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Round 2 extended [message #403988] Sat, 26 September 2009 13:32 Go to next message
Mr.Mom is currently offline  Mr.Mom
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I really do not want to see this become a trend Sad. Multiple communities had trouble completing their matches. Final day to complete round 2 matches will be Saturday, October 3rd @ 9pm GMT.

Anybody who can get their matches done today by all means please do so.

[Updated on: Tue, 06 October 2009 08:00] by Moderator

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Re: Round 2 extended [message #404012 is a reply to message #403988] Sat, 26 September 2009 16:26 Go to previous messageGo to next message
rcmorr09 is currently offline  rcmorr09
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This is stupid, you can't extend the round on the day it was supposed to be played. If you keep being such a pansy extending the rounds on the very day the game was scheduled no one will ever show up on time anymore. Jelly had plenty of people to play, TSU did not have enough people, bad luck to them. The only solution to this will be auto disqualification or if the two communities agree AHEAD of time to reschedule to a different day or time.
Re: Round 2 extended [message #404017 is a reply to message #404012] Sat, 26 September 2009 17:03 Go to previous messageGo to next message
RadioactiveHell is currently offline  RadioactiveHell
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rcmorr09 wrote on Sat, 26 September 2009 18:26

This is stupid, you can't extend the round on the day it was supposed to be played. If you keep being such a pansy extending the rounds on the very day the game was scheduled no one will ever show up on time anymore. Jelly had plenty of people to play, TSU did not have enough people, bad luck to them. The only solution to this will be auto disqualification or if the two communities agree AHEAD of time to reschedule to a different day or time.


He didn't have a choice tbh, no match was played at all between any of the communities.



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Re: Round 2 extended [message #404033 is a reply to message #403988] Sat, 26 September 2009 19:58 Go to previous messageGo to next message
Genesis2001
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Tbh. Teams that don't have a team together...shure, forfeit the round. =/

But for teams that run in scheduling conflicts or unforeseen time issues...I'd say reschedule for the next day.
Re: Round 2 extended [message #404035 is a reply to message #403988] Sat, 26 September 2009 20:36 Go to previous messageGo to next message
BLûεl4βêL is currently offline  BLûεl4βêL
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nobody played a match? lol

...bow to your #1 ranked warrior

Quote:

by Whiskey @ clanwars.cc
Legend has it, that long long ago before the tiberum wars, Havoc and Sakura conceived a love child in the backseat of a GDI Hum-vee. 9 months later, IsItInYou popped out and headshot them both, then nuked their refinery.
how did the baby get a gun?! rgGh probably
so the baby spectated both his parents and drove home from the C&C_Hospital.mix in the humvee parked outside?!
3 wisemen came bearing gifts: credits, tiberium, and murr, whatever the FUCK that is. IsItInYou was nailed to the obelisk, but respawned 3 days later and performed miracles.
Re: Round 2 extended [message #404036 is a reply to message #403988] Sat, 26 September 2009 20:40 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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i doubt my team will show up for the next game after this one didn't happen and the one before it was an hour late and the other team only had 3 of their people that signed up and a bunch of random other players they knew filling up spots just so we could play a game

it's kind of shitty


liquidv2
Re: Round 2 extended [message #404039 is a reply to message #403988] Sat, 26 September 2009 21:26 Go to previous messageGo to next message
rcmorr09 is currently offline  rcmorr09
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I say loosen the sign up rules, then we will have more players show up for the set date.
Re: Round 2 extended [message #404052 is a reply to message #404036] Sun, 27 September 2009 00:08 Go to previous messageGo to next message
Wiener is currently offline  Wiener
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liquidv2 wrote on Sat, 26 September 2009 22:40

i doubt my team will show up for the next game after this one didn't happen and the one before it was an hour late and the other team only had 3 of their people that signed up and a bunch of random other players they knew filling up spots just so we could play a game

it's kind of shitty



kinda agree here. I know that it is hard to get ALL signed ppl to actually play a match. We hesitated signing up for this tourney as we didn't want to end up being the team that only has 7-8 players each match. However we managed to have our team ready in time for the two rounds. But I'm afraid of losing my members motivation with every week we postpone and every match that doesnt take place Huh

I say: 1 round 1 week. You have 7 days to play it (from monday til sunday). Pre setted date is Sat 9pm british. But if both teams agree on another date (earlier the week or sunday), they can play whenever they want.


w w w. T h e K O S s 2. o r g

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Re: Round 2 extended [message #404056 is a reply to message #404012] Sun, 27 September 2009 00:46 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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rcmorr09 wrote on Sun, 27 September 2009 01:26

This is stupid, you can't extend the round on the day it was supposed to be played. If you keep being such a pansy extending the rounds on the very day the game was scheduled no one will ever show up on time anymore. Jelly had plenty of people to play, TSU did not have enough people, bad luck to them. The only solution to this will be auto disqualification or if the two communities agree AHEAD of time to reschedule to a different day or time.

I need to agree here. We're having huge problems getting anything close to 10 players together. With Renegade's current state, it's a small miracle that any community can get 10 players together at any given time.

The communities that showed up should go to next round, period. Then maybe you'll have a chance that these communities at least stay motivated to play next rounds and games actually happen. What are you going to do if next week a community doesn't show up (with needed numbers) when it showed up yesterday?

Don't get me wrong: I'm sure we'll have another game with St0rm, just for the heck of it and because we like to play organized games. But if you're organizing a tourney, you need to do it seriously. Especially if you put prize money towards it.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Round 2 extended [message #404061 is a reply to message #404056] Sun, 27 September 2009 01:32 Go to previous messageGo to next message
RadioactiveHell is currently offline  RadioactiveHell
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Goztow wrote on Sun, 27 September 2009 02:46

rcmorr09 wrote on Sun, 27 September 2009 01:26

This is stupid, you can't extend the round on the day it was supposed to be played. If you keep being such a pansy extending the rounds on the very day the game was scheduled no one will ever show up on time anymore. Jelly had plenty of people to play, TSU did not have enough people, bad luck to them. The only solution to this will be auto disqualification or if the two communities agree AHEAD of time to reschedule to a different day or time.

I need to agree here. We're having huge problems getting anything close to 10 players together. With Renegade's current state, it's a small miracle that any community can get 10 players together at any given time.

The communities that showed up should go to next round, period. Then maybe you'll have a chance that these communities at least stay motivated to play next rounds and games actually happen. What are you going to do if next week a community doesn't show up (with needed numbers) when it showed up yesterday?

Don't get me wrong: I'm sure we'll have another game with St0rm, just for the heck of it and because we like to play organized games. But if you're organizing a tourney, you need to do it seriously. Especially if you put prize money towards it.


Couldn't have said it better myself. ^

Especially with ZERO matches taking place...


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[Updated on: Sun, 27 September 2009 01:33]

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Re: Round 2 extended [message #404064 is a reply to message #403988] Sun, 27 September 2009 01:41 Go to previous messageGo to next message
-SoQ-Warlock is currently offline  -SoQ-Warlock
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for the record...

we planned 2 days to get the match done, saturday and sunday.
it turned out:
saturday 4-5 of SoQ, enough 9-10? of OS
sunday 10 of SoQ, 5-6 of OS

we agreed to look for another date on short terms. Iam sure both are motivated to get these matches done. It will only take some time.

Playing on the estimated date of yesterday (saturday) would mean a 4vs4, which wasnt IMO the purpose of this tourney.



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Re: Round 2 extended [message #404065 is a reply to message #403988] Sun, 27 September 2009 01:57 Go to previous messageGo to next message
Mr.Mom is currently offline  Mr.Mom
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You all need to take a step back and try and understand my point of view. The point of this tournament is to bring renegade together and have fun. The prizes is just an added bonus. We can not make the matches every week because that is not enough time to gather a team for each week. Also I do not want to do forfeits unless we absolutely have to. Do you all really want the entire bracket to consist of forfeits until the championship game?

As far as communities setting up their own times to play and me giving a final deadline each week that is fine with me, but I don't ever see matches getting done. People are just going to wait until the final deadline day anyway which is essentially the same system hat is already in place.

However, if the majority feels that we should change things for the better I am open to doing so.

Please read and try to understand my logic here and then we can all try and make the best decision together.
Re: Round 2 extended [message #404067 is a reply to message #403988] Sun, 27 September 2009 02:38 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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I see your POV and I'm sure you see ours as well. Maybe the major problem is the 10v10 requirement, which is simply very hard to attain.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Round 2 extended [message #404072 is a reply to message #403988] Sun, 27 September 2009 04:53 Go to previous messageGo to next message
RTsa is currently offline  RTsa
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Well, we played 8v8 last time..

Re: Round 2 extended [message #404135 is a reply to message #403988] Sun, 27 September 2009 14:07 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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if one team has all of its players on it shouldn't have to drop players because the other team does not; it's a 10 vs 10 game, and there's two full weeks in between each game, so it's not asking too much out of people to come on and play an hour of renegade

i would say increase the roster sizes but it seems like it wouldn't help in this situation


liquidv2
Re: Round 2 extended [message #404141 is a reply to message #404135] Sun, 27 September 2009 14:26 Go to previous messageGo to next message
rcmorr09 is currently offline  rcmorr09
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liquidv2 wrote on Sun, 27 September 2009 17:07

if one team has all of its players on it shouldn't have to drop players because the other team does not; it's a 10 vs 10 game, and there's two full weeks in between each game, so it's not asking too much out of people to come on and play an hour of renegade

i would say increase the roster sizes but it seems like it wouldn't help in this situation




You're right increasing the roster sizes prob won't help. The only thing I can see helping is allowing last min substitutions who did not sign up, but that kind of defeats the whole purpose of a community tourny. But being given 2 weeks and not being prepared can't keep going on.
Re: Round 2 extended [message #404209 is a reply to message #403988] Sun, 27 September 2009 23:48 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Well, in first round both OS and we had 8 players so we got "lucky" that it evened out Razz. But even if we had had 10 and they had had 8, we'd have played 8v8. However, I understand how this can cause a lot of problems, especially if the team which had most players looses the match. If we take an extreme example and say that team A shows up with 12 players (10 + 2 reserves) and team B with 4 players and they play a 4v4 where team B wins... 4v4 and 10v10 games are hardly comparable. Or what if team B fails to show up, then team A agrees to postpone but fails to get 10 players in the postponed game.

I think there wouldn't have been a problem if clear rules had been issued regarding these kind of problems before the tourney started. Example: if you fail to show up once, you can play the game one week later. If you fail to show up twice, you'll be considered as forfeiting. And also: if you fail to meet 10 players, then you need to agree with the opposing team if you'll play or postpone. These are just examples.

I understand this is the first time a tourney this big is organized, so it's hard to preview all these small things. Maybe they still can be agreed on by everyone?


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Round 2 extended [message #404213 is a reply to message #404209] Mon, 28 September 2009 00:47 Go to previous messageGo to next message
RadioactiveHell is currently offline  RadioactiveHell
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Goztow wrote on Mon, 28 September 2009 01:48

Example: if you fail to show up once, you can play the game one week later. If you fail to show up twice, you'll be considered as forfeiting. And also: if you fail to meet 10 players, then you need to agree with the opposing team if you'll play or postpone. These are just examples.


Sounds fair to me. Tbh, communication between teams is what determines whether or not the games happen.


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Re: Round 2 extended [message #404290 is a reply to message #404209] Mon, 28 September 2009 14:35 Go to previous messageGo to next message
Mr.Mom is currently offline  Mr.Mom
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Goztow wrote on Sun, 27 September 2009 23:48

Well, in first round both OS and we had 8 players so we got "lucky" that it evened out Razz. But even if we had had 10 and they had had 8, we'd have played 8v8. However, I understand how this can cause a lot of problems, especially if the team which had most players looses the match. If we take an extreme example and say that team A shows up with 12 players (10 + 2 reserves) and team B with 4 players and they play a 4v4 where team B wins... 4v4 and 10v10 games are hardly comparable. Or what if team B fails to show up, then team A agrees to postpone but fails to get 10 players in the postponed game.

I think there wouldn't have been a problem if clear rules had been issued regarding these kind of problems before the tourney started. Example: if you fail to show up once, you can play the game one week later. If you fail to show up twice, you'll be considered as forfeiting. And also: if you fail to meet 10 players, then you need to agree with the opposing team if you'll play or postpone. These are just examples.

I understand this is the first time a tourney this big is organized, so it's hard to preview all these small things. Maybe they still can be agreed on by everyone?


I remember saying since the start of the tournament that if teams didn't have 10v10 they could agree to play smaller matches. I also said I do not want teams to forfeit so if they don't want to play smaller matches the the following Saturday there would be double headers played. Now the double headers have not happened yet because of deadlines being extended.

So I guess I actually did preview those things Very Happy

[Updated on: Mon, 28 September 2009 14:36]

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Re: Round 2 extended [message #404291 is a reply to message #404290] Mon, 28 September 2009 15:05 Go to previous messageGo to next message
rcmorr09 is currently offline  rcmorr09
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Mr.Mom wrote on Mon, 28 September 2009 17:35

Goztow wrote on Sun, 27 September 2009 23:48

Well, in first round both OS and we had 8 players so we got "lucky" that it evened out Razz. But even if we had had 10 and they had had 8, we'd have played 8v8. However, I understand how this can cause a lot of problems, especially if the team which had most players looses the match. If we take an extreme example and say that team A shows up with 12 players (10 + 2 reserves) and team B with 4 players and they play a 4v4 where team B wins... 4v4 and 10v10 games are hardly comparable. Or what if team B fails to show up, then team A agrees to postpone but fails to get 10 players in the postponed game.

I think there wouldn't have been a problem if clear rules had been issued regarding these kind of problems before the tourney started. Example: if you fail to show up once, you can play the game one week later. If you fail to show up twice, you'll be considered as forfeiting. And also: if you fail to meet 10 players, then you need to agree with the opposing team if you'll play or postpone. These are just examples.

I understand this is the first time a tourney this big is organized, so it's hard to preview all these small things. Maybe they still can be agreed on by everyone?


I remember saying since the start of the tournament that if teams didn't have 10v10 they could agree to play smaller matches. I also said I do not want teams to forfeit so if they don't want to play smaller matches the the following Saturday there would be double headers played. Now the double headers have not happened yet because of deadlines being extended.

So I guess I actually did preview those things Very Happy



But your tourney fails. Why bother to show up when the game is always rescheduled? Lets put it this way, since it's a double elimination tourney you get to either lose once or not show up once. Otherwise people will lose interest as I am already. I see no problem disqualifying teams that did not show up since they are not officially out, thanks to the double elimination.
Re: Round 2 extended [message #404292 is a reply to message #403988] Mon, 28 September 2009 15:22 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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if the teams fail to show up this week then what's going to happen

liquidv2
Re: Round 2 extended [message #404306 is a reply to message #403988] Mon, 28 September 2009 18:00 Go to previous messageGo to next message
F1r3st0rm is currently offline  F1r3st0rm
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then it's gonna be rock paper scissors for the 1st place
Re: Round 2 extended [message #404336 is a reply to message #403988] Mon, 28 September 2009 21:37 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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fuck yeah i'm awesome at that!

liquidv2
Re: Round 2 extended [message #404342 is a reply to message #404336] Mon, 28 September 2009 22:59 Go to previous messageGo to next message
RadioactiveHell is currently offline  RadioactiveHell
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liquidv2 wrote on Mon, 28 September 2009 23:37

fuck yeah i'm awesome at that!


I'm better.


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Re: Round 2 extended [message #404343 is a reply to message #403988] Mon, 28 September 2009 23:07 Go to previous messageGo to previous message
liquidv2 is currently offline  liquidv2
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1v1?!

liquidv2
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