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Re: Ideas to help newcomers/people joining a server mid-game [message #405873 is a reply to message #405763] Wed, 07 October 2009 00:28 Go to previous messageGo to previous message
Goztow is currently offline  Goztow
Messages: 9738
Registered: March 2005
Location: Belgium
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Goztoe
The overall idea of giving a possibility to multiple the number of points (and hence credits) gained per damage point done is IMO the only real way to go. All proportions stay the same, there'll just be more money injected into the game. If you put a multiplier of e.g. 1.2, it will give the exact same effect as when you made all chars and vehicles 1.2 time cheaper.

This also makes it that the "winning" team also has more credits but they won't really be able to use them as they'll already all have a decent char / vehicle. So it'll give an advantage to the loosing team, new joiners, ... However, you need to DO something other than scratch your nuts to actually gain this money: you need to do a minimum amount of damage. So it incites people to do damage and it rewards them more for doing so Smile.

It also makes it easy for the ladder: just divide the points gained by 1.2 and you'll have an idea of how many points could have been gained without this. This isn't 100 % correct of course, as you would have gained even less as you'd probably have had less damage in the game without the fix (as people would have preserved their investments better, maybe there would have been less tanks, ...), so an extra penalty could be awarded (say 20 % or smth like that).


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
 
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