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Re: SBH [message #407781 is a reply to message #406462] Tue, 20 October 2009 13:01 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Registered: July 2006
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Poskov wrote on Sat, 10 October 2009 07:19

The stealth VS bots in Renegade needs to be adressed.
Base defences and bots are un-effected by stealth,
as in, you are always seen even if you are stealthed.

Most obvious when you are a SBH in multiplayer practice and encounter the AGT or GDI soldiers.

Please don't forget, according to the ORIGINAL CnC, Guard Tower and Soldiers had sensors/could see stealthed units.


Re: SBH [message #407784 is a reply to message #407781] Tue, 20 October 2009 13:08 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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General (2 Stars)
Jerad Gray wrote on Tue, 20 October 2009 15:01

Poskov wrote on Sat, 10 October 2009 07:19

The stealth VS bots in Renegade needs to be adressed.
Base defences and bots are un-effected by stealth,
as in, you are always seen even if you are stealthed.

Most obvious when you are a SBH in multiplayer practice and encounter the AGT or GDI soldiers.

Please don't forget, according to the ORIGINAL CnC, Guard Tower and Soldiers had sensors/could see stealthed units.

But only if they were close enough to them.


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Re: SBH [message #407982 is a reply to message #407784] Thu, 22 October 2009 09:09 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3813
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
GEORGE ZIMMER wrote on Tue, 20 October 2009 14:08

Jerad Gray wrote on Tue, 20 October 2009 15:01

Poskov wrote on Sat, 10 October 2009 07:19

The stealth VS bots in Renegade needs to be adressed.
Base defences and bots are un-effected by stealth,
as in, you are always seen even if you are stealthed.

Most obvious when you are a SBH in multiplayer practice and encounter the AGT or GDI soldiers.

Please don't forget, according to the ORIGINAL CnC, Guard Tower and Soldiers had sensors/could see stealthed units.

But only if they were close enough to them.

Now, remember that CnC maps were like 100000 times larger then ren, so you ARE in range in comparison to the original CnC.


Re: SBH [message #408023 is a reply to message #407982] Thu, 22 October 2009 14:11 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
Messages: 2605
Registered: March 2006
Karma: 0
General (2 Stars)
Jerad Gray wrote on Thu, 22 October 2009 11:09

GEORGE ZIMMER wrote on Tue, 20 October 2009 14:08

Jerad Gray wrote on Tue, 20 October 2009 15:01

Poskov wrote on Sat, 10 October 2009 07:19

The stealth VS bots in Renegade needs to be adressed.
Base defences and bots are un-effected by stealth,
as in, you are always seen even if you are stealthed.

Most obvious when you are a SBH in multiplayer practice and encounter the AGT or GDI soldiers.

Please don't forget, according to the ORIGINAL CnC, Guard Tower and Soldiers had sensors/could see stealthed units.

But only if they were close enough to them.

Now, remember that CnC maps were like 100000 times larger then ren, so you ARE in range in comparison to the original CnC.

Not really, you still had to be pretty damn close for them to see you in C&C (about 2 cels for AGT I think).

Also it applies to bots in general sadly. Like I said, if there was a script that worked the way I said, I would be able to make an awesome Nod campaign.


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Re: SBH [message #408093 is a reply to message #408023] Fri, 23 October 2009 08:03 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3813
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
GEORGE ZIMMER wrote on Thu, 22 October 2009 15:11

Jerad Gray wrote on Thu, 22 October 2009 11:09

GEORGE ZIMMER wrote on Tue, 20 October 2009 14:08

Jerad Gray wrote on Tue, 20 October 2009 15:01

Poskov wrote on Sat, 10 October 2009 07:19

The stealth VS bots in Renegade needs to be adressed.
Base defences and bots are un-effected by stealth,
as in, you are always seen even if you are stealthed.

Most obvious when you are a SBH in multiplayer practice and encounter the AGT or GDI soldiers.

Please don't forget, according to the ORIGINAL CnC, Guard Tower and Soldiers had sensors/could see stealthed units.

But only if they were close enough to them.

Now, remember that CnC maps were like 100000 times larger then ren, so you ARE in range in comparison to the original CnC.

Not really, you still had to be pretty damn close for them to see you in C&C (about 2 cels for AGT I think).

Also it applies to bots in general sadly. Like I said, if there was a script that worked the way I said, I would be able to make an awesome Nod campaign.

Just a simple script that changes your team to -2 would do the trick I do believe.


Re: SBH [message #408101 is a reply to message #408093] Fri, 23 October 2009 09:23 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
Messages: 2605
Registered: March 2006
Karma: 0
General (2 Stars)
Jerad Gray wrote on Fri, 23 October 2009 10:03

GEORGE ZIMMER wrote on Thu, 22 October 2009 15:11

Jerad Gray wrote on Thu, 22 October 2009 11:09

GEORGE ZIMMER wrote on Tue, 20 October 2009 14:08

Jerad Gray wrote on Tue, 20 October 2009 15:01

Poskov wrote on Sat, 10 October 2009 07:19

The stealth VS bots in Renegade needs to be adressed.
Base defences and bots are un-effected by stealth,
as in, you are always seen even if you are stealthed.

Most obvious when you are a SBH in multiplayer practice and encounter the AGT or GDI soldiers.

Please don't forget, according to the ORIGINAL CnC, Guard Tower and Soldiers had sensors/could see stealthed units.

But only if they were close enough to them.

Now, remember that CnC maps were like 100000 times larger then ren, so you ARE in range in comparison to the original CnC.

Not really, you still had to be pretty damn close for them to see you in C&C (about 2 cels for AGT I think).

Also it applies to bots in general sadly. Like I said, if there was a script that worked the way I said, I would be able to make an awesome Nod campaign.

Just a simple script that changes your team to -2 would do the trick I do believe.

If you could write up a script that works the way I said (as in, AI would be able to also fully see you upon uncloaking), that'd probably be the most awesome thing EVER.


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Re: SBH [message #408112 is a reply to message #408101] Fri, 23 October 2009 11:43 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
Messages: 3751
Registered: October 2005
Location: The Netherlands
Karma: 0
General (3 Stars)

GEORGE ZIMMER wrote on Fri, 23 October 2009 18:23

Jerad Gray wrote on Fri, 23 October 2009 10:03

GEORGE ZIMMER wrote on Thu, 22 October 2009 15:11

Jerad Gray wrote on Thu, 22 October 2009 11:09

GEORGE ZIMMER wrote on Tue, 20 October 2009 14:08

Jerad Gray wrote on Tue, 20 October 2009 15:01

Poskov wrote on Sat, 10 October 2009 07:19

The stealth VS bots in Renegade needs to be adressed.
Base defences and bots are un-effected by stealth,
as in, you are always seen even if you are stealthed.

Most obvious when you are a SBH in multiplayer practice and encounter the AGT or GDI soldiers.

Please don't forget, according to the ORIGINAL CnC, Guard Tower and Soldiers had sensors/could see stealthed units.

But only if they were close enough to them.

Now, remember that CnC maps were like 100000 times larger then ren, so you ARE in range in comparison to the original CnC.

Not really, you still had to be pretty damn close for them to see you in C&C (about 2 cels for AGT I think).

Also it applies to bots in general sadly. Like I said, if there was a script that worked the way I said, I would be able to make an awesome Nod campaign.

Just a simple script that changes your team to -2 would do the trick I do believe.

If you could write up a script that works the way I said (as in, AI would be able to also fully see you upon uncloaking), that'd probably be the most awesome thing EVER.

Besides a TT release.


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Re: SBH [message #408124 is a reply to message #408112] Fri, 23 October 2009 13:22 Go to previous message
Omar007 is currently offline  Omar007
Messages: 1711
Registered: December 2007
Location: Amsterdam
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General (1 Star)
EvilWhiteDragon wrote on Fri, 23 October 2009 20:43

Massive Quote spree

Besides a TT release.

Thumbs Up Thumbs Up


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