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Re: Renegade X - Pre-Release Update! [message #401688 is a reply to message #400729] Sat, 05 September 2009 10:02 Go to previous messageGo to next message
kannies is currently offline  kannies
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this looks amazing! Just wondered if my current computer can support it? I have a Pentium 4 3.4Ghz HT and 1500MB RAM runnin at 133mhz and a 8x Graphics card with 512 onboard mem.
Re: Renegade X - Pre-Release Update! [message #401691 is a reply to message #400729] Sat, 05 September 2009 10:05 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Yes, just. Razz

(I've posted about this before... Very Happy)


Renguard is a wonderful initiative
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Re: Renegade X - Pre-Release Update! [message #401721 is a reply to message #400729] Sat, 05 September 2009 13:03 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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Hey Fobby, nothing important but the RenX image you use in your signature is broken. Just thought I'd let you know since I noticed. Razz

-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Renegade X - Pre-Release Update! [message #401884 is a reply to message #401691] Sun, 06 September 2009 15:33 Go to previous messageGo to next message
kannies is currently offline  kannies
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CarrierII wrote on Sat, 05 September 2009 12:05

Yes, just. Razz

(I've posted about this before... Very Happy)



Phew thx. I thouhgt there would be summat somehwre. I checked out the unreal tournement requirements and assumed it would be something similar. Hoping for an upgrade if the bank balance allows it...

Cheers
Re: Renegade X - Pre-Release Update! [message #401920 is a reply to message #400729] Mon, 07 September 2009 00:07 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
As it's been split and I had no answer yet, I 'll ask my question again: is the point system in Renegade-X related to the damage one does (e.g. renegade with point fix) or not?

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Renegade X - Pre-Release Update! [message #401922 is a reply to message #400729] Mon, 07 September 2009 00:22 Go to previous messageGo to next message
Kuzco is currently offline  Kuzco
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Can't wait ;D

http://img444.imageshack.us/img444/8169/kuzcosigrn0.jpg
Re: Renegade X - Pre-Release Update! [message #401956 is a reply to message #401920] Mon, 07 September 2009 08:43 Go to previous messageGo to next message
[NE]Fobby[GEN]
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Goztow wrote on Mon, 07 September 2009 03:07

As it's been split and I had no answer yet, I 'll ask my question again: is the point system in Renegade-X related to the damage one does (e.g. renegade with point fix) or not?


No, it is based off of pure C&C Renegade's point system.


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Re: Renegade X - Pre-Release Update! [message #401966 is a reply to message #400729] Mon, 07 September 2009 11:05 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Meaning you get a lot of points for sniping tanks? Or no?
Re: Renegade X - Pre-Release Update! [message #401968 is a reply to message #400729] Mon, 07 September 2009 11:10 Go to previous messageGo to next message
[NE]Fobby[GEN]
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I think specific things like that will be adjusted. In other words, Ramjets won't get 10+ points per shot on a Mammoth tank or anything like that, but for the most part the point system will stay the same.

http://img715.imageshack.us/img715/937/gdinod.jpg
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!

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Re: Renegade X - Pre-Release Update! [message #401971 is a reply to message #401956] Mon, 07 September 2009 11:20 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
[NE

Fobby[GEN] wrote on Mon, 07 September 2009 17:43]
Goztow wrote on Mon, 07 September 2009 03:07

As it's been split and I had no answer yet, I 'll ask my question again: is the point system in Renegade-X related to the damage one does (e.g. renegade with point fix) or not?


No, it is based off of pure C&C Renegade's point system.

So you take over an obvious bug but change the damage done by a weapon that's perfectly justifiable...

*insert facepalm*


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Renegade X - Pre-Release Update! [message #401983 is a reply to message #400729] Mon, 07 September 2009 12:37 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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If you want to have a lower chance of alienating non-Renegade players from your mod, don't have them wondering why the team with only 1 building left is gaining on points even though the other team is controlling the entire map or why people on GDI are trying to get Nod to destroy the WF on Field as quickly as possible...making this mod without the pointsfix would be a HUGE mistake.

lol
Re: Renegade X - Pre-Release Update! [message #401987 is a reply to message #401971] Mon, 07 September 2009 13:07 Go to previous messageGo to next message
RTsa is currently offline  RTsa
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Goztow wrote on Mon, 07 September 2009 21:20

[NE

Fobby[GEN] wrote on Mon, 07 September 2009 17:43]
Goztow wrote on Mon, 07 September 2009 03:07

As it's been split and I had no answer yet, I 'll ask my question again: is the point system in Renegade-X related to the damage one does (e.g. renegade with point fix) or not?


No, it is based off of pure C&C Renegade's point system.

So you take over an obvious bug but change the damage done by a weapon that's perfectly justifiable...

*insert facepalm*

http://www.fallen-legion.eu/news/data/upimages/DoubleFacePalm.jpg

JohnDoe wrote on Mon, 07 September 2009 22:37

If you want to have a lower chance of alienating non-Renegade players from your mod, don't have them wondering why the team with only 1 building left is gaining on points even though the other team is controlling the entire map or why people on GDI are trying to get Nod to destroy the WF on Field as quickly as possible...making this mod without the pointsfix would be a HUGE mistake.

Agreed more than I can possibly express.

The good thing is that at least the good old original Renegade might live a bit longer with its proper points (fixed) and damages (left like they were meant). Razz


[Updated on: Mon, 07 September 2009 13:08]

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Re: Renegade X - Pre-Release Update! [message #401989 is a reply to message #401971] Mon, 07 September 2009 13:17 Go to previous messageGo to next message
[NE]Fobby[GEN]
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Goztow wrote on Mon, 07 September 2009 14:20

[NE

Fobby[GEN] wrote on Mon, 07 September 2009 17:43]
Goztow wrote on Mon, 07 September 2009 03:07

As it's been split and I had no answer yet, I 'll ask my question again: is the point system in Renegade-X related to the damage one does (e.g. renegade with point fix) or not?


No, it is based off of pure C&C Renegade's point system.

So you take over an obvious bug but change the damage done by a weapon that's perfectly justifiable...

*insert facepalm*


If the points system that Renegade came with and exclusively used for years bothers you so much, you can create a mutator for Renegade X extremely easily. A mutator is like a server-side mod that can be downloaded by a client directly by joining the server. It's that simple. But I do find it funny how most of the people who are complaining had no plans on trying the mod in the first place.


http://img715.imageshack.us/img715/937/gdinod.jpg
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!

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Re: Renegade X - Pre-Release Update! [message #401997 is a reply to message #400729] Mon, 07 September 2009 13:58 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Actually I was very excited about the mod. I still am. I'm just trying to point out what seem to be flaws in my eyes and in the eyes of many. Obviously we haven't play ren-x, so we're basing our assumptions on how renegade works.

I don't expect that many people to play ren-x. Dividing that small number of players into servers with different mutators just seems wrong to me.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord

[Updated on: Mon, 07 September 2009 13:59]

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Re: Renegade X - Pre-Release Update! [message #402011 is a reply to message #401997] Mon, 07 September 2009 17:28 Go to previous messageGo to next message
DarkKnight is currently offline  DarkKnight
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Goztow wrote on Mon, 07 September 2009 15:58

Actually I was very excited about the mod. I still am. I'm just trying to point out what seem to be flaws in my eyes and in the eyes of many. Obviously we haven't play ren-x, so we're basing our assumptions on how renegade works.

I don't expect that many people to play ren-x. Dividing that small number of players into servers with different mutators just seems wrong to me.


To many on this forum see everything as a negative. Always flaming someone or finding fault with everything.

Personally I hope the new mod brings back older players, brings in new players and brings in those who love the game now. It may be a total failure or it may be a huge hit. I think it's way to early to say. Why not atleast give it a chance before trashing it.


http://i15.photobucket.com/albums/a380/twojacksrbetter/Renegade/DarkKnightSiggie.gif

[Updated on: Mon, 07 September 2009 17:29]

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Re: Renegade X - Pre-Release Update! [message #402015 is a reply to message #400729] Mon, 07 September 2009 17:49 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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There are going to be many players in Renegade X. Many of which are people who've never played Renegade.
Re: Renegade X - Pre-Release Update! [message #402037 is a reply to message #402015] Mon, 07 September 2009 23:17 Go to previous messageGo to next message
Kimb is currently offline  Kimb
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why can people stop complaining about stuff in a mod we should be thankfull they even create, and then complain about points and stuff when WE NEVER TRYED THE GAME ITSELF so i dont see the problem, if you dont like it, just give a damn and leave it

What we think, or what we know, or what we believe is, in the end, of little consequence. The only consequence is what we do.
CarrierII wrote on Fri 21 May 2010 06:58

This doesn't meet the minimum standards of spam.
Re: Renegade X - Pre-Release Update! [message #402040 is a reply to message #402037] Mon, 07 September 2009 23:39 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Kimb wrote on Tue, 08 September 2009 08:17

why can people stop complaining about stuff in a mod we should be thankfull they even create, and then complain about points and stuff when WE NEVER TRYED THE GAME ITSELF so i dont see the problem, if you dont like it, just give a damn and leave it

Mod makers should be grateful that someone cares enough to actually take time to give constructive criticism. Do you think any mod has been helped by people writing down "looks awesome" but eventually maybe not even try to play it? When I create something, I'd rather have 50 people write down comments on my work than have 500 people tell me how awesome it is. The 50 first actually show me interest, the 500 others don't really show anything except for an increasing post count...

If the game is ment to be a copy of renegade game play wise and if it uses the exact same damage / points system then I'm sorry to break the news to you but then we HAVE played the game. Then it's Renegade with nicer graphics. And after 6 years of playing it on a nearly daily basis in a clan environment, I know how Renegade's damage / points system works tbh.

Anyway, see you in October on ren-x, then. If I can get my copy of UT3 by then.

Quote:

There are going to be many players in Renegade X. Many of which are people who've never played Renegade.

Yet another reason to not have them suffer from Renegade's flawed points system...


I'll leave it at this, I think I did my best to make my point.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord

[Updated on: Mon, 07 September 2009 23:41]

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Re: Renegade X - Pre-Release Update! [message #402041 is a reply to message #402040] Mon, 07 September 2009 23:44 Go to previous messageGo to next message
Kimb is currently offline  Kimb
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Goztow wrote on Tue, 08 September 2009 01:39

Kimb wrote on Tue, 08 September 2009 08:17

why can people stop complaining about stuff in a mod we should be thankfull they even create, and then complain about points and stuff when WE NEVER TRYED THE GAME ITSELF so i dont see the problem, if you dont like it, just give a damn and leave it

Mod makers should be grateful that someone cares enough to actually take time to give constructive criticism. Do you think any mod has been helped by people writing down "looks awesome" but eventually maybe not even try to play it? When I create something, I'd rather have 50 people write down comments on my work than have 500 people tell me how awesome it is. The 50 first actually show me interest, the 500 others don't really show anything except for an increasing post count...

If the game is ment to be a copy of renegade game play wise and if it uses the exact same damage / points system then I'm sorry to break the news to you but then we HAVE played the game. Then it's Renegade with nicer graphics. And after 6 years of playing it on a nearly daily basis in a clan environment, I know how Renegade's damage / points system works tbh.

Anyway, see you in October on ren-x, then. If I can get my copy of UT3 by then.

i have to agree with the constructive criticz but really, it looks like its the same thing (pointsystem) going over and over again.. and yes, renegades point system is great but its not flawless, but theres always mutilators in UT3 you can make to change this, and yes, cu on ren-x sept 30th.. (if you cant get it, use steam)


What we think, or what we know, or what we believe is, in the end, of little consequence. The only consequence is what we do.
CarrierII wrote on Fri 21 May 2010 06:58

This doesn't meet the minimum standards of spam.

[Updated on: Mon, 07 September 2009 23:47]

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Re: Renegade X - Pre-Release Update! [message #402045 is a reply to message #400729] Tue, 08 September 2009 00:46 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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I know a lot of the older players are coming back for ren x

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Re: Renegade X - Pre-Release Update! [message #402048 is a reply to message #402015] Tue, 08 September 2009 01:21 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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R315r4z0r wrote on Tue, 08 September 2009 02:49

There are going to be many players in Renegade X. Many of which are people who've never played Renegade.

In that case it would be even more stupid to make the mod give enormous stupid amount of points when the vehicle still has armour left,and give the correct amount of points when the vehicle only has health left.

Please Fobby, make it as it was intended. So that you get number of creds you paid for the vehicle/char devided by 10.
So a 1000 cred char = 100 points, a 450 cred vehicle will give 45 points and such.....

Without pointfix I would get gazilions of points when shooting on a mammy with an apache rifle, while I wouldnt get much points for C4ing an arty (less than 45).


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Re: Renegade X - Pre-Release Update! [message #402049 is a reply to message #400729] Tue, 08 September 2009 01:33 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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no point fix plx

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Re: Renegade X - Pre-Release Update! [message #402052 is a reply to message #400729] Tue, 08 September 2009 01:50 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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I said I wouldn't post anymore, but heck, have you tried asking the people who follow Ren-x and never played renegade what they think of the point system? I wonder how you'll explain how it works to them in the first place...

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord

[Updated on: Tue, 08 September 2009 01:50]

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Re: Renegade X - Pre-Release Update! [message #402053 is a reply to message #400729] Tue, 08 September 2009 02:34 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Exactly, what do you think new players will think when they see the losing team is actually winning most of the time? "This game is retarded, bye."

lol
Re: Renegade X - Pre-Release Update! [message #402060 is a reply to message #402048] Tue, 08 September 2009 03:38 Go to previous messageGo to previous message
R315r4z0r is currently offline  R315r4z0r
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EvilWhiteDragon wrote on Tue, 08 September 2009 04:21

R315r4z0r wrote on Tue, 08 September 2009 02:49

There are going to be many players in Renegade X. Many of which are people who've never played Renegade.

In that case it would be even more stupid to make the mod give enormous stupid amount of points when the vehicle still has armour left,and give the correct amount of points when the vehicle only has health left.

Please Fobby, make it as it was intended. So that you get number of creds you paid for the vehicle/char devided by 10.
So a 1000 cred char = 100 points, a 450 cred vehicle will give 45 points and such.....

Without pointfix I would get gazilions of points when shooting on a mammy with an apache rifle, while I wouldnt get much points for C4ing an arty (less than 45).

Did you even read the post I made before that?
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