is gay... and op cheats so balance is already fucked.
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This sentence is wrong. Proof me i'm still doing it of stfu. If you dont have anything smart to say go watch fat kids on youtube.
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He just needs to "Proof you" that you cheated at one point and refer to the old axiom of RenegadeForums; Once a cheater, always a cheater.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: What do ou think about counter-system in Renegade? [message #409362 is a reply to message #409356] |
Wed, 04 November 2009 11:44 |
RoCk2Star
Messages: 141 Registered: July 2009
Karma: 0
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Recruit |
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Dover wrote on Wed, 04 November 2009 19:05 |
RoCk2Star wrote on Wed, 04 November 2009 04:39 |
Chew wrote on Mon, 02 November 2009 16:10 | bah this topic is gay... and op cheats so balance is already fucked.
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This sentence is wrong. Proof me i'm still doing it of stfu. If you dont have anything smart to say go watch fat kids on youtube.
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He just needs to "Proof you" that you cheated at one point and refer to the old axiom of RenegadeForums; Once a cheater, always a cheater.
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Its like saying then the red car is blue because it was blue before painting. This axiom is illogic.
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Re: What do ou think about counter-system in Renegade? [message #428493 is a reply to message #408906] |
Sun, 16 May 2010 02:14 |
Newbie
Messages: 6 Registered: May 2010
Karma: 0
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To the topic (my personal opinion) I think :
- Anti tank counter armor
- armor counter anti personnel
- anti personel counter anti tank
Anti tank include: PICs, rail guns, flame throwers, rocket launchers
Armor includes : Med, Lights, flamers, Mammys
Anti Personnel includes : Ramjets, Sniper rifles
Note that I havent included some units because they are very verstile like
MRLS, arty (anti personnel can counter, but itself can counter armor when supported)
mobius, medoza(some where between anti armor and anti personnel)
orca, apache(anti personnel and anti armor but countered by anti air like ramjets)
Engineers (support unit, very little offense unless close range)
Some of the basic infantry is just useless unless in opening (grenadiers, rifle men, rocket officer, chain gun officer etc)
However this is my personel opinion!
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