Singleplayer HUD [message #406389] |
Fri, 09 October 2009 19:22 |
a000clown
Messages: 363 Registered: May 2005 Location: Canada
Karma: 0
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Commander |
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I'm sure this has been brought up before, but I can't seem to find it with the forum's search.
There's a bunch of things missing from the MP HUD when compared to the SP.
Security cards below radar, powerups temporarily above radar.
Only allowed one attachment per post...
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Re: Singleplayer HUD [message #406398 is a reply to message #406389] |
Fri, 09 October 2009 20:01 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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You could use photobucket or imageshack and just link to those, rather than quadruple post... but anyway, yeah, it'd be great to have those things in for MP. Just another small touch to make things more interesting.
Although, if I recall, the host can actually see that stuff.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Singleplayer HUD [message #406871 is a reply to message #406389] |
Wed, 14 October 2009 14:37 |
a000clown
Messages: 363 Registered: May 2005 Location: Canada
Karma: 0
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Commander |
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Well in the standard Renegade these things were never needed.
It's only now that we have custom server mods that we pick up weapons and random powerups in MP.
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Re: Singleplayer HUD [message #406873 is a reply to message #406389] |
Wed, 14 October 2009 14:54 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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By the way, you're a wimp for playing on Recruit difficulty.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: Singleplayer HUD [message #406913 is a reply to message #406911] |
Wed, 14 October 2009 21:41 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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a000clown wrote on Wed, 14 October 2009 21:12 | Recruit has the most powerup spawns, which is obviously what I needed to quickly gather screenshots...
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The irony is the particular powerup spawns you screenshotted are present in all difficulties. And even if what you say is true, it doesn't make you any less wimpy.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: Singleplayer HUD [message #406933 is a reply to message #406932] |
Thu, 15 October 2009 01:09 |
a000clown
Messages: 363 Registered: May 2005 Location: Canada
Karma: 0
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Commander |
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Dover wrote on Thu, 15 October 2009 00:41 |
a000clown wrote on Wed, 14 October 2009 21:12 | Recruit has the most powerup spawns, which is obviously what I needed to quickly gather screenshots...
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The irony is the particular powerup spawns you screenshotted are present in all difficulties. And even if what you say is true, it doesn't make you any less wimpy.
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I wouldn't know since I can't even remember the last time I played the campaign probably some 4+ years ago, but hey, thanks for your quality contributions to this thread
EvilWhiteDragon wrote on Thu, 15 October 2009 03:51 |
a000clown wrote on Wed, 14 October 2009 23:37 | Well in the standard Renegade these things were never needed.
It's only now that we have custom server mods that we pick up weapons and random powerups in MP.
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Errmm you know that weapon drop and such where added in the 1.037 patch right? So then they should also included the working hud for it.
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Ah I had forgotten about the map weapon spawns, was only thinking of how SSGM makes players drop certain weapon or armor powerups when they're killed.
So does that mean this is something TT will look into implementing?
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Re: Singleplayer HUD [message #407492 is a reply to message #407477] |
Sun, 18 October 2009 23:24 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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Ethenal wrote on Sun, 18 October 2009 18:22 |
Dover wrote on Wed, 14 October 2009 23:41 |
a000clown wrote on Wed, 14 October 2009 21:12 | Recruit has the most powerup spawns, which is obviously what I needed to quickly gather screenshots...
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The irony is the particular powerup spawns you screenshotted are present in all difficulties. And even if what you say is true, it doesn't make you any less wimpy.
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The fact you know that is far worse than him playing on Recruit LMAO
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I kept pretty meticulous records. I started writing up the singleplayer walkthrough for the Renegade Wiki, then had a little hiatus halfway through, then when I came back I had the intention of rewriting it from the beginning but never quite got around to it.
TL;DR I had to know things like that -- I had volunteered to tell others about it.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: Singleplayer HUD [message #407545 is a reply to message #406933] |
Mon, 19 October 2009 04:28 |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
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General (3 Stars) |
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a000clown wrote on Thu, 15 October 2009 10:09 |
Dover wrote on Thu, 15 October 2009 00:41 |
a000clown wrote on Wed, 14 October 2009 21:12 | Recruit has the most powerup spawns, which is obviously what I needed to quickly gather screenshots...
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The irony is the particular powerup spawns you screenshotted are present in all difficulties. And even if what you say is true, it doesn't make you any less wimpy.
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I wouldn't know since I can't even remember the last time I played the campaign probably some 4+ years ago, but hey, thanks for your quality contributions to this thread
EvilWhiteDragon wrote on Thu, 15 October 2009 03:51 |
a000clown wrote on Wed, 14 October 2009 23:37 | Well in the standard Renegade these things were never needed.
It's only now that we have custom server mods that we pick up weapons and random powerups in MP.
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Errmm you know that weapon drop and such where added in the 1.037 patch right? So then they should also included the working hud for it.
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Ah I had forgotten about the map weapon spawns, was only thinking of how SSGM makes players drop certain weapon or armor powerups when they're killed.
So does that mean this is something TT will look into implementing?
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I never said we will look into it, but IF one of the coders has to wait for otehrs to finish some major part, then he might look into this and decide whether it can or cannot be done.
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
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