|  | 
	|  | 
	|  | 
	|  | 
	|  | 
	|  | 
	|  | 
	|  | 
	|  | 
	|  | 
	|  | 
	| 
		
			| Re: boning a character [message #403629 is a reply to message #403597] | Wed, 23 September 2009 05:14  |  
			| 
				
				|  |  ErroR Messages: 2984
 Registered: March 2008
 Location: Moldova
 
	Karma: 0
 | General (2 Stars) |  |  |  
	| | shippo wrote on Wed, 23 September 2009 02:02 |  | I downloaded the hex thing, and with it I imported all of these files
 
 c_nod_seacptn_.w3d
 c_nod_seacptn_head_.w3d
 c_nod_seacptn_l0.w3d
 c_nod_seacptn_l1.w3d
 c_nod_seacptn_l2.w3d
 c_nod_seacptn_l3.w3d
 
 I then changed anything that said "nod" to "GDI", and saved all of them together as c_ag_gdi_seacptn.w3d. Is this correct so far?
 
 | 
 it should be ok, you need only c_ag_gdi_scptn.w3d (hex edit the c_ag_nod_seacptn) will work if you make a pkg, but if not then you have to rename it to the file you want it to replace
 |  
	|  |  |