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			| Vehicle Fuel script [message #40232] | Sun, 17 August 2003 18:28  |  
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				|  |  OrcaPilot26 Messages: 394
 Registered: February 2003
 
	Karma: 0
 | Commander |  |  |  
	| I can't get it to work, I set the timer to 1 sec, but when I get in the vehicle,nothing 
 JFW_Aircraft Fuel is attached to the vehicle preset, I put the name of the explosion preset in for explosion, Timer is set to 1 for now, and timer num is set to 2.
 
 
  "ALL HAIL THE CHRONOSPHERE AND ITS CHRONOSHIFTY GOODNESS" -Aircraftkiller
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			| Vehicle Fuel script [message #40342] | Mon, 18 August 2003 08:38   |  
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				|  |  General Havoc Messages: 1564
 Registered: February 2003
 Location: Birmingham, England, Unit...
 
	Karma: 0
 | General (1 Star) |  |  |  
	| Chack your running version 1.2 of the scripts. Check this by right clicking the scripts.dll and checking that the "modified" date is June. Then make sure you have no conflicting times on your map. TimerNum should be unique for the script, say 27 for example. Try changin the time to 5 seconds and the explosion to "Explosion_Mine_Remote_01" and try that. For testing puropses make the vehicle in your map and the add the script to that vehicle itself. 
 If you get it wokring you need to read up on TDA_Send_Custom_Zone as this can be used to send the custom to refuel the vehicle. Please note a "custom" is the same as a "message" in terms of scripting, this is simply a way of sending a message between scripts so they can interact.
 
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 "ACK is the Simon Cowell of modding" - Ultron10
 Scripts.dll Debugger, Map Scripter and Tutorial writer
 
 Computer Science Bsc
 Aston University in Birmingham, UK
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			| Vehicle Fuel script [message #40445] | Mon, 18 August 2003 18:01   |  
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					|  Ugauga01 Messages: 173
 Registered: June 2003
 Location: Germany
 
	Karma: 0
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	| What do the script??? 
 Will the Vehicle Explode when you get in or what??
 
 Das Leben ist ein scheiß Rollenspiel. -Hat aber eine geile Grafik.
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 The life is a bad RPG. -But it has a great Graphik
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			| Vehicle Fuel script [message #40526] | Tue, 19 August 2003 04:50   |  
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				|  |  General Havoc Messages: 1564
 Registered: February 2003
 Location: Birmingham, England, Unit...
 
	Karma: 0
 | General (1 Star) |  |  |  
	| Well the vehicle starts to take damage after a timer has expired, when it runs out of fuel basically. Te explosion may not kill the vehicle but it will take damage, when the timer expire again it will take more damage and so on unti it is destroyed. The damage can be avoided by refueling at a zone specified such as a repiar pad or helipad for example. You can attach it to say a bomber that does a lot of damage but you don't want people camping with it. 
 Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
 "SHUT UP AND MOD" - Dante
 "ACK is the Simon Cowell of modding" - Ultron10
 Scripts.dll Debugger, Map Scripter and Tutorial writer
 
 Computer Science Bsc
 Aston University in Birmingham, UK
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			| Vehicle Fuel script [message #40829] | Tue, 19 August 2003 18:42   |  
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					|  Ugauga01 Messages: 173
 Registered: June 2003
 Location: Germany
 
	Karma: 0
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	| THX for info 
 Das Leben ist ein scheiß Rollenspiel. -Hat aber eine geile Grafik.
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 The life is a bad RPG. -But it has a great Graphik
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			| Vehicle Fuel script [message #40905] | Wed, 20 August 2003 01:11   |  
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				|  |  General Havoc Messages: 1564
 Registered: February 2003
 Location: Birmingham, England, Unit...
 
	Karma: 0
 | General (1 Star) |  |  |  
	| Yeah it's in back to version 1.0 and maybe before but It is more than likely to be faulty. The version in the 1.2 scripts will work as Jonathan Wilson tested it so we know it works. 
 Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
 "SHUT UP AND MOD" - Dante
 "ACK is the Simon Cowell of modding" - Ultron10
 Scripts.dll Debugger, Map Scripter and Tutorial writer
 
 Computer Science Bsc
 Aston University in Birmingham, UK
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			| Vehicle Fuel script [message #40995] | Wed, 20 August 2003 13:00   |  
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				|  |  General Havoc Messages: 1564
 Registered: February 2003
 Location: Birmingham, England, Unit...
 
	Karma: 0
 | General (1 Star) |  |  |  
	| Well i don't know if it is meant to go off more than once. When i tested the script it was still faulty byt Janothan Wilson fixed it and got it working since so maybe it does only explode once. The idea is to stop you using a vehicle for too long without refueling. 
 Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
 "SHUT UP AND MOD" - Dante
 "ACK is the Simon Cowell of modding" - Ultron10
 Scripts.dll Debugger, Map Scripter and Tutorial writer
 
 Computer Science Bsc
 Aston University in Birmingham, UK
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			| Vehicle Fuel script [message #41369] | Thu, 21 August 2003 08:19   |  
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				|  |  General Havoc Messages: 1564
 Registered: February 2003
 Location: Birmingham, England, Unit...
 
	Karma: 0
 | General (1 Star) |  |  |  
	| Try GTH_Zone_Send_Custom. It sends a custom to anything that enters the zone without knowing it's ID. TDA_Send_Custom_Zone is okay if the vehicle is already on the map but you can't put the presets ID in as the vehile made will have a different ID as all ID's are generated in realtime. 
 Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
 "SHUT UP AND MOD" - Dante
 "ACK is the Simon Cowell of modding" - Ultron10
 Scripts.dll Debugger, Map Scripter and Tutorial writer
 
 Computer Science Bsc
 Aston University in Birmingham, UK
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			| Vehicle Fuel script [message #42066] | Sat, 23 August 2003 11:38  |  
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				|  |  General Havoc Messages: 1564
 Registered: February 2003
 Location: Birmingham, England, Unit...
 
	Karma: 0
 | General (1 Star) |  |  |  
	| Try it with no params. 
 Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
 "SHUT UP AND MOD" - Dante
 "ACK is the Simon Cowell of modding" - Ultron10
 Scripts.dll Debugger, Map Scripter and Tutorial writer
 
 Computer Science Bsc
 Aston University in Birmingham, UK
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