CnC lightwave [message #40190] |
Sun, 17 August 2003 16:20 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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This was my 1st map made in ren-x several months ago...Infantry only with teleporters
The client would be way off the coords of the host and wouldnt be able to walk...I found that your map must be centered around or near 0,0,0 in ren-x during my near completion of a new map(Tib Pit 3)..
I went back and loaded this up centered it and finished it.
heres a link to d-load and give it a try
http://renbattle.renstation.net/Lightwave.zip
It's hosted on Renbattle(34player)server on GS...
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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CnC lightwave [message #40204] |
Sun, 17 August 2003 17:01 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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eh, its one of those you have to rightclick-Save as downloads or it don't work.
RenEvo
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CnC lightwave [message #40208] |
Sun, 17 August 2003 17:24 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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nicely layed out complex TDM map, looks like fun times ahead.
bugs:
missing texture for the Nod Teleporters
missing texture in the hallway outside the Nod PP
couple of minor welding problems (not really important)
compute vertex solve needs to be ran
falling through water = blue hell maybe put in an extension of that shaft, and put a floor in about 50 ft down or something
RenEvo
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CnC lightwave [message #40211] |
Sun, 17 August 2003 17:34 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Dante | nicely layed out complex TDM map, looks like fun times ahead.
bugs:
missing texture for the Nod Teleporters
missing texture in the hallway outside the Nod PP
couple of minor welding problems (not really important)
compute vertex solve needs to be ran
falling through water = blue hell maybe put in an extension of that shaft, and put a floor in about 50 ft down or something
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All the textures loaded fine for me...I'll re check the editor cache for missing textures...vertex solve was genrated but might of been lost when I ran Vis a 2nd time..the shaft is a good idea.
I'll be making a version 2 after it's been played a few times on the server...correct any gameplay issues aswell.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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CnC lightwave [message #40223] |
Sun, 17 August 2003 18:16 |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
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General (1 Star) |
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Hey! I remember testing that! Hehe, that was fun.
Quote: | bugs:
missing texture for the Nod Teleporters
missing texture in the hallway outside the Nod PP
couple of minor welding problems (not really important)
compute vertex solve needs to be ran
falling through water = blue hell maybe put in an extension of that shaft, and put a floor in about 50 ft down or something
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I remember telling you about those same bugs. You should come out with a v2 with the fixes.
Visit www.mwbhd.com
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CnC lightwave [message #40296] |
Sun, 17 August 2003 22:44 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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Titan1x77 |
Dante | nicely layed out complex TDM map, looks like fun times ahead.
bugs:
missing texture for the Nod Teleporters
missing texture in the hallway outside the Nod PP
couple of minor welding problems (not really important)
compute vertex solve needs to be ran
falling through water = blue hell maybe put in an extension of that shaft, and put a floor in about 50 ft down or something
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All the textures loaded fine for me...I'll re check the editor cache for missing textures...vertex solve was genrated but might of been lost when I ran Vis a 2nd time..the shaft is a good idea.
I'll be making a version 2 after it's been played a few times on the server...correct any gameplay issues aswell.
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the textures could be in a mod that you already have, so they show up in game and in LE.
this is why i have a second cleanly installed Ren dir, to verify that everything works right out of the box for all that i do.
RenEvo
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CnC lightwave [message #40464] |
Mon, 18 August 2003 19:27 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Even though I used the old scripts in my mod folder i can still distibute the new scripts with the .zip right?
Al lthe textures showed up for the beta testers...must be a map we had in our data folder it's reading them from....Im going to let the mpa play out and see if i can make some gameplay changes before I fix these minor changes.
Im planning on using the TDM scripts for a future map...This map was construted awhile ago,and Ive come along ways since then....Tiberium Pit 3 is looking very nice and im excited to get that done and post it up ASAP.
Afterwards Ive got a CTF map I started and would like to finish
Then after that I'll try a TDM.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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CnC lightwave [message #40527] |
Tue, 19 August 2003 04:53 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Yeah you can remove the scripts from the Mix using XCC, this will save you a few MB. You can distribute the new scripts with the archive but currently you have the Janurary 2003 version and not the june 2003.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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CnC lightwave [message #40613] |
Tue, 19 August 2003 10:00 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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It never "didn't work" it was just people using the janurary version of the scripts where it was a little faulty and the coordinates didn't work and only the object did. Make sure your using Version 1.2 because it has all of the bug fixes in it including the TDM, Aircraft Fuel, Helipad, CTF, and misc other scripts.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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CnC lightwave [message #40658] |
Tue, 19 August 2003 11:50 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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I mean the teleporter coordinates in the script. The "teleport to coordinate" was bugged in the Janurary release of the scripts so you could only use "teleport to object ID" with sucess. The "Teleport to coordinate" was fixed thereafter the Janurary release so it should be fine.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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CnC lightwave [message #40972] |
Wed, 20 August 2003 11:39 |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
Karma: 0
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Colonel |
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General Havoc | I mean the teleporter coordinates in the script. The "teleport to coordinate" was bugged in the Janurary release of the scripts so you could only use "teleport to object ID" with sucess. The "Teleport to coordinate" was fixed thereafter the Janurary release so it should be fine.
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Online Portfolio - www.chettle1.com
Renegade projects - Halo38's Den hosted by www.laeubi.de
Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena
Mod Wars Veteran
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