Vehicle Count [message #3555] |
Fri, 07 March 2003 04:41 |
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England
Messages: 618 Registered: February 2003 Location: High Wycombe, England
Karma: 0
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Colonel |
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Has any one ever looked into the vechicle count paramiter?
Making it possible for servers hosts to set up how many vehicles per team etc? Or would that intail a FDS rewrite? As well as game
In the end it doesn't matter if you are who you say you are. You will still mean nothing to me.
When i have kids, everytime i drive past a fast food restaurant, im gonna punch my kid in the face, then they'll never wanna come..
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Vehicle Count [message #3562] |
Fri, 07 March 2003 05:20 |
PiMuRho
Messages: 494 Registered: February 2003
Karma: 0
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Commander |
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I've campaigned for ages to have the vehicle limit as a server-side variable, but no joy. I presume it's controlled entirely by the server, and would require an FDS rewrite, unless someone wants to try and hex edit to find the value
Dev Diary
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Vehicle Count [message #3621] |
Fri, 07 March 2003 09:05 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Not sure about vehicle limits. But we have got a script working that allows you to set a scripts parameters from the server side. For example we can set the CTF count and TDM (coming soon) kill count from a script. This script allows you to change the parameters of a script thats used in game from the server. Unless theres a way of setting the vehicle limit from a script then i don't know how it could be done.
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"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Vehicle Count [message #4070] |
Sat, 08 March 2003 16:32 |
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Griever92
Messages: 593 Registered: February 2003 Location: Calgary, Alberta, Canada
Karma: 0
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Colonel |
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yes, those damned Hexadecimels, so confusing sometimes *accidently deletes a line of them* "SH!T"
Alex "Griever92" Bracken
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