Re: Map Replacement C&C City [message #404674 is a reply to message #404521] |
Wed, 30 September 2009 20:43 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma:
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General (2 Stars) |
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Pretty nice, but I always figured you could do so much more with this map. Here's some ideas:
-The backdrop buildings look like shit, change their model. It's not as though it affects much physical gameplay.
-Maybe add a few more poly's (and make use of them) for the buildings all around the map? For example, making windows actually polygonal rather than just a texture on a box.
-Add a few light fixtures to the interior hallway areas. Maybe even make a few cosmetic doors for a bit of added effect.
-Tiberium gas is annoying, please get rid of it.
-Instead of dazzle, maybe use a modeled transparent light effect? Basically just a white texture (or no texture) image that makes use of blending effects with a fully transparent surface. Probably a better way to do that, but you get the idea.
Besides that, the textures are awesome, looks alot nicer now
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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