Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Progress report
Re: Progress report [message #403383 is a reply to message #402898] |
Sun, 20 September 2009 18:57 |
dr3w2
Messages: 485 Registered: September 2006 Location: Ottawa,Canada
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Commander |
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Awesome information + bump to get it highlighted for people who missed it.
n00bstories Server Administrator
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Re: Progress report [message #403779 is a reply to message #402898] |
Thu, 24 September 2009 15:08 |
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Spyder
Messages: 1070 Registered: March 2006
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General (1 Star) |
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Will TT fix the texturing problem?
With that I mean the textures turning black when you replaced the original with one of a higher resolution.
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Re: Progress report [message #403819 is a reply to message #403814] |
Fri, 25 September 2009 04:50 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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Just curious, why are the occasional progress reports that are not just "lots of codes working behind the scenes" pertaining to TT on the APB forums and not here?
http://www.apathbeyond.com/forum/index.php?showtopic=20407&st=0&#entry38 7105
Quote: | Jonwil, in continuing to prove he's the go-to guy when it comes to engine coding around here, has given us a list of fun new changes he's managed to get working that we should share. Naturally the other TT guys like Ghostshaw and Stealtheye are involved here, not to shortchange them! Anyways, here's just some of the codewise news that's been cooked up:
-New version of LevelEdit to handle some of the significant changes
-Fixes to weapon ammunition updates (no more ammo count flipping)
-Fixes to positional update at long ranges (no more lag sniping)
-Fixes to ladders (no more warping/teleporting)
-Console commands updated; new BAN and KICK system inbound
-Extended debugging output, to make crash logging and bug reports easier to post and diagnose
-Fixes to better support sidebar purchasing, without piles of scripts on each terminal
-Game logo will no longer disappear after returning to the menu from LAN
-Entirely new building class: Construction Yards, which constantly heal your base and objects (such as vehicles) flagged as structures, with a setting for full power and low power.
-Upcoming new building classes for Naval Yards, Missile Silos, Tech Centers, Helipads, etc.
-UAC (modern Windows access control) support, for writing changes that normally require Admin access
-You can set your default map prefix (RA_, CNC_, etc)
-WOLAPI data, such as login info, now stored in its own location
-Map thumbnails, crashdumps, chatlogs, screenshots, and the like are placed in My Documents\BlueHell\APBClient to make them easy to find
-Cleaned up registry and file writing code
-Rare issues reading HUD, killstrings, etc. configurations have been fixed
-Serial checking will no longer fail if you have no serial
-In-game web browser fixed up, and we can override which default pages it loads
-Lots more awesome stuff
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nopol10=Nopol=nopol(GSA)
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Re: Progress report [message #403856 is a reply to message #403819] |
Fri, 25 September 2009 14:41 |
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Ethenal
Messages: 2532 Registered: January 2007 Location: US of A
Karma: 0
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General (2 Stars) |
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nopol10 wrote on Fri, 25 September 2009 06:50 | Just curious, why are the occasional progress reports that are not just "lots of codes working behind the scenes" pertaining to TT on the APB forums and not here?
http://www.apathbeyond.com/forum/index.php?showtopic=20407&st=0&#entry38 7105
Quote: | Jonwil, in continuing to prove he's the go-to guy when it comes to engine coding around here, has given us a list of fun new changes he's managed to get working that we should share. Naturally the other TT guys like Ghostshaw and Stealtheye are involved here, not to shortchange them! Anyways, here's just some of the codewise news that's been cooked up:
-New version of LevelEdit to handle some of the significant changes
-Fixes to weapon ammunition updates (no more ammo count flipping)
-Fixes to positional update at long ranges (no more lag sniping)
-Fixes to ladders (no more warping/teleporting)
-Console commands updated; new BAN and KICK system inbound
-Extended debugging output, to make crash logging and bug reports easier to post and diagnose
-Fixes to better support sidebar purchasing, without piles of scripts on each terminal
-Game logo will no longer disappear after returning to the menu from LAN
-Entirely new building class: Construction Yards, which constantly heal your base and objects (such as vehicles) flagged as structures, with a setting for full power and low power.
-Upcoming new building classes for Naval Yards, Missile Silos, Tech Centers, Helipads, etc.
-UAC (modern Windows access control) support, for writing changes that normally require Admin access
-You can set your default map prefix (RA_, CNC_, etc)
-WOLAPI data, such as login info, now stored in its own location
-Map thumbnails, crashdumps, chatlogs, screenshots, and the like are placed in My Documents\BlueHell\APBClient to make them easy to find
-Cleaned up registry and file writing code
-Rare issues reading HUD, killstrings, etc. configurations have been fixed
-Serial checking will no longer fail if you have no serial
-In-game web browser fixed up, and we can override which default pages it loads
-Lots more awesome stuff
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-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29 | Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade
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Re: Progress report [message #403857 is a reply to message #403819] |
Fri, 25 September 2009 14:44 |
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Starbuzzz
Messages: 1637 Registered: June 2008
Karma: 0
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General (1 Star) |
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nopol10 wrote on Fri, 25 September 2009 06:50 | Just curious, why are the occasional progress reports that are not just "lots of codes working behind the scenes" pertaining to TT on the APB forums and not here?
http://www.apathbeyond.com/forum/index.php?showtopic=20407&st=0&#entry38 7105
Quote: | Jonwil, in continuing to prove he's the go-to guy when it comes to engine coding around here, has given us a list of fun new changes he's managed to get working that we should share. Naturally the other TT guys like Ghostshaw and Stealtheye are involved here, not to shortchange them! Anyways, here's just some of the codewise news that's been cooked up:
-New version of LevelEdit to handle some of the significant changes
-Fixes to weapon ammunition updates (no more ammo count flipping)
-Fixes to positional update at long ranges (no more lag sniping)
-Fixes to ladders (no more warping/teleporting)
-Console commands updated; new BAN and KICK system inbound
-Extended debugging output, to make crash logging and bug reports easier to post and diagnose
-Fixes to better support sidebar purchasing, without piles of scripts on each terminal
-Game logo will no longer disappear after returning to the menu from LAN
-Entirely new building class: Construction Yards, which constantly heal your base and objects (such as vehicles) flagged as structures, with a setting for full power and low power.
-Upcoming new building classes for Naval Yards, Missile Silos, Tech Centers, Helipads, etc.
-UAC (modern Windows access control) support, for writing changes that normally require Admin access
-You can set your default map prefix (RA_, CNC_, etc)
-WOLAPI data, such as login info, now stored in its own location
-Map thumbnails, crashdumps, chatlogs, screenshots, and the like are placed in My Documents\BlueHell\APBClient to make them easy to find
-Cleaned up registry and file writing code
-Rare issues reading HUD, killstrings, etc. configurations have been fixed
-Serial checking will no longer fail if you have no serial
-In-game web browser fixed up, and we can override which default pages it loads
-Lots more awesome stuff
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Sounds like it is not for Ren...only for APB.
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Re: Progress report [message #403862 is a reply to message #403857] |
Fri, 25 September 2009 15:57 |
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TruYuri
Messages: 97 Registered: June 2008
Karma: 0
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Recruit |
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pawkyfox wrote on Fri, 25 September 2009 16:44 |
nopol10 wrote on Fri, 25 September 2009 06:50 | Just curious, why are the occasional progress reports that are not just "lots of codes working behind the scenes" pertaining to TT on the APB forums and not here?
http://www.apathbeyond.com/forum/index.php?showtopic=20407&st=0&#entry38 7105
Quote: | Jonwil, in continuing to prove he's the go-to guy when it comes to engine coding around here, has given us a list of fun new changes he's managed to get working that we should share. Naturally the other TT guys like Ghostshaw and Stealtheye are involved here, not to shortchange them! Anyways, here's just some of the codewise news that's been cooked up:
-New version of LevelEdit to handle some of the significant changes
-Fixes to weapon ammunition updates (no more ammo count flipping)
-Fixes to positional update at long ranges (no more lag sniping)
-Fixes to ladders (no more warping/teleporting)
-Console commands updated; new BAN and KICK system inbound
-Extended debugging output, to make crash logging and bug reports easier to post and diagnose
-Fixes to better support sidebar purchasing, without piles of scripts on each terminal
-Game logo will no longer disappear after returning to the menu from LAN
-Entirely new building class: Construction Yards, which constantly heal your base and objects (such as vehicles) flagged as structures, with a setting for full power and low power.
-Upcoming new building classes for Naval Yards, Missile Silos, Tech Centers, Helipads, etc.
-UAC (modern Windows access control) support, for writing changes that normally require Admin access
-You can set your default map prefix (RA_, CNC_, etc)
-WOLAPI data, such as login info, now stored in its own location
-Map thumbnails, crashdumps, chatlogs, screenshots, and the like are placed in My Documents\BlueHell\APBClient to make them easy to find
-Cleaned up registry and file writing code
-Rare issues reading HUD, killstrings, etc. configurations have been fixed
-Serial checking will no longer fail if you have no serial
-In-game web browser fixed up, and we can override which default pages it loads
-Lots more awesome stuff
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Sounds like it is not for Ren...only for APB.
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No. Scripts is for all. Considering that the APB testing team is the primary testing group for scripts (and put a LOT of hours into testing them), I really don't see the problem with those being posted on our forums.
[Updated on: Fri, 25 September 2009 16:00] Report message to a moderator
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Re: Progress report [message #403867 is a reply to message #403862] |
Fri, 25 September 2009 17:20 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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Nah, there's no problem, its just that since TT is for Renegade as a whole, it would be consistent and somewhat expected for easy to digest information such as those to be posted here as well.
nopol10=Nopol=nopol(GSA)
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Re: Progress report [message #403917 is a reply to message #402898] |
Sat, 26 September 2009 05:38 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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If it's not exclusively for APB, then yes, it should definitely be posted here... a good lot of that is very handy info, seriously. Definitely NOT boring coderspeak.
Hell, even if it WAS boring coderspeak, I'd rather atleast know how much is being done and such...
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Progress report [message #403962 is a reply to message #403912] |
Sat, 26 September 2009 11:28 |
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TruYuri
Messages: 97 Registered: June 2008
Karma: 0
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Recruit |
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Sladewill wrote on Sat, 26 September 2009 06:01 | APB is a bit of a crap game really, it lags. Unlike ren
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Gee, thanks.
EDIT: Actually, on second thought, since that is not constructive at all, I'm not even going to take that as criticism.
[Updated on: Sat, 26 September 2009 12:08] Report message to a moderator
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