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Re: New Map Idea:Based on Mission 10 [message #40225] |
Sun, 17 August 2003 18:19 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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damn, ok, fine, here is on topic.
PCWizzardo | W9ouldn't that make a perfect MP map?
If you took just half of the map (cut on a line between the centers of the 2 short walls, take the half with the airstrip) and mirror-copied it, you would have the perfect layout for a MP map. I'd do it myself, but the W3d_>GMax importer loses the textures, and I don't want to retexture it. Does anybody know where to find a textured GMAX of that map?
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get the right importer.
RenEvo
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New Map Idea:Based on Mission 10 [message #40426] |
Mon, 18 August 2003 16:21 |
snipefrag
Messages: 291 Registered: February 2003 Location: UK, hampshire
Karma: 0
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Recruit |
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You used to be able to download the single player versions of most of these maps to edit them... thats how my brother edited Temple_Dm (level 11) into a proper multiplayer map check it out its quite good has a lot of extra charictars. I think i still have the levels on my HD but i am sure you can download them somewhere cause me and my bro did (halo38).
Good night i am V tierd..
Snipefrag - Br20 Cr5 - TR Emerald
Planetside Chapter Commander - Archangels
http://www.archangelsclan.net
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New Map Idea:Based on Mission 10 [message #40499] |
Mon, 18 August 2003 23:08 |
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Griever92
Messages: 593 Registered: February 2003 Location: Calgary, Alberta, Canada
Karma: 0
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Colonel |
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Aircraftkiller | Oh STFU and make it, or don't. No one is going to hold your hand and do it for you.
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well said
Alex "Griever92" Bracken
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