Home » General Discussions » General Discussion » SBH
SBH [message #403437] |
Mon, 21 September 2009 06:48 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Poskov
Messages: 235 Registered: March 2008 Location: Western Oceania
Karma: 0
|
Recruit |
|
|
I've been thinking, why the heck do SBH need to uncloak to shoot their guns.
There's no practical reason.
Their guns aren't powered by their stealth or anything...
This is espcially dumb with the silenced pistol.
If you use a silenced pistol, obviously you're trying to be stealthy, so why you uncloak when shooting?
|
|
|
|
Re: SBH [message #403441 is a reply to message #403437] |
Mon, 21 September 2009 07:39 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
![](http://renegadeforums.com/images/custom_avatars/4882.jpg) |
Goztow
Messages: 9735 Registered: March 2005 Location: Belgium
Karma: 13
|
General (5 Stars) Goztoe |
|
|
Source: planetcnc's C&C encyclopedia:
Quote: | Lazarus Shield (Stealth Tank, Stealth Generator)
Cloaking was known to the Soviets in the Great War, and as Nod began its "resurgence" (resurgence since supposedly the sect originated from ancient times) it easily acquired the technology from defectors in the Russian government. Nod had considerable interest in stealth weaponry; as they were essentially terrorists and lacking in infrastructure, the idea of having units or even structures that could evade detection interested them greatly.
Kane took personal interest in this project and set up an elaborate research institution to develop a Stealth Tank. Unfortunately, this large institution was an obvious target and was hit fairly quickly in the first GDI-Nod war. Fortunately for Nod, they were able to escape with the plans and were later able to reacquire the captured prototypes before they were transported to a GDI tech center. Shortly thereafter the first operational units rolled off the production lines at secret Nod-controlled manufacturing plants around the world and were transported to battlefield areas where they were remarkably effective.
The cloak shield depends on mass for operation: the more massive an object, the more energy required to cloak it. There are certain trade-off levels, therefore, that limit applications of the cloak. To cloak a large object, a large power plant was required. Presumably this power plant would also need to be cloaked, adding to the total amount of mass to cloak and requiring a larger power plant, etc. Given limits on power plant efficiency, therefore, the first stealth units were tanks equipped not with heavy cannons and treads but with light missile launchers (which actually proved more effective than cannons simply because effective ammunition was easier to acquire than tank shells) and wheels.
Stealth Tank
Armor was also sacrificed, but this was to be expected. The "Ezekiel's Wheel", also known as the Stealth Tank, was a revolution on the battlefield. GDI doctrine, which revolved around defending one's base of operations extensively before developing a large tank force to beat the enemy, had great difficulty adapting to Nod's new-found ability to strike deep in its bases with near-impunity. In effect, the Stealth Tank was the pinnacle of the Nod battlefield doctrine of maintaining mobility and striking quickly.
But the heavy tank treads of GDI proved too much for Nod to bear, and the war ended in defeat. However, the stealth technology was never captured nor were its production facilities ever completely destroyed. When the second war came around, GDI, having adapted fairly well to the Stealth Tank, was to be plagued once again by stealth technology. In the effort to more effectively hide its bases, a team of Nod engineers made the simple decision of designing a large-scale cloaking system that was fully capable of cloaking everything within a 200-meter radius. Power requirements were enormous, but power was relatively easy to generate.
Small Nod firebases grew into large Nod installations almost overnight. Building a stealth generator, shutting down power to all other buildings, then putting up additional power plants was a simple solution. To GDI, the small bases seemed to disappear and stay disappeared. Satellite spy operators had bigger things to worry about than the disappearance of small outposts. In this manner, Nod was able to build up a tremendous support network that they did not have in the first war.
Kane derived the name, Ezekiel's Wheel, from the book of the Hebrew Prophet Ezekiel (Bible). It is said and believed by many that the book of Ezekiel is a retelling of an encounter with extra terrestrial life forms and technologies. Ezekiel's Wheel is one such retelling, describing metallic wheel within a wheel structure. Considering that Kane did indeed possessed alien technologies, the naming might not be strictly allegorical, or indeed completely without true reason.
It should also be noted that Nod's elite corps, the Black Hand of Nod, has adapted this stealth technology for their own purposes, named Ezekiel's Cape. This smaller version is essentially a combat suit, used by the most competent students of the Black Hand of Nod, themselves the elite of the Brotherhood. This suit cloaked the soldier from sight as well as certain sounds, making them virtually undetectable in combat, except for muzzle flash and other such environmental obstacles to the technology.
Not a very effective combat unit in large scale battles, Nod later utilized that Ezekiel's Cape technology for the Chameleon Spy, creating the penultimate secret operative.
|
So in short: the stank uncloaks to fire because it then needs to address its power levels to fire missiles, rather than to activate the cloaking shield. The SBH cannot fire through their suit because they'd damage it if they did (and probably also for energy related reasons, as the laser technology prolly also requires (portable) energy)...
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
[Updated on: Mon, 21 September 2009 07:39] Report message to a moderator
|
|
|
Re: SBH [message #403442 is a reply to message #403437] |
Mon, 21 September 2009 07:55 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
|
Colonel |
|
|
I dont think the declocking of an SBH would have to do with the requirement of power for the laserrifle. There are also normal nod officers using it. If I'm correct the stealth concept works because of the bending of light. Probably by firing a gun you would distort this field masifly. Making you look like a big neon sign. Still what if you use a silenced pistol with muzzle supresion or a knife?
(As Carrier said for Ren its obviously the game balance)
|
|
|
Re: SBH [message #403443 is a reply to message #403438] |
Mon, 21 September 2009 08:10 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
![](http://renegadeforums.com/images/custom_avatars/24628.jpg) |
Tupolev TU-95 Bear
Messages: 1176 Registered: April 2009 Location: Rìoghachd Aonaichte
Karma: 1
|
General (1 Star) |
|
|
CarrierII wrote on Mon, 21 September 2009 15:02 | Balance? Being shot by someone invisible with a pistol sounds unfair to me.
|
being shot by sbh with a 500 sniper is unfair
Decent people = Reaver11, ErroR, all of the mods and admins, DRNG Naffets199, Amber, Dover, GEORGE ZIMMER,Zeratul, Starbuzzzz, kane,R315r4z0r,gnoepower, Danpaul88,HaTe,WNxVerty Tiberian Technologies Generalcamo, ![Surprised](images/smiley_icons/icon_surprised.gif) , ![Thumbs Up](images/smiley_icons/thumbup.gif) . If you want me to add you on the decent peoples list PM me.
Quotes or w/e Toggle
Zeratul2400 | .AIRCRAFT KILLER YOU AR NOT JUST A BIG JACKAS AND YOU THE BIG HEAD JUST YOU CREATE GLACIER FLAYING FUCK YOU BIG JAKAS YOUR MAPS IS BAD YOU WANT I WRUGHT THIS THE MAPS IS BAD HEY IS 1 YEAR
YOUR PROMESS A CON YARD WIRH A SINGLE PLAYER POWER PLANT IN ONE
MAPS AND IS DONT JUST ACK I TELL IT ALL REPLYER IN THIS FORUM I DESLIKE YOUâ„¢ 2003
|
Zeratul PT2 zeratul2400 wrote on Mon, 10 November 2003 09:49 | GENOCIDE YOU AR NOT JUST A BIG JACKAS AND YOU THE BIG HEAD JUST YOU CREATE DUSK FLAYING FUCK YOU BIG JAKAS YOUR MAPS IS BAD YOU WANT I WRUGHT THIS THE MAPS IS BAD HEY IS ONE YEAR YOUR PROMESS A WARPATH MOD WERKING BUT IT NO WORK AND DONT JUST GENOCIDE I TELL IT ALL REPLYER IN THIS FORUM I DESLIKE YOU.
|
lolnikki6ixx wrote on Wed, 09 June 2010 05:11 | With only 14 people living in Canada, the retarded one was bound to show up around here sooner or later.
|
HaTe wrote on Sun, 04 July 2010 16:17 |
Good-One-Driver wrote on Sun, 04 July 2025 01:37 | everything is possible just need to know how to code
|
Jumping from the empire state building onto concrete head first and surviving is possible if I know how to code? Wow, teach me please.
|
CarrierII wrote on Mon, 19 November 2007 22:35 | I am in a bad mood with you, you wasted my time.
|
Altzan wrote on Wed, 30 September 2009 14:10 |
Dreganius wrote on Wed, 30 September 2009 07:27 |
Good-One-Driver wrote on Wed, 30 September 2009 09:03 | lol fuckin russians damn communists
|
That was the worst comment to this thread ever.
|
Nightma12 wrote on Wed, 08 June 2011 14:27 | your mum is a stupid language
|
|
reborn wrote on Sun, 20 November 2011 11:54 | Liquedv2, yew need to branch out a little on your thinking. I'm sure you'll twig it soon enough, but you're barking up the wrong tree.
The map is budding with new ideas and great game-play, AitcraftKiller just has to get to the root of the problem, it seems to have him pretty stumped right now.
Leaf him alone, he's doing a good job. I'm going to go out on a limb here, and say this map isn't fir you.
Anyway, this thread is really starting to lumber along, all this over some sap's map? I thought the game was dead, but this thread at least is poplar. It makes me pine for the days of yonder.
At the end of the day, life's a Beech.. Who wood of thought it?
|
Ethenal wrote on Sun, 25 March 2012 16:53 |
Azazel wrote on Sun, 25 March 2012 10:20 | 6 Players don't know how to use a tank.
|
But 1 knows how to use triggerbot!
|
|
|
|
|
Re: SBH [message #403453 is a reply to message #403452] |
Mon, 21 September 2009 09:37 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Jamie or NuneGa
Messages: 954 Registered: June 2007
Karma: 0
|
Colonel |
|
|
Good-One-Driver wrote on Mon, 21 September 2009 17:32 |
when there deploying nuke you wont see were the nuke is being depolyed or where they are if there scoping you
|
thats a bug... sbh's are meant to uncloak when laying a nuke just as with any of function that uses the fire button.
![http://img504.imageshack.us/img504/8789/avilj4.jpg](http://img504.imageshack.us/img504/8789/avilj4.jpg)
Jamie is a guys name in Europe...
|
|
|
|
|
|
|
|
|
Re: SBH [message #403556 is a reply to message #403502] |
Tue, 22 September 2009 04:51 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
![](http://renegadeforums.com/images/custom_avatars/275.gif) |
Sir Kane
Messages: 1701 Registered: March 2003 Location: Angerville
Karma: 0
|
General (1 Star) |
|
|
GEORGE ZIMMER wrote on Mon, 21 September 2009 16:53 | I guess we should also let the spy in TF2 never uncloak when killing people.
Sounds fair.
|
Heavy needs a cloak like that!
Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
![http://n00bstories.com/image.fetch.php?id=1189992501](http://n00bstories.com/image.fetch.php?id=1189992501) ![http://www.n00bstories.com/image.fetch.php?id=1257492907](http://www.n00bstories.com/image.fetch.php?id=1257492907)
[Updated on: Tue, 22 September 2009 04:51] Report message to a moderator
|
|
|
Goto Forum:
Current Time: Thu Sep 12 05:43:49 MST 2024
Total time taken to generate the page: 0.01237 seconds
|