Weighted Companion Cube [message #405855] |
Tue, 06 October 2009 21:25 |
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Slave
Messages: 607 Registered: December 2006
Karma: 0
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Colonel |
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Quote: | ================================
Portal Replica
Weighted Companion Cube
Version 1.0
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Everyone's favourite inanimate lovable geometric object.
Replaces the ssgm and normal powerup crate.
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DISCLAIMER:
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Does not talk.
This Aperture Science product is distributed as is and shall not be held liable for the results of improper or proper usage in case this usage results in problems.
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CREDITS:
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Slave : Creator of this package
Valve : Creating Portal
RxD : Shameless promotion
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[Updated on: Tue, 01 December 2009 10:03] Report message to a moderator
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Re: Weighted Companion Cube [message #406193 is a reply to message #406029] |
Thu, 08 October 2009 12:46 |
C C_guy
Messages: 133 Registered: January 2007 Location: Canada
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Recruit |
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I agree nice work BUT..
Chew wrote on Wed, 07 October 2009 16:38 | It looks nice indeed, but I can't bring myself to use a heart cube in ren... but if someone would make a giant dice, it would even be more fitting as the crates are a gamble... maybe even a fuzzy looking one?
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Re: Weighted Companion Cube [message #406626 is a reply to message #406621] |
Sun, 11 October 2009 20:44 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Canadacdn wrote on Sun, 11 October 2009 20:26 | Surprised how nice it looks, especially in the shitty old W3D engine. Nice job.
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If the w3d engine wasn't fairly buggy and supported more than single CPU threading, it'd be great, since you can do a good lot of shit with the w3d engine.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Weighted Companion Cube [message #406690 is a reply to message #406626] |
Mon, 12 October 2009 11:36 |
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Canadacdn
Messages: 1830 Registered: September 2005 Location: Temple of Nod
Karma: 0
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General (1 Star) PLECOS MASTER |
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GEORGE ZIMMER wrote on Sun, 11 October 2009 22:44 |
If the w3d engine wasn't fairly buggy and supported more than single CPU threading, it'd be great, since you can do a good lot of shit with the w3d engine.
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Except decent physics, shader effects (for now anyway), or using textures larger than 512x512 without major FPS loss.
[Updated on: Mon, 12 October 2009 11:38] Report message to a moderator
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