Round 2 extended [message #403988] |
Sat, 26 September 2009 13:32 |
Mr.Mom
Messages: 88 Registered: June 2008
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I really do not want to see this become a trend . Multiple communities had trouble completing their matches. Final day to complete round 2 matches will be Saturday, October 3rd @ 9pm GMT.
Anybody who can get their matches done today by all means please do so.
[Updated on: Tue, 06 October 2009 08:00] by Moderator Report message to a moderator
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Re: Round 2 extended [message #404012 is a reply to message #403988] |
Sat, 26 September 2009 16:26 |
rcmorr09
Messages: 73 Registered: June 2003
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This is stupid, you can't extend the round on the day it was supposed to be played. If you keep being such a pansy extending the rounds on the very day the game was scheduled no one will ever show up on time anymore. Jelly had plenty of people to play, TSU did not have enough people, bad luck to them. The only solution to this will be auto disqualification or if the two communities agree AHEAD of time to reschedule to a different day or time.
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Re: Round 2 extended [message #404033 is a reply to message #403988] |
Sat, 26 September 2009 19:58 |
Genesis2001
Messages: 1397 Registered: August 2006
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General (1 Star) |
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Tbh. Teams that don't have a team together...shure, forfeit the round. =/
But for teams that run in scheduling conflicts or unforeseen time issues...I'd say reschedule for the next day.
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Re: Round 2 extended [message #404035 is a reply to message #403988] |
Sat, 26 September 2009 20:36 |
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BLûεl4βêL
Messages: 178 Registered: September 2008 Location: Netherlands
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nobody played a match? lol
...bow to your #1 ranked warrior
Quote: | by Whiskey @ clanwars.cc
Legend has it, that long long ago before the tiberum wars, Havoc and Sakura conceived a love child in the backseat of a GDI Hum-vee. 9 months later, IsItInYou popped out and headshot them both, then nuked their refinery.
how did the baby get a gun?! rgGh probably
so the baby spectated both his parents and drove home from the C&C_Hospital.mix in the humvee parked outside?!
3 wisemen came bearing gifts: credits, tiberium, and murr, whatever the FUCK that is. IsItInYou was nailed to the obelisk, but respawned 3 days later and performed miracles.
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Re: Round 2 extended [message #404056 is a reply to message #404012] |
Sun, 27 September 2009 00:46 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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rcmorr09 wrote on Sun, 27 September 2009 01:26 | This is stupid, you can't extend the round on the day it was supposed to be played. If you keep being such a pansy extending the rounds on the very day the game was scheduled no one will ever show up on time anymore. Jelly had plenty of people to play, TSU did not have enough people, bad luck to them. The only solution to this will be auto disqualification or if the two communities agree AHEAD of time to reschedule to a different day or time.
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I need to agree here. We're having huge problems getting anything close to 10 players together. With Renegade's current state, it's a small miracle that any community can get 10 players together at any given time.
The communities that showed up should go to next round, period. Then maybe you'll have a chance that these communities at least stay motivated to play next rounds and games actually happen. What are you going to do if next week a community doesn't show up (with needed numbers) when it showed up yesterday?
Don't get me wrong: I'm sure we'll have another game with St0rm, just for the heck of it and because we like to play organized games. But if you're organizing a tourney, you need to do it seriously. Especially if you put prize money towards it.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Round 2 extended [message #404061 is a reply to message #404056] |
Sun, 27 September 2009 01:32 |
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RadioactiveHell
Messages: 175 Registered: August 2009 Location: San Antonio, TX
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Goztow wrote on Sun, 27 September 2009 02:46 |
rcmorr09 wrote on Sun, 27 September 2009 01:26 | This is stupid, you can't extend the round on the day it was supposed to be played. If you keep being such a pansy extending the rounds on the very day the game was scheduled no one will ever show up on time anymore. Jelly had plenty of people to play, TSU did not have enough people, bad luck to them. The only solution to this will be auto disqualification or if the two communities agree AHEAD of time to reschedule to a different day or time.
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I need to agree here. We're having huge problems getting anything close to 10 players together. With Renegade's current state, it's a small miracle that any community can get 10 players together at any given time.
The communities that showed up should go to next round, period. Then maybe you'll have a chance that these communities at least stay motivated to play next rounds and games actually happen. What are you going to do if next week a community doesn't show up (with needed numbers) when it showed up yesterday?
Don't get me wrong: I'm sure we'll have another game with St0rm, just for the heck of it and because we like to play organized games. But if you're organizing a tourney, you need to do it seriously. Especially if you put prize money towards it.
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Couldn't have said it better myself. ^
Especially with ZERO matches taking place...
[Updated on: Sun, 27 September 2009 01:33] Report message to a moderator
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Re: Round 2 extended [message #404064 is a reply to message #403988] |
Sun, 27 September 2009 01:41 |
-SoQ-Warlock
Messages: 61 Registered: May 2007 Location: Netherlands
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for the record...
we planned 2 days to get the match done, saturday and sunday.
it turned out:
saturday 4-5 of SoQ, enough 9-10? of OS
sunday 10 of SoQ, 5-6 of OS
we agreed to look for another date on short terms. Iam sure both are motivated to get these matches done. It will only take some time.
Playing on the estimated date of yesterday (saturday) would mean a 4vs4, which wasnt IMO the purpose of this tourney.
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Re: Round 2 extended [message #404065 is a reply to message #403988] |
Sun, 27 September 2009 01:57 |
Mr.Mom
Messages: 88 Registered: June 2008
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You all need to take a step back and try and understand my point of view. The point of this tournament is to bring renegade together and have fun. The prizes is just an added bonus. We can not make the matches every week because that is not enough time to gather a team for each week. Also I do not want to do forfeits unless we absolutely have to. Do you all really want the entire bracket to consist of forfeits until the championship game?
As far as communities setting up their own times to play and me giving a final deadline each week that is fine with me, but I don't ever see matches getting done. People are just going to wait until the final deadline day anyway which is essentially the same system hat is already in place.
However, if the majority feels that we should change things for the better I am open to doing so.
Please read and try to understand my logic here and then we can all try and make the best decision together.
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Re: Round 2 extended [message #404067 is a reply to message #403988] |
Sun, 27 September 2009 02:38 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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I see your POV and I'm sure you see ours as well. Maybe the major problem is the 10v10 requirement, which is simply very hard to attain.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Round 2 extended [message #404141 is a reply to message #404135] |
Sun, 27 September 2009 14:26 |
rcmorr09
Messages: 73 Registered: June 2003
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liquidv2 wrote on Sun, 27 September 2009 17:07 | if one team has all of its players on it shouldn't have to drop players because the other team does not; it's a 10 vs 10 game, and there's two full weeks in between each game, so it's not asking too much out of people to come on and play an hour of renegade
i would say increase the roster sizes but it seems like it wouldn't help in this situation
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You're right increasing the roster sizes prob won't help. The only thing I can see helping is allowing last min substitutions who did not sign up, but that kind of defeats the whole purpose of a community tourny. But being given 2 weeks and not being prepared can't keep going on.
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Re: Round 2 extended [message #404209 is a reply to message #403988] |
Sun, 27 September 2009 23:48 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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Well, in first round both OS and we had 8 players so we got "lucky" that it evened out . But even if we had had 10 and they had had 8, we'd have played 8v8. However, I understand how this can cause a lot of problems, especially if the team which had most players looses the match. If we take an extreme example and say that team A shows up with 12 players (10 + 2 reserves) and team B with 4 players and they play a 4v4 where team B wins... 4v4 and 10v10 games are hardly comparable. Or what if team B fails to show up, then team A agrees to postpone but fails to get 10 players in the postponed game.
I think there wouldn't have been a problem if clear rules had been issued regarding these kind of problems before the tourney started. Example: if you fail to show up once, you can play the game one week later. If you fail to show up twice, you'll be considered as forfeiting. And also: if you fail to meet 10 players, then you need to agree with the opposing team if you'll play or postpone. These are just examples.
I understand this is the first time a tourney this big is organized, so it's hard to preview all these small things. Maybe they still can be agreed on by everyone?
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Round 2 extended [message #404290 is a reply to message #404209] |
Mon, 28 September 2009 14:35 |
Mr.Mom
Messages: 88 Registered: June 2008
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Goztow wrote on Sun, 27 September 2009 23:48 | Well, in first round both OS and we had 8 players so we got "lucky" that it evened out . But even if we had had 10 and they had had 8, we'd have played 8v8. However, I understand how this can cause a lot of problems, especially if the team which had most players looses the match. If we take an extreme example and say that team A shows up with 12 players (10 + 2 reserves) and team B with 4 players and they play a 4v4 where team B wins... 4v4 and 10v10 games are hardly comparable. Or what if team B fails to show up, then team A agrees to postpone but fails to get 10 players in the postponed game.
I think there wouldn't have been a problem if clear rules had been issued regarding these kind of problems before the tourney started. Example: if you fail to show up once, you can play the game one week later. If you fail to show up twice, you'll be considered as forfeiting. And also: if you fail to meet 10 players, then you need to agree with the opposing team if you'll play or postpone. These are just examples.
I understand this is the first time a tourney this big is organized, so it's hard to preview all these small things. Maybe they still can be agreed on by everyone?
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I remember saying since the start of the tournament that if teams didn't have 10v10 they could agree to play smaller matches. I also said I do not want teams to forfeit so if they don't want to play smaller matches the the following Saturday there would be double headers played. Now the double headers have not happened yet because of deadlines being extended.
So I guess I actually did preview those things
[Updated on: Mon, 28 September 2009 14:36] Report message to a moderator
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Re: Round 2 extended [message #404291 is a reply to message #404290] |
Mon, 28 September 2009 15:05 |
rcmorr09
Messages: 73 Registered: June 2003
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Mr.Mom wrote on Mon, 28 September 2009 17:35 |
Goztow wrote on Sun, 27 September 2009 23:48 | Well, in first round both OS and we had 8 players so we got "lucky" that it evened out . But even if we had had 10 and they had had 8, we'd have played 8v8. However, I understand how this can cause a lot of problems, especially if the team which had most players looses the match. If we take an extreme example and say that team A shows up with 12 players (10 + 2 reserves) and team B with 4 players and they play a 4v4 where team B wins... 4v4 and 10v10 games are hardly comparable. Or what if team B fails to show up, then team A agrees to postpone but fails to get 10 players in the postponed game.
I think there wouldn't have been a problem if clear rules had been issued regarding these kind of problems before the tourney started. Example: if you fail to show up once, you can play the game one week later. If you fail to show up twice, you'll be considered as forfeiting. And also: if you fail to meet 10 players, then you need to agree with the opposing team if you'll play or postpone. These are just examples.
I understand this is the first time a tourney this big is organized, so it's hard to preview all these small things. Maybe they still can be agreed on by everyone?
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I remember saying since the start of the tournament that if teams didn't have 10v10 they could agree to play smaller matches. I also said I do not want teams to forfeit so if they don't want to play smaller matches the the following Saturday there would be double headers played. Now the double headers have not happened yet because of deadlines being extended.
So I guess I actually did preview those things
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But your tourney fails. Why bother to show up when the game is always rescheduled? Lets put it this way, since it's a double elimination tourney you get to either lose once or not show up once. Otherwise people will lose interest as I am already. I see no problem disqualifying teams that did not show up since they are not officially out, thanks to the double elimination.
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