Another dumb question from me. [message #407127] |
Fri, 16 October 2009 14:50 |
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ChewML
Messages: 918 Registered: June 2008
Karma: 0
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Colonel |
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I just wanted to know if you could take the w3d files for one character of Ren then rename them to replace another.
Like for example, if I wanted Locke as one of the Havocs... Could I just extract his w3d files and rename them as the snow or desert Havoc?
And if the above worked would I be right to assume I would need to do the same for the DDS files?
Thinking even father if those two ideas work... Would it be possible to have the name changed to show that it was Locke instead of saying it was Havoc when targeted? This one I don't much care about, if it was not possible or too difficult.
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Re: Another dumb question from me. [message #407137 is a reply to message #407130] |
Fri, 16 October 2009 17:05 |
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Omar007
Messages: 1711 Registered: December 2007 Location: Amsterdam
Karma: 0
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General (1 Star) |
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Chew wrote on Sat, 17 October 2009 00:15 |
cnc95fan wrote on Fri, 16 October 2009 17:10 | Edit the Havoc preset file and change it's model to that of Locke and the string name to Locke
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Where would I find this preset file?
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It's in LE but you are then modifying the objects.ddb therefore you can't play online.
EDIT: Unless you make it a PKG.
Anyway you should be able to use it someway without modifying presets. Just look at the custom characters already around for example ^^
[Updated on: Fri, 16 October 2009 17:08] Report message to a moderator
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Re: Another dumb question from me. [message #407177 is a reply to message #407154] |
Sat, 17 October 2009 03:32 |
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ErroR
Messages: 2984 Registered: March 2008 Location: Moldova
Karma: 0
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General (2 Stars) |
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R315r4z0r wrote on Sat, 17 October 2009 06:21 | I think because the W3D engine knows what the file actually is (other than just the name.)
I think it looks at file size and actual content, instead of just names. So simply replacing the name of a model or something would result in a miss-match and a crash.
Textures are probably the exception to this rule. WW probably intended for that, however.
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indeed, BUT if you hex edit it "rename it from inside the file" the it will work. Open c_ag_locke in a hex editor and change all the "locke" values to "havoc"
EDIT: will have to correct myself. DO NOT CHANGE THE locke.DDS VALUE to havoc.DDS, unless you have a custom skin and want it to affect only the character you are hex editing. IN that case change it. But keep in mind the character count of the file name has to be the same
[Updated on: Sat, 17 October 2009 03:35] Report message to a moderator
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