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Re: Preview of a new feature in scripts.dll 4.0 [message #404398 is a reply to message #404364] |
Tue, 29 September 2009 06:41 |
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Yeah this is far better than the scripts we have now.
Note that it also has an on/off switch function you can call from scripts (APB will use it for the spy for example)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Preview of a new feature in scripts.dll 4.0 [message #404402 is a reply to message #404364] |
Tue, 29 September 2009 07:31 |
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What is the visual theme bug?
Don't know about the hammer bug.
One thing I do want to fix if possible is the sound play button (or whatever it is)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Preview of a new feature in scripts.dll 4.0 [message #404407 is a reply to message #404402] |
Tue, 29 September 2009 08:06 |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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jonwil wrote on Tue, 29 September 2009 16:31 | What is the visual theme bug?
Don't know about the hammer bug.
One thing I do want to fix if possible is the sound play button (or whatever it is)
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Visual theme bug:
When someone wants to edit the level settings, while the visual themes (for windows) are still enabled for leveledit.exe, the programs crashes.
Hammer bug:
I encountered this problem many times while editing objects.ddb.
Let's say I'm editing some presets. Then it would go like this:
Open preset, edit preset, click ok. Next.
Then after editing 5 presets or so, the program will hang when I click the hammer to edit the sixth preset.
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Re: Preview of a new feature in scripts.dll 4.0 [message #404458 is a reply to message #404364] |
Tue, 29 September 2009 16:31 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Oh, shit, you guys are editing LE now? Awesome.
If you could, PLEASE MAKE IT MORE STABLE. The crashing-after-every-fucking-time-you-change-a-preset bug is ANNOYING AS BALLS.
Also, fixing some of the features to actually work would be very handy.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Preview of a new feature in scripts.dll 4.0 [message #404465 is a reply to message #404364] |
Tue, 29 September 2009 17:36 |
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Some things are easier to fix than others. Fixing a specific bug (such as the sound bug) is fairly easy since we know where to start looking (i.e. "find the code that runs when you press the sound play button") but fixing crashes (especially those that are "random" or hard to reproduce) is HARD due to not knowing where to start.
If anyone knows of any broken features, please speak up.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Preview of a new feature in scripts.dll 4.0 [message #404504 is a reply to message #404364] |
Wed, 30 September 2009 05:36 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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I have modded alot in on single preset. Now if I try to temp stuff or even mod temped stuff then leveleditor will clear my entire preset list. (I can pm you the presets so you could try for yourself)[Well it more looks like the temps20.ddb screwed up since I can still add stuff or modify added stuff]
All I notice is when you have done a lot of work in Leveleditor it will screw up the presets. Once it got so crazy that leveleditor would only let me select spawners as ammo types in weaponpresets. (Afterwards it would crash)
Leveleditor is also experiencing difficulties when you try to make the pathfind for a map that has like 9000000 zones. Even if you block of paths with a large_pathfindblockers. Leveleditor will continue to work and do its job eventually but all your screens whiteout and you cannot even minimalize them. (I did the waypaths on c&c_pacific)
Also the agt building controller can be a pain in the ass to place. A couple of times I tried moving and rotating it to get the four miniguns in a different angle but in Ren they kept on the same position.
Also the repairbay buildingcontroller is glitched but I believe you guys have already fixed it. (The electical minesucking thing)
I tried once to make a heightfield map it worked out pretty nice only my leveleditor kept forgetting the surfacetype I gave the terrain. (So my grass would still sound like metal when you walk over it)
I was using your patched version. Thats about the most I have noticed in leveleditor. Not sure if everything is due to bugs I might be that I just screwed something up.
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Re: Preview of a new feature in scripts.dll 4.0 [message #404716 is a reply to message #404364] |
Wed, 30 September 2009 23:58 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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Leveledit-bugs I know of:
Multiple heightfields
LE supposedly has the ability for you to create and select separate heightfields and edit them (notice the combo-box on the heightfield tab). When you make them, the most recently created heightfield is used, but when you save and load only the first one can be edited.
Wrong object types within preset folders
If you create/temp a preset of the wrong type (ie Static Object) in the wrong folder (ie Tiles) LE will either crash when you make the object or screw up your temp file.
Heightfield surface-types
Many people believe you cannot make damaging Tiberium fields on heightfields. You can, but anywhere any texture is painted at 100% that area then inherits the surface type of the base texture. This is the same for all surface types, but most commonly noticed with Tiberium. The above post also comments on this.
Crash when loading maps with meshes deleted
I have a hunch this only applies to maps where the map W3D uses a lightmap (standard WW maps).
Create a multiplayer map W3D in LE, delete a few of its meshes and then save and re-load.
Retarted slow wait everytime you add or move a preset
There has to be a better way than re-loading the whole lot!
Waiting five seconds after adding every preset makes you want to temp all of your presets on a map you are planning to export as a pkg!
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Preview of a new feature in scripts.dll 4.0 [message #404852 is a reply to message #404845] |
Thu, 01 October 2009 15:27 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Sladewill wrote on Thu, 01 October 2009 17:50 | How bout the one where it doesnt load the objects.ddb, it will work fine, then all of a sudden u open le and the presets are missing
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Not a bug; make sure your copy of Renegade is properly installed.
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