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Re: Few questions [message #408856 is a reply to message #408854] Fri, 30 October 2009 14:30 Go to previous messageGo to previous message
Hubba is currently offline  Hubba
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Registered: October 2009
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reborn wrote on Fri, 30 October 2009 13:48

Hubba wrote on Fri, 30 October 2009 11:22


Ok found the solution for my objects pointfix I skipped the whole script because it had really nothing to do with what i wanted. So i opened up my level edit and checked the setting for my "object". And found this cool options "Damagepoints" and "Deathpoints" so i started to mess around with the values and bingo there it is. Smile

And about question 3. Commands->Get_Model(GameObject *obj); is the right method but it ain't listed in my 'ScriptCommands' in "scripts.h". I tried to add it there but then my server wouldn't load at all. It kept opening and closing the server console screen.

And thanks for the link there is lots of interesting stuff there Smile



Objects mods are fine, it's just they're so Global, even on a per map basis.
Sorry, get model is just 'Get_Model(GameObject *obj);', not Commands->.



Yup that did the trick Smile Thanks
---------------------------------------------------------
[SOLVED]Question 4

I have another thing that i have been wondering on. I have a timer script that should just print 1 message after 1 second and then another after 10 second. This is just an example:

void Example::Created(GameObject *obj) {
Commands->Start_Timer(obj,this,1.0f,1);
Commands->Start_Timer(obj,this,10.0f,2);
}



void Example::Timer_Expired(GameObject *obj, int number) {

if(number == 1){
	Console_Input("msg Message number1");
	}

if(number == 2){

	Console_Input("msg Message number2");
	}
}


Now if i change character right after "message number1" then message number2 will never appear. This happends only when i change char not when buying a veh. Why?

-----------------------------------------------------------------
Question 5

Then i have this veh script from wittebolx source (wittebolx has posted it here on renegadefourms)

;************************* Transport Helicopter Hummvee Drop  ************************

; ****************************** Trajectory Transport

-1	Create_Object,		1, "XG_TransprtBone",			0, 0, 0, 0
-1	Play_Animation,		1, "XG_TransprtBone.XG_HD_TTraj", 1

; ****************************** Transport

-1	Create_Real_Object,	2, "CnC_GDI_Transport", 1, "BN_Trajectory"
-1	Attach_Script,		2, "KAK_Prevent_Destruction_Until_Entered"
-1	Set_Primary,		2
-1	Attach_to_Bone,		2, 1, "BN_Trajectory"
-1	Play_Animation,		2, "v_GDI_trnspt.XG_HD_Transport",1
-700	destroy_object,		2

; ****************************** Trajectory Nod_Light_Tank

-1	Create_Object,		3, "XG_HD_HTraj",			0, 0, 0, 0
-1	Play_Animation,		3, "XG_HD_HTraj.XG_HD_HTraj", 1

; ****************************** Nod_Light_Tank

-1	Create_Real_Object,	4, "CnC_Nod_Buggy", 3, "BN_Trajectory" 
-1	Attach_Script,		4, "M02_Player_Vehicle", "0"
-1	Attach_Script,		4, "KAK_Prevent_Destruction_Until_Entered"
-1	Attach_to_Bone,		4, 3, "BN_Trajectory"
-437	Attach_to_Bone,		4, -1, "BN_Trajectory"
-437	Move_Slot,		7, 4

; ****************************** Harness

-1	Create_Object,		6, "XG_HD_Harness",			0, 0, 0, 0
-1	Play_Animation,		6, "XG_HD_Harness.XG_HD_Harness", 0

; ****************************** Primary Destroyed

1000000 Destroy_Object, 1
1000000 Destroy_Object, 2
1000000 Destroy_Object, 3
1000000 Destroy_Object, 4
1000000 Destroy_Object, 5
1000000 Destroy_Object, 6


I know what the script does but i don't really get the numbers and how its build up. For example
1000000 Destroy_Object, 6
I know that it destroy the object 6 but what does the number 1000000 do? So if someone could explain in short what the numbers and stuff do i would be happy Smile

[Updated on: Fri, 06 November 2009 13:47]

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