Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Ideas to help newcomers/people joining a serv mid-game
Ideas to help newcomers/people joining a serv mid-game [message #404700] |
Wed, 30 September 2009 21:36 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
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General (2 Stars) |
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To separate the "POINTSFIX SUX BECUASE NEWPLAYERS THEN GET NO MONEY" argument from the other topic, I thought it'd be nice to maybe, y'know, take a logical approach to the whole situation by adding a few ideas that could possibly help keep new players in, and generally help any problems people have with pointsfix.
First off is money in early game. I think a more official way to donate rather than a !donate command would be handy. And an option to enable/disable it in servers.
Another idea is to make repairing things generally give more money. You won't be repairing things at the start of a game, so this won't affect much early game, but if you join a new server and have no credits, being an engineer would be a decent way to earn credits.
To make players more aware of this, I suggest perhaps a tutorial or FAQ that's easily accessible and very visible to players in general.
The next idea might be a bit too game changing, but perhaps make it so that infantry who deal damage to vehicles (ACTUAL damage, not 0 damage and get 100000 points) get more points than they normally would. Generally speaking, this should consist of grenadiers, rocket soldiers, C4s, and etc. The points/money shouldn't be THAT much more than usual- just enough to give you that extra boost to make dealing damage to vehicles somewhat useful.
Some additional ideas to help keep pointsfix while making it still easy to get money early game/joining a serv would be appreciated.
EDIT: to be continued here: http://www.renegadeforums.com/index.php?t=msg&th=34870&start=0&rid=4 882
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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[Updated on: Wed, 07 October 2009 01:17] by Moderator Report message to a moderator
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Re: Ideas to help newcomers/people joining a serv mid-game [message #404717 is a reply to message #404700] |
Wed, 30 September 2009 23:59 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Quote: | in renegade points are equal to credits
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And the only way to make this logical is to make points equal damage so damage = points = credits.
It's not hard at all to make the game "more enjoyable" for new comers if by more enjoyable you mean they can get vehicles (and get owned) faster: set the refinery trickle to 3 or 4 credits per second instead of 2 or set starting credits to 1.000. There you have a way of keeping new comers and people joining midway happy while keeping the game as balanced as it's supposed to be.
If you want to, you can even make it a bit more complex: give 3 credits per second for people with a 0 character that aren't in a tank and 2 for anyone else.
I really don't see where the problem is. You want people to earn money faster? Then give them the money directly in a way everyone comprehends.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
[Updated on: Thu, 01 October 2009 00:01] Report message to a moderator
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Re: Ideas to help newcomers/people joining a serv mid-game [message #404733 is a reply to message #404717] |
Thu, 01 October 2009 02:09 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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my advice for players is actually not gonna be aimed at the new players. it's gonna be aimed at the old players, because they need it more. much, much, much more.
it's really simple, but people have been taught so many bad habits by the pointsbug and they don't seem able to shake them off.
two points need to be made here.
1. how to earn points (and in the process, credits)
three standard ways to do this. damage the enemy, repair damaged allies, and disarm c4/beacons. all of these give a specified amount of points, and money.
- for killing vehicles/infantry, you get 10% of their cost (so, 80 for a med, 35 for a tech, etc)... half of this for damaging it to near-death, the other half at the actual kill.
- for killing a building, 750. more if it's being teched (same applies to vehicles and infantry)
- for repairing allied things it's half what the enemy gets for attacking it
- 30 for defusing c4, 300 for disarming beacons
there's one other way that was introduced by the pointsbug: shoot stuff you don't damage. this is the odd one out in the sense that it wasn't supposed to happen, AND the odd one out in the sense that it takes zero skill or teamwork, AND the odd one out in the sense that it does nothing to help your team's immediate situation. and yet it's the first choice of many people who consider themselves "good players", which, in my view, undermines their claim to be anywhere decent at this game.
in the case of getting MONEY - not points - there are additional things you can do. protect your refinery and your harvester, and get boxes. again, these take a measure of skill and co-ordination, and again, these were supposed to happen. now, if more people weren't wasting their time shooting stuff they don't damage, if they actually did something immediately helpful, their refineries and harvesters would probably not die so often and they wouldn't have this problem in the first place.
2. common sense
there's one objection that crops up again and again to the pointsfix. and this is one of those times where you need to really read what they're saying.
people say: if you're being sieged, the only way to get money and points is by shooting heavy tanks with an auto rifle.
these people saying this have been playing renegade for years... but to read their posts, you wouldn't think so.
let us consider specific scenarios. in these, we are assuming you currently can't afford anything, and we'll talk about what you can do in each situation.
consider there are med/light tanks pummelling your base.
here's what you can do. fix the building they're pummelling. tech any of your teammates who are trying to fight off the tanks. try actually attacking the tanks yourself, with a grenadier/flamethrower or an engi. go kill the hotwires/techs that are supporting the tanks. or, try getting money DESPITE the tanks - go sneak, go grenade, go kill the harvester, go get a box.
with the exception of getting a box, all of these potentially help your team's immediate situation. with the exception of fixing a building, all of these require some measure of skill and/or teamwork. it simply doesn't occur to some people that you can do any of these, including many people who clearly consider themselves "good players". instead they're under the delusion that ALL you can do is shoot the enemy tanks with a weapon that doesn't make a dent. (it's hard not to laugh at this, it really is. i don't know how many people with this COLOSSAL blind spot can seriously think of themselves as "hot shit", but the overwhelming majority of them do)
so here's the main point.
if someone's first instinct upon their base being threatened by a tank is to shoot the tank without damaging it, they're NOT a good player. i would go so far as to call them a dumbass. there is always something HELPFUL you can be doing. always. and a good player will do that instead.
another example, an APC in your base. this is different in only one sense: your buildings aren't being pummelled continuously, so you may not have the option of repairing your building for money. yet the other options are still there, AND it is more likely that you can actually help kill the APC by trying to remote it, or at least making it fall back a little to avoid you.
now, if there is even the slightest risk, the SLIGHTEST risk of one of your buildings dying (or if the APC is hindering your airstrip), it ought to be your very top priority to do everything you can to prevent it RIGHT NOW. forget about money for a moment. a good player would run from building to building to help ensure their survival, or rush the APC again and again with an engi to remote it or push it back, racking up ten deaths in the process.
again, if a player's first instinct is to disregard the immediate threat to their base and instead shoot the APC ineffectually, i put it to you they're a damn idiot. if someone puts their own credits/points ahead of their base's welfare, it renders laughable their claim to be a good player. these people ought to be in a special server where you have 9999 credits at all times, where losing your WF doesn't prevent you buying vehicles, where losing your barracks doesn't prevent you buying special infantry, and where losing your obelisk doesn't stop it protecting your base. put all these idiots in this cotton-wool padded server, please, where they'll be happy because they can't lose and they can't run out of money no matter WHAT happens... and keep them out of the strategic servers, so my teammates will be better players than this.
so here's my advice to help the OLD players (who, in my view, need advice much more desperately than the newbies): break your own bad habits. if your base is threatened by heavy tanks, put your credits aside for a moment and DO SOMETHING ABOUT THEM. even with a free infantry, you CAN help. and if your base isn't immediately threatened, what's the urgency?
still, if after digesting what i've said there are STILL players who aren't good enough to manage their economy successfully (and generally, people who consider themselves "hot shit" tend to fail miserably in this regard), there's gotta be a better way of increasing overall income than the pointsbug. an invisible, unkillable silo would be better, continually giving everybody 1 credit a second - whether or not the refinery was alive. this way it'd work for everybody, and it would TRULY benefit new players - players who haven't yet figured out the ridiculous bug with heavy armour vehicles. but then, i wonder if this is what the "old-school" players who hate the pointsfix really want? they'd lose their ability to be condescending to new players, and that's clearly important to a lot of them. they'd lose some of their ability to strut around like they're actually good at this game, since the pointsfix strips away these false apprehensions and shows you how much you're ACTUALLY doing (which is precisely why so many people hate it... )
it would ALSO mean you'd be free to do something useful when your base is being stomped... although any good player ought to be doing something useful anyway.
but, all of the above answers a better question than the one that was posed. the question was: how to help people who joined mid-game. the quick answer is: tell 'em to join at the start of the game. you may as well ask: "if someone joined after their WF was dead, how can we help these people buy vehicles?"
in a nutshell, get this into your head, people.
Quote: | now, if more people weren't wasting their time shooting stuff they don't damage, if they actually did something immediately helpful, their refineries and harvesters would probably not die so often and they wouldn't have this problem in the first place.
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^^ if you're the kind of player who spends a lot of time shooting heavy tanks with a soldier or a ramjet... then every time your team loses a building, it's your fault. you could have done something to prevent it. and if you and your teammates run out of money because your refinery (and even your harvester) gets killed, again, it's your fault. it's not the pointsfix's fault, it's yours.
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Renedrama [ren-i-drah-muh]
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1. the inevitable criticism one receives after doing something awful
[Updated on: Thu, 01 October 2009 04:19] Report message to a moderator
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Re: Ideas to help newcomers/people joining a serv mid-game [message #404918 is a reply to message #404848] |
Fri, 02 October 2009 00:13 |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
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General (3 Stars) |
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liquidv2 wrote on Fri, 02 October 2009 00:15 |
Quote: | if someone's first instinct upon their base being threatened by a tank is to shoot the tank without damaging it, they're NOT a good player. i would go so far as to call them a dumbass. there is always something HELPFUL you can be doing. always. and a good player will do that instead.
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the only argument against this is that in doing no damage to the vehicle you are still increasing your points and credits more quickly than you otherwise could and will probably be able to buy a better unit with which to defend the base or aid your team; with the pointmod in place it is no longer an option, but as long as it's there it will always be used as one
i think gaining one credit per second is too high, but half a credit would actually make a noticeable difference; on the atomix server you gain 3 credits per second and players can still buy infantry and vehicles with the pointmod in place, and i seem to end up having more in there than i do in a server with the original points in place even if i'm tearing shit up
nice summary, it says what needs to be said
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Whenever I'm ingame right from game start, I tend to never really run out of money unless I just rushed up to the enemy like 3-4 times and lost all of the rushes. This can be rushes to their base or to their vehicles to break the seige.
Also, gaining creds/points with the pointbug enables you to get more points on Under when your whole (GDI) team is in an APC than when you're using artilleries. Now, that's odd isn't it? An APC (a support unit) can easily get more points (without rushing) than an arty which actually does damage.
We've seen this in Clantraining/Wars with TK2. With pointbug, GDI could easily win Under with APC's. With pointfix the effect was immeadiately noticeable. You couldn't use only APC's anymore, and you really need the GDI workhorse, the Med to get the job done.
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
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Re: Ideas to help newcomers/people joining a serv mid-game [message #405216 is a reply to message #404848] |
Sun, 04 October 2009 02:09 |
Homey
Messages: 1084 Registered: February 2003 Location: Canada
Karma: 0
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General (1 Star) |
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liquidv2 wrote on Thu, 01 October 2009 18:15 |
Quote: | if someone's first instinct upon their base being threatened by a tank is to shoot the tank without damaging it, they're NOT a good player. i would go so far as to call them a dumbass. there is always something HELPFUL you can be doing. always. and a good player will do that instead.
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the only argument against this is that in doing no damage to the vehicle you are still increasing your points and credits more quickly than you otherwise could and will probably be able to buy a better unit with which to defend the base or aid your team; with the pointmod in place it is no longer an option, but as long as it's there it will always be used as one
i think gaining one credit per second is too high, but half a credit would actually make a noticeable difference; on the atomix server you gain 3 credits per second and players can still buy infantry and vehicles with the pointmod in place, and i seem to end up having more in there than i do in a server with the original points in place even if i'm tearing shit up
nice summary, it says what needs to be said
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This has always been my problem with pointsfix, even in tank fighting you don't gain points fast enough. Fair enough right, yes it makes the game more fair yada yada. Point being, as it stands in my opinion you gain credits too slow with pointsfix on, regardless of what you're doing (exception shooting/repairing buildings). 3 creds per second would be far too much for sure.
Perhaps the way to balance pointsfix for people who don't prefer it (myself included) would be to test an actual ratio for credits per second.
I've realized that Spoony is right about long games/joining late and if your ref is dead, tough shit. But so long as it's alive I think a bit more than 2/sec should be awarded to offset the decreased points you get overall.
Maybe it's 2.5? Maybe 2.25? So you'd get 2,2,2,3. I don't know what the actual number is but I'd be willing to test it.
What do you think Spoomer?
Edit: The unkillable silo...not a bad idea for an option, or even a killable silo. Perhaps it could have the extra credits of .25 or .5 ...either way I've played in servers with 3 creds/sec and it's too easy to rack up tons of credits so quick, even minimized....
Homey
[Updated on: Sun, 04 October 2009 02:15] Report message to a moderator
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Re: Ideas to help newcomers/people joining a serv mid-game [message #405217 is a reply to message #405183] |
Sun, 04 October 2009 02:17 |
Homey
Messages: 1084 Registered: February 2003 Location: Canada
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General (1 Star) |
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EvilWhiteDragon wrote on Sat, 03 October 2009 16:26 |
CarrierII wrote on Sat, 03 October 2009 18:21 | Back to the topic, Jelly Marathon's approach of handing out credits for "base defense" and "tank support" rec's works fairly well. (Of course, a marathon server can't be compared to an AOW server, the time limit changes a lot)
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And that would be....?
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Per X amount of building repair points you get a Rec, per X amount of tank repair points you get a rec. I don't know the numbers off the top of my head, but you get them probably every 15 minutes or so. It's been a while since I played.
Homey
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Re: Ideas to help newcomers/people joining a serv mid-game [message #405222 is a reply to message #405217] |
Sun, 04 October 2009 03:08 |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
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General (3 Stars) |
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Homey wrote on Sun, 04 October 2009 11:17 |
EvilWhiteDragon wrote on Sat, 03 October 2009 16:26 |
CarrierII wrote on Sat, 03 October 2009 18:21 | Back to the topic, Jelly Marathon's approach of handing out credits for "base defense" and "tank support" rec's works fairly well. (Of course, a marathon server can't be compared to an AOW server, the time limit changes a lot)
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And that would be....?
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Per X amount of building repair points you get a Rec, per X amount of tank repair points you get a rec. I don't know the numbers off the top of my head, but you get them probably every 15 minutes or so. It's been a while since I played.
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How are Recs related to money, that was more my question. I know how recs work normally
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
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Re: Ideas to help newcomers/people joining a serv mid-game [message #405223 is a reply to message #405216] |
Sun, 04 October 2009 03:10 |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
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General (3 Stars) |
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Homey wrote on Sun, 04 October 2009 11:09 |
liquidv2 wrote on Thu, 01 October 2009 18:15 |
Quote: | if someone's first instinct upon their base being threatened by a tank is to shoot the tank without damaging it, they're NOT a good player. i would go so far as to call them a dumbass. there is always something HELPFUL you can be doing. always. and a good player will do that instead.
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the only argument against this is that in doing no damage to the vehicle you are still increasing your points and credits more quickly than you otherwise could and will probably be able to buy a better unit with which to defend the base or aid your team; with the pointmod in place it is no longer an option, but as long as it's there it will always be used as one
i think gaining one credit per second is too high, but half a credit would actually make a noticeable difference; on the atomix server you gain 3 credits per second and players can still buy infantry and vehicles with the pointmod in place, and i seem to end up having more in there than i do in a server with the original points in place even if i'm tearing shit up
nice summary, it says what needs to be said
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This has always been my problem with pointsfix, even in tank fighting you don't gain points fast enough. Fair enough right, yes it makes the game more fair yada yada. Point being, as it stands in my opinion you gain credits too slow with pointsfix on, regardless of what you're doing (exception shooting/repairing buildings). 3 creds per second would be far too much for sure.
Perhaps the way to balance pointsfix for people who don't prefer it (myself included) would be to test an actual ratio for credits per second.
I've realized that Spoony is right about long games/joining late and if your ref is dead, tough shit. But so long as it's alive I think a bit more than 2/sec should be awarded to offset the decreased points you get overall.
Maybe it's 2.5? Maybe 2.25? So you'd get 2,2,2,3. I don't know what the actual number is but I'd be willing to test it.
What do you think Spoomer?
Edit: The unkillable silo...not a bad idea for an option, or even a killable silo. Perhaps it could have the extra credits of .25 or .5 ...either way I've played in servers with 3 creds/sec and it's too easy to rack up tons of credits so quick, even minimized....
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Easier perhas would just multiply the amount of money you get per point. Now you get 1 credit per point, and then you would for example get 2 credits per point. This would be a logical way to get more money in the game, if that is really your only problem with the pointfix.
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
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Re: Ideas to help newcomers/people joining a serv mid-game [message #405232 is a reply to message #404700] |
Sun, 04 October 2009 04:36 |
Homey
Messages: 1084 Registered: February 2003 Location: Canada
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General (1 Star) |
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1. I think recs are just an incentive, not sure if there ever was anything to do with credits.
2. Good idea tbh. My problem has never been with how points work in pointsfix, it's how credits end up working. After playing this game for 8 years I couldn't careless about score, and I get bored pretty quickly if I can buy stuff. Maybe taking the idea I have with your's would be an even better idea.
Keep points the same, but 1 points = 1.x credits. I could see that working. That's always been my problem with points fix, lack of points = lack of credits = less action. With this idea, lack of points = more credits (say on par with pointsbug) = same action. Therefore not really changing gameplay in the manner that has bugged me, but correctly points and making the proper team win.
Granted, this is just the problem I have with it, unsure about anyone else.
Homey
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Re: Ideas to help newcomers/people joining a serv mid-game [message #405234 is a reply to message #404700] |
Sun, 04 October 2009 05:11 |
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In Jelly Marathon, whenever you get a "Tank Support" or "Base Defence" rec, you also receive 250 credits. This is to act as an incentive for people with little cash (which is the issue with joining a looooooooong game half-way through) to do useful things with engis, and thus solves two problems:
1) It gets more cash into the game, esp for players who are just in.
2) It encourages the most useful (or nearly the) part of the game, repairing.
Renguard is a wonderful initiative
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BBC news, quoting... |
Supporters of Proposition 8 will argue California does not discriminate against gays, as the current law allows them to get married - as long as they wed a partner of the opposite sex.
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halokid wrote on Mon, 11 October 2010 08:46 |
R315r4z0r wrote on Mon, 11 October 2010 15:35 |
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the hell is that?
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Re: Ideas to help newcomers/people joining a serv mid-game [message #405237 is a reply to message #405234] |
Sun, 04 October 2009 06:37 |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
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General (3 Stars) |
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CarrierII wrote on Sun, 04 October 2009 14:11 | In Jelly Marathon, whenever you get a "Tank Support" or "Base Defence" rec, you also receive 250 credits. This is to act as an incentive for people with little cash (which is the issue with joining a looooooooong game half-way through) to do useful things with engis, and thus solves two problems:
1) It gets more cash into the game, esp for players who are just in.
2) It encourages the most useful (or nearly the) part of the game, repairing.
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I think that you wouldn't need that if you would use pointfix together with an increased points/credit ratio. If you would increase that ratio to 2 for example you would get 40 credits for placing one remote on a vehicle. That should rack up money pretty quicky. Killing a 1000 char would get you between 200 credits (if he had full health) and 100 credits (if he was deadlike, but just alive) and so on.
Repairing would get you 4 credits per second, not counting the refinery. That doesn't sound too bad right?
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
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Re: Ideas to help newcomers/people joining a serv mid-game [message #405238 is a reply to message #405237] |
Sun, 04 October 2009 06:47 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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the more credits per damage seems like the best option, frankly.
let's all agree that getting points and money for doing no damage is completely ridiculous and it positively harms gameplay, damages fairness, and makes people crappy players. that, i think, is a given by now.
more credits per damage on the other hand seems like a decent solution to people who think you can't get enough money with the pointsbug. (i frankly can't understand this, and i think it says a lot about the player when they say this, but hey)
so let's say you hit a med with an art. with the pointsfix you currently get, what, 5 points per shot? and therefore 5 credits. (i'm guessing there, but 5 seems about right)
what if the points per shot was kept at 5 but the credits gain increased by 50%, therefore about 7?
same would go for infantry and buildings. and for repairing damaged stuff. (and for disarming c4 and beacons? that would mean you'd still get 30/300 points for c4/beacon but 45/450 credits.)
so in a nutshell, it would be a compromise allowing players to get money easier, but - and here's the important point - only if they actually EARN them by doing something immediately helpful, i.e. attacking the enemy in such a way that does damage, and repairing your team's assets.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
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[Updated on: Sun, 04 October 2009 06:52] Report message to a moderator
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Re: Ideas to help newcomers/people joining a serv mid-game [message #405239 is a reply to message #404700] |
Sun, 04 October 2009 07:17 |
ELiT3FLyR
Messages: 119 Registered: April 2008
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Recruit |
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Great idea TT, lets try to completely change the game so that we can incorporate our shitty pointfix into the game and try to make up for one of its many weaknesses. while ur at it, why dont u make apaches shoot as far as orcas, and make havocs skinnier so theyre harder to hit?
you are meant to be fixxing the bugs in the game, not trying to change the makeup of the game to suit urself. leave the pointfix optional and let people play how they want to play. If a server wants an "invisible silo" giving them 3 credits per second then thats their choice and u can punish them on ur universal ladder or whatever, but dont try to take over ren and force people to play the game how you want them too.
jelly and whats left of clanwars have already made it pretty clear theyre not going to use pointfix, why are u still trying?
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Re: Ideas to help newcomers/people joining a serv mid-game [message #405241 is a reply to message #405239] |
Sun, 04 October 2009 07:35 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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ELiT3FLyR wrote on Sun, 04 October 2009 09:17 | Great idea TT, lets try to completely change the game so that we can incorporate our shitty pointfix into the game and try to make up for one of its many weaknesses.
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Actually, we're trying to make up for one of YOUR many weaknesses, namely the fact you're nowhere near as good at the game as you strut around saying you are. By your own admission you can't get enough points and credits by tankfighting in pointsfix servers. I always can. There's only one possible conclusion to draw from this; you're not that good in tanks (which, in my view, is the biggest reason why you hate the pointsfix... it shatters illusions like this, it shows you how much you're actually contributing, and of course that's an uncomfortable revelation for you)
What we're basically offering here is a way for lesser skilled players like you to still be able to get a bit more credits, although on the basis that they actually do something to EARN them (attacking the enemy in such a way that actually damages them, and repairing buildings/tanks). It'd also help you break your bad habits and make you a better player. Win-win.
ELiT3FLyR wrote on Sun, 04 October 2009 09:17 | while ur at it, why dont u make apaches shoot as far as orcas, and make havocs skinnier so theyre harder to hit?
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Saying something stupid and irrelevant doesn't mean you've won the argument.
ELiT3FLyR wrote on Sun, 04 October 2009 09:17 | you are meant to be fixxing the bugs in the game, not trying to change the makeup of the game to suit urself.
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This is true, although I'm not sure why you're saying it. We are fixing the bugs in the game, and the only people we're trying to suit with this new idea is the lesser skilled players who can't keep their economy going in a pointsfix server such as yourself.
ELiT3FLyR wrote on Sun, 04 October 2009 09:17 | leave the pointfix optional and let people play how they want to play.
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ELiT3FLyR wrote on Sun, 04 October 2009 09:17 | jelly and whats left of clanwars have already made it pretty clear theyre not going to use pointfix, why are u still trying?
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These two statements totally contradict each other.
TT thinks the pointsfix should be optional for each community. I think it should be optional. I can name plenty of people at Jelly and Clanwars who absolutely DO NOT think it should be optional for each community... INCLUDING YOU. You proved it at clanwars and you proved it again at jelly.
The only thing the pointsfix episode at clanwars proved is that there are people in this game who ABSOLUTELY OPPOSE the idea of a community choosing for itself whether or not to use the pointsfix. I'm fine with this choice; you proved beyond a shadow of a doubt that you're against it, and you later admitted as much in the jelly thread. Remember? You said you didn't want ANYONE to use the pointsfix, because it would increase the risk of all servers using it and you having nowhere to play.
ELiT3FLyR wrote | but dont try to take over ren and force people to play the game how you want them too.
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We're not. You've tried doing this TWICE. Once at clanwars, once at jelly.
And since you mentioned jelly, this might be a good time to repeat my earlier statement about the jelly community's unwarranted, unchallengeable 4-year chokehold on the game listings, preventing any new server from flourishing (meaning, for example, that I can't start a server with the original gameplay settings, i.e. pointsfix and 0 start credits and no donate, for the ideal strategic gameplay experience). You wanna talk about dictatorships, you've got a much better target right there.
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Renedrama [ren-i-drah-muh]
- noun
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[Updated on: Sun, 04 October 2009 08:27] Report message to a moderator
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Re: Ideas to help newcomers/people joining a serv mid-game [message #405248 is a reply to message #405239] |
Sun, 04 October 2009 09:22 |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
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General (3 Stars) |
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ELiT3FLyR wrote on Sun, 04 October 2009 16:17 | Great idea TT, lets try to completely change the game so that we can incorporate our shitty pointfix into the game and try to make up for one of its many weaknesses. while ur at it, why dont u make apaches shoot as far as orcas, and make havocs skinnier so theyre harder to hit?
you are meant to be fixxing the bugs in the game, not trying to change the makeup of the game to suit urself. leave the pointfix optional and let people play how they want to play. If a server wants an "invisible silo" giving them 3 credits per second then thats their choice and u can punish them on ur universal ladder or whatever, but dont try to take over ren and force people to play the game how you want them too.
jelly and whats left of clanwars have already made it pretty clear theyre not going to use pointfix, why are u still trying?
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GTFO if you dont bother to read what other people are saying.
CarrierII wrote on Sun, 04 October 2009 16:29 | I doubt this will be big enough:
THE POINTSFIX IS OPTIONAL, ALSO, THE CONTENT OF THIS TOPIC IS SPECULATIVE, AND NOT FINAL PATCH CONTENT.
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Entirely true. In the beta we will make choices on what and how to implement the pointfix. Perhaps we'll make it optional (not unlikely) or perhaps we allow you to change the points/credits ratio or perhaps we'll allow you to change the base income.
It will depend on the beta. Constructive coments will be taken into consideration.
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
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[Updated on: Sun, 04 October 2009 09:25] Report message to a moderator
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