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Re: Skins question [message #405021 is a reply to message #392482] |
Fri, 02 October 2009 13:53 |
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IAmFenix
Messages: 447 Registered: October 2007
Karma: 0
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Commander |
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StealthEye wrote on Sat, 27 June 2009 03:21 | The idea is that the server can provide these packages and make them required for the clients. The client can possibly have overrides that are allowed by the server (but this is in developement, I can't give details because changes may be made here).
Both situations seem perfectly possible with the current design for the resource manager though.
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When this happens, I'm going to quit renegade, and never look back.
Yes, for real this time, I will quit renegade, because skinning was the only reason I came back, and if one of MY skins was disallowed simply because of this, I would /ragequit, and listen to my friends saying "Yeah, that Renegayd game was a peice of shit."
And I could only agree if they say "is".
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Re: Skins question [message #405093 is a reply to message #405021] |
Sat, 03 October 2009 00:59 |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
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General (3 Stars) |
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IAmFenix wrote on Fri, 02 October 2009 22:53 |
StealthEye wrote on Sat, 27 June 2009 03:21 | The idea is that the server can provide these packages and make them required for the clients. The client can possibly have overrides that are allowed by the server (but this is in developement, I can't give details because changes may be made here).
Both situations seem perfectly possible with the current design for the resource manager though.
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When this happens, I'm going to quit renegade, and never look back.
Yes, for real this time, I will quit renegade, because skinning was the only reason I came back, and if one of MY skins was disallowed simply because of this, I would /ragequit, and listen to my friends saying "Yeah, that Renegayd game was a peice of shit."
And I could only agree if they say "is".
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Good riddance!
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
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Re: Skins question [message #405114 is a reply to message #392443] |
Sat, 03 October 2009 05:44 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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As far as I know there probably will be enough servers that only will block like scope/stealth/c4/beaconskins.
So you can still make plenty use of your skins.
Also what I would do is find a server that isnt blocking your skin.
There are tons of servers and probably alot will allow skins.
I mean 'oh noes I cant use my scope skin' well then there is still a lot of different skins you can edit. And to quit a game because you cannot use one skin would be a bit stupid.
Also there is no harm done yet. Who says it will be?
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Re: Skins question [message #405121 is a reply to message #392443] |
Sat, 03 October 2009 07:02 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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Skins are a big factor in playing Ren for me (especially when it was a skin I made) but I have simply deleted all my skins before, reverting back to the original skins, and didn't mind it too much.
Skins are nice, but if it's a choice between skins and gameplay, gameplay wins by a landslide.
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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Re: Skins question [message #405186 is a reply to message #405121] |
Sat, 03 October 2009 13:30 |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
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General (3 Stars) |
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Altzan wrote on Sat, 03 October 2009 16:02 | Skins are a big factor in playing Ren for me (especially when it was a skin I made) but I have simply deleted all my skins before, reverting back to the original skins, and didn't mind it too much.
Skins are nice, but if it's a choice between skins and gameplay, gameplay wins by a landslide.
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If you made good skins and you want to use them with TT, you can always send them to the serverowner so he can add them to the allow list. That way you can even keep using your skins while using TT.
And, the advantage of TT is that even if the server does not allow your skins, you'll just load the default ones. If you then get in a server that does allow them, your skins will load.
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
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Re: Skins question [message #405193 is a reply to message #392443] |
Sat, 03 October 2009 15:45 |
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Just to be clear on this. Right now, we do NOT cheat check any skins other than the stealth and custom scope skins. A decision on whether to cheat check other skins in the way we cheat check w3d files has yet to be made.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Skins question [message #405229 is a reply to message #392443] |
Sun, 04 October 2009 04:18 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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So if I get it correct all w3d files will currently be checked and switched to default? (Given that the server file checks)
So say it is my favorite server. All I have to do is then mail the serverowner the w3d so he can check and allow it? Seems easy done. Thing is wouldn't this give a lot of serverowners a headache? Like will TT maintain a list of skins that are allowed? (So serverowners can look at tt.ini which list a lot of the allowed skins?)
Also will it be possible to revert everyones hud to default with TT and only allow certain huds(like only skinned huds and no hud with minecounter etc)?
[Updated on: Sun, 04 October 2009 04:19] Report message to a moderator
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Re: Skins question [message #405233 is a reply to message #392443] |
Sun, 04 October 2009 04:58 |
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Ghostshaw
Messages: 709 Registered: September 2006
Karma: 0
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Colonel |
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We will probably make a hashing tool publically available where skin makers/modellers can hash their own stuff and then post the hash when they post the mod/skin so server owners can just take it from there if they want.
BlackIntel Administrator
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Re: Skins question [message #405235 is a reply to message #392443] |
Sun, 04 October 2009 05:32 |
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With regard to HUDs, all the "cheat HUDs" like building health, mine counter and so on (all of which require new code in shaders.dll) will all be blocked because we will be cheat checking shaders.dll (along with all other dlls)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Skins question [message #405332 is a reply to message #392443] |
Sun, 04 October 2009 16:54 |
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Anyone who has changed shaders.dll or scripts.dll (or has done other binary changes such as a hacked game exe) for a mod and wants their changes approved so they can use the anti-cheat on their servers will be able to send them to us to get them digitally signed after we verify the changes to make sure they arent opening any cheat-related loopholes.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Skins question [message #405402 is a reply to message #405332] |
Mon, 05 October 2009 09:29 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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please, please make it so that a server can disallow custom sounds... loud beacons and stank engines are so much more of an advantage than bright c4.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Skins question [message #406344 is a reply to message #405402] |
Fri, 09 October 2009 10:33 |
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Jerad2142
Messages: 3809 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Spoony wrote on Mon, 05 October 2009 10:29 | please, please make it so that a server can disallow custom sounds... loud beacons and stank engines are so much more of an advantage than bright c4.
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I hope your kidding, most people play music while they play ren. I'd pick up on the bright yellow C4 a lot quicker than some little beep sound. Or a bright yellow beacon.
Remember, you guys are implementing wide-screen, which makes the game look better for some, but is viewed as a cheat from other's view points, at the same time you threaten to remove skins, which make the game look better for some, but others consider it a cheat.
Toggle SpoilerPeople like skins, and people like good graphics, I do believe ren now has some competition that is developing game-play that's a lot like ren, only thing it really doesn't have is the ability to skin, once that is gone, why not play the version that looks better?
Some people also believe that game-play > graphics, but thats an opinion really, just think about it, wouldn't their be a lot more people still playing ren if graphics really didn't matter?
Visit Jerad's deer sweat shop
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Re: Skins question [message #406531 is a reply to message #406344] |
Sat, 10 October 2009 18:39 |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
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General (3 Stars) |
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Jerad Gray wrote on Fri, 09 October 2009 19:33 |
Spoony wrote on Mon, 05 October 2009 10:29 | please, please make it so that a server can disallow custom sounds... loud beacons and stank engines are so much more of an advantage than bright c4.
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I hope your kidding, most people play music while they play ren. I'd pick up on the bright yellow C4 a lot quicker than some little beep sound. Or a bright yellow beacon.
Remember, you guys are implementing wide-screen, which makes the game look better for some, but is viewed as a cheat from other's view points, at the same time you threaten to remove skins, which make the game look better for some, but others consider it a cheat.
Toggle SpoilerPeople like skins, and people like good graphics, I do believe ren now has some competition that is developing game-play that's a lot like ren, only thing it really doesn't have is the ability to skin, once that is gone, why not play the version that looks better?
Some people also believe that game-play > graphics, but thats an opinion really, just think about it, wouldn't their be a lot more people still playing ren if graphics really didn't matter?
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Widescreen doesnt change much. You just get the pixels ordered differently. You'll lose some view down and at the top, and get some left and right.
Also, if you would read, then you would've noticed that we are giving serverowners the option to allow, disallow or whitelist skins.
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
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