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			| Those Ren2 walls [message #40343] | Mon, 18 August 2003 09:06  |  
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				|  |  Deafwasp Messages: 555
 Registered: February 2003
 
	Karma: 0
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	| Yah know the ren 2 soviet walls that were released in that pack? Can I just plop em in in renx, and they are destroyable in game, as they are made to be destroyable. ??? |  
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			| Those Ren2 walls [message #40364] | Mon, 18 August 2003 10:32   |  
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				|  |  General Havoc Messages: 1564
 Registered: February 2003
 Location: Birmingham, England, Unit...
 
	Karma: 0
 | General (1 Star) |  |  |  
	| "- The destructable base wall animation did not translate into gmax.  I've included the max file so you get the idea of how it worked and you can just use the w3d file as-is." 
 This is from the readme so you can't just pop them into gmax. You can however use a proxy bone in gmax to proxy them into the map or just add them in leveledit.
 
 Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
 "SHUT UP AND MOD" - Dante
 "ACK is the Simon Cowell of modding" - Ultron10
 Scripts.dll Debugger, Map Scripter and Tutorial writer
 
 Computer Science Bsc
 Aston University in Birmingham, UK
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			| Those Ren2 walls [message #40525] | Tue, 19 August 2003 04:41  |  
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				|  |  General Havoc Messages: 1564
 Registered: February 2003
 Location: Birmingham, England, Unit...
 
	Karma: 0
 | General (1 Star) |  |  |  
	| Well I only saw the W3D and the gmax file in the archive, but I may have been mistaken and it might be in there somewhere but I didn't see it in the directory with the walls in. 
 Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
 "SHUT UP AND MOD" - Dante
 "ACK is the Simon Cowell of modding" - Ultron10
 Scripts.dll Debugger, Map Scripter and Tutorial writer
 
 Computer Science Bsc
 Aston University in Birmingham, UK
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