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Singleplayer HUD [message #406389] Fri, 09 October 2009 19:22 Go to next message
a000clown
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I'm sure this has been brought up before, but I can't seem to find it with the forum's search.

There's a bunch of things missing from the MP HUD when compared to the SP.

Security cards below radar, powerups temporarily above radar.
index.php?t=getfile&id=11983&private=0

Only allowed one attachment per post...
Re: Singleplayer HUD [message #406390 is a reply to message #406389] Fri, 09 October 2009 19:23 Go to previous messageGo to next message
a000clown
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Picking up health/armor refills.
index.php?t=getfile&id=11984&private=0
Re: Singleplayer HUD [message #406392 is a reply to message #406389] Fri, 09 October 2009 19:25 Go to previous messageGo to next message
a000clown
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Picking up more ammo.
index.php?t=getfile&id=11985&private=0
Re: Singleplayer HUD [message #406393 is a reply to message #406389] Fri, 09 October 2009 19:27 Go to previous messageGo to next message
a000clown
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This was also in another thread, but it would be cool to have a console command for the green text that appears.
index.php?t=getfile&id=11986&private=0
Re: Singleplayer HUD [message #406398 is a reply to message #406389] Fri, 09 October 2009 20:01 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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You could use photobucket or imageshack and just link to those, rather than quadruple post... but anyway, yeah, it'd be great to have those things in for MP. Just another small touch to make things more interesting.

Although, if I recall, the host can actually see that stuff.


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Re: Singleplayer HUD [message #406434 is a reply to message #406389] Sat, 10 October 2009 02:06 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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the green text could be admin msn or motd? also those pick ups are would be cool to have.
Re: Singleplayer HUD [message #406443 is a reply to message #406389] Sat, 10 October 2009 02:52 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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If that would all come in MP it would be very nice Thumbs Up

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Re: Singleplayer HUD [message #406454 is a reply to message #406389] Sat, 10 October 2009 05:03 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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I think assets like this will give multiplayer a more finished look.
Re: Singleplayer HUD [message #406870 is a reply to message #406454] Wed, 14 October 2009 14:27 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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Its not something like "it would be nice if we had this in MP" we actualy have to have these this in MP. Its lame that EA didnt include it.
Re: Singleplayer HUD [message #406871 is a reply to message #406389] Wed, 14 October 2009 14:37 Go to previous messageGo to next message
a000clown
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Well in the standard Renegade these things were never needed.
It's only now that we have custom server mods that we pick up weapons and random powerups in MP.
Re: Singleplayer HUD [message #406873 is a reply to message #406389] Wed, 14 October 2009 14:54 Go to previous messageGo to next message
Dover is currently offline  Dover
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By the way, you're a wimp for playing on Recruit difficulty.

DarkDemin wrote on Thu, 03 August 2006 19:19

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Re: Singleplayer HUD [message #406911 is a reply to message #406389] Wed, 14 October 2009 21:12 Go to previous messageGo to next message
a000clown
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Recruit has the most powerup spawns, which is obviously what I needed to quickly gather screenshots...
Re: Singleplayer HUD [message #406913 is a reply to message #406911] Wed, 14 October 2009 21:41 Go to previous messageGo to next message
Dover is currently offline  Dover
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a000clown wrote on Wed, 14 October 2009 21:12

Recruit has the most powerup spawns, which is obviously what I needed to quickly gather screenshots...


The irony is the particular powerup spawns you screenshotted are present in all difficulties. And even if what you say is true, it doesn't make you any less wimpy.


DarkDemin wrote on Thu, 03 August 2006 19:19

Remember kids the internet is serious business.
Re: Singleplayer HUD [message #406932 is a reply to message #406871] Thu, 15 October 2009 00:51 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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a000clown wrote on Wed, 14 October 2009 23:37

Well in the standard Renegade these things were never needed.
It's only now that we have custom server mods that we pick up weapons and random powerups in MP.

Errmm you know that weapon drop and such where added in the 1.037 patch right? So then they should also included the working hud for it.


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Re: Singleplayer HUD [message #406933 is a reply to message #406932] Thu, 15 October 2009 01:09 Go to previous messageGo to next message
a000clown
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Dover wrote on Thu, 15 October 2009 00:41

a000clown wrote on Wed, 14 October 2009 21:12

Recruit has the most powerup spawns, which is obviously what I needed to quickly gather screenshots...


The irony is the particular powerup spawns you screenshotted are present in all difficulties. And even if what you say is true, it doesn't make you any less wimpy.

I wouldn't know since I can't even remember the last time I played the campaign probably some 4+ years ago, but hey, thanks for your quality contributions to this thread Sarcasm

EvilWhiteDragon wrote on Thu, 15 October 2009 03:51

a000clown wrote on Wed, 14 October 2009 23:37

Well in the standard Renegade these things were never needed.
It's only now that we have custom server mods that we pick up weapons and random powerups in MP.

Errmm you know that weapon drop and such where added in the 1.037 patch right? So then they should also included the working hud for it.

Ah I had forgotten about the map weapon spawns, was only thinking of how SSGM makes players drop certain weapon or armor powerups when they're killed.

So does that mean this is something TT will look into implementing?
Re: Singleplayer HUD [message #407477 is a reply to message #406913] Sun, 18 October 2009 18:22 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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Dover wrote on Wed, 14 October 2009 23:41

a000clown wrote on Wed, 14 October 2009 21:12

Recruit has the most powerup spawns, which is obviously what I needed to quickly gather screenshots...


The irony is the particular powerup spawns you screenshotted are present in all difficulties. And even if what you say is true, it doesn't make you any less wimpy.

The fact you know that is far worse than him playing on Recruit LMAO


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Singleplayer HUD [message #407492 is a reply to message #407477] Sun, 18 October 2009 23:24 Go to previous messageGo to next message
Dover is currently offline  Dover
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Ethenal wrote on Sun, 18 October 2009 18:22

Dover wrote on Wed, 14 October 2009 23:41

a000clown wrote on Wed, 14 October 2009 21:12

Recruit has the most powerup spawns, which is obviously what I needed to quickly gather screenshots...


The irony is the particular powerup spawns you screenshotted are present in all difficulties. And even if what you say is true, it doesn't make you any less wimpy.

The fact you know that is far worse than him playing on Recruit LMAO


I kept pretty meticulous records. I started writing up the singleplayer walkthrough for the Renegade Wiki, then had a little hiatus halfway through, then when I came back I had the intention of rewriting it from the beginning but never quite got around to it.

TL;DR I had to know things like that -- I had volunteered to tell others about it.


DarkDemin wrote on Thu, 03 August 2006 19:19

Remember kids the internet is serious business.
Re: Singleplayer HUD [message #407500 is a reply to message #407477] Sun, 18 October 2009 23:43 Go to previous messageGo to next message
RadioactiveHell is currently offline  RadioactiveHell
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Recruit
Ethenal wrote on Sun, 18 October 2009 20:22

Dover wrote on Wed, 14 October 2009 23:41

a000clown wrote on Wed, 14 October 2009 21:12

Recruit has the most powerup spawns, which is obviously what I needed to quickly gather screenshots...


The irony is the particular powerup spawns you screenshotted are present in all difficulties. And even if what you say is true, it doesn't make you any less wimpy.

The fact you know that is far worse than him playing on Recruit LMAO


LOL I love you, Ethenal.


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Re: Singleplayer HUD [message #407545 is a reply to message #406933] Mon, 19 October 2009 04:28 Go to previous message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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a000clown wrote on Thu, 15 October 2009 10:09

Dover wrote on Thu, 15 October 2009 00:41

a000clown wrote on Wed, 14 October 2009 21:12

Recruit has the most powerup spawns, which is obviously what I needed to quickly gather screenshots...


The irony is the particular powerup spawns you screenshotted are present in all difficulties. And even if what you say is true, it doesn't make you any less wimpy.

I wouldn't know since I can't even remember the last time I played the campaign probably some 4+ years ago, but hey, thanks for your quality contributions to this thread Sarcasm

EvilWhiteDragon wrote on Thu, 15 October 2009 03:51

a000clown wrote on Wed, 14 October 2009 23:37

Well in the standard Renegade these things were never needed.
It's only now that we have custom server mods that we pick up weapons and random powerups in MP.

Errmm you know that weapon drop and such where added in the 1.037 patch right? So then they should also included the working hud for it.

Ah I had forgotten about the map weapon spawns, was only thinking of how SSGM makes players drop certain weapon or armor powerups when they're killed.

So does that mean this is something TT will look into implementing?

I never said we will look into it, but IF one of the coders has to wait for otehrs to finish some major part, then he might look into this and decide whether it can or cannot be done.


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
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Please visit http://www.blackintel.org/

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People should not be afraid of their governments.
Governments should be afraid of their people.
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