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Rediting a map in renx [message #407782] Tue, 20 October 2009 13:04 Go to next message
Distrbd21 is currently offline  Distrbd21
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Colonel

Hello

I'm trying to reedit C&C_Under in renx i have it in there but my problem is.

none of the textures of the map stay.

how can i bring C&C_Under in Renx and keep the textures and all that when i export it as a w3d file


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Re: Rediting a map in renx [message #407783 is a reply to message #407782] Tue, 20 October 2009 13:05 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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you can't have to retexture it yourself
Re: Rediting a map in renx [message #407785 is a reply to message #407782] Tue, 20 October 2009 13:09 Go to previous messageGo to next message
Distrbd21 is currently offline  Distrbd21
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Colonel

that is alot of work lol.

why arnt the buildings there the inside of them?

and is there away to make a mine feild in LE?
say if your walking like in seaside canyon you randomly blow up how would i put that in the map?

I'm trying to edit under and put a tunnel behind the power plants i have it done just have to edit it but i don't want to make it that easy.

and it is hard for me to make it like the other tunnels.

if i don't put it in renx and export it the textures are already there?


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[Updated on: Tue, 20 October 2009 13:09]

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Re: Rediting a map in renx [message #407844 is a reply to message #407785] Wed, 21 October 2009 02:50 Go to previous messageGo to next message
Spyder
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Distrbd21 wrote on Tue, 20 October 2009 22:09

that is alot of work lol.

why arnt the buildings there the inside of them?

and is there away to make a mine feild in LE?
say if your walking like in seaside canyon you randomly blow up how would i put that in the map?

I'm trying to edit under and put a tunnel behind the power plants i have it done just have to edit it but i don't want to make it that easy.

and it is hard for me to make it like the other tunnels.

if i don't put it in renx and export it the textures are already there?


The minefield is a script zone. It has to be done in LevelEdit.

Edit: Unless there is a way to do it with proxies in RenX, but I don't know about that.

[Updated on: Wed, 21 October 2009 02:50]

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Re: Rediting a map in renx [message #411968 is a reply to message #407844] Mon, 23 November 2009 14:30 Go to previous message
Distrbd21 is currently offline  Distrbd21
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Colonel

DimitryK wrote on Wed, 21 October 2009 04:50

Distrbd21 wrote on Tue, 20 October 2009 22:09

that is alot of work lol.

why arnt the buildings there the inside of them?

and is there away to make a mine feild in LE?
say if your walking like in seaside canyon you randomly blow up how would i put that in the map?

I'm trying to edit under and put a tunnel behind the power plants i have it done just have to edit it but i don't want to make it that easy.

and it is hard for me to make it like the other tunnels.

if i don't put it in renx and export it the textures are already there?


The minefield is a script zone. It has to be done in LevelEdit.

Edit: Unless there is a way to do it with proxies in RenX, but I don't know about that.

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I tried to use that script zone for it is there a script that goes along with it?, the script zone just crash's my game.


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