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Re: Renegade X - Pre-Release Update! [message #401920 is a reply to message #400729] |
Mon, 07 September 2009 00:07 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Goztow
Messages: 9734 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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As it's been split and I had no answer yet, I 'll ask my question again: is the point system in Renegade-X related to the damage one does (e.g. renegade with point fix) or not?
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Renegade X - Pre-Release Update! [message #401956 is a reply to message #401920] |
Mon, 07 September 2009 08:43 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
Karma: 0
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General (1 Star) |
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Goztow wrote on Mon, 07 September 2009 03:07 | As it's been split and I had no answer yet, I 'll ask my question again: is the point system in Renegade-X related to the damage one does (e.g. renegade with point fix) or not?
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No, it is based off of pure C&C Renegade's point system.
![http://img715.imageshack.us/img715/937/gdinod.jpg](http://img715.imageshack.us/img715/937/gdinod.jpg)
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
Mod Wars Veteran
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Re: Renegade X - Pre-Release Update! [message #401971 is a reply to message #401956] |
Mon, 07 September 2009 11:20 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Goztow
Messages: 9734 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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[NE | Fobby[GEN] wrote on Mon, 07 September 2009 17:43]Goztow wrote on Mon, 07 September 2009 03:07 | As it's been split and I had no answer yet, I 'll ask my question again: is the point system in Renegade-X related to the damage one does (e.g. renegade with point fix) or not?
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No, it is based off of pure C&C Renegade's point system.
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So you take over an obvious bug but change the damage done by a weapon that's perfectly justifiable...
*insert facepalm*
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Renegade X - Pre-Release Update! [message #401983 is a reply to message #400729] |
Mon, 07 September 2009 12:37 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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JohnDoe
Messages: 1416 Registered: May 2006
Karma: 0
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General (1 Star) |
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If you want to have a lower chance of alienating non-Renegade players from your mod, don't have them wondering why the team with only 1 building left is gaining on points even though the other team is controlling the entire map or why people on GDI are trying to get Nod to destroy the WF on Field as quickly as possible...making this mod without the pointsfix would be a HUGE mistake.
lol
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Re: Renegade X - Pre-Release Update! [message #401987 is a reply to message #401971] |
Mon, 07 September 2009 13:07 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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RTsa
Messages: 484 Registered: January 2005 Location: Finland
Karma: 0
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Goztow wrote on Mon, 07 September 2009 21:20 |
[NE | Fobby[GEN] wrote on Mon, 07 September 2009 17:43]Goztow wrote on Mon, 07 September 2009 03:07 | As it's been split and I had no answer yet, I 'll ask my question again: is the point system in Renegade-X related to the damage one does (e.g. renegade with point fix) or not?
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No, it is based off of pure C&C Renegade's point system.
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So you take over an obvious bug but change the damage done by a weapon that's perfectly justifiable...
*insert facepalm*
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![http://www.fallen-legion.eu/news/data/upimages/DoubleFacePalm.jpg](http://www.fallen-legion.eu/news/data/upimages/DoubleFacePalm.jpg)
JohnDoe wrote on Mon, 07 September 2009 22:37 | If you want to have a lower chance of alienating non-Renegade players from your mod, don't have them wondering why the team with only 1 building left is gaining on points even though the other team is controlling the entire map or why people on GDI are trying to get Nod to destroy the WF on Field as quickly as possible...making this mod without the pointsfix would be a HUGE mistake.
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Agreed more than I can possibly express.
The good thing is that at least the good old original Renegade might live a bit longer with its proper points (fixed) and damages (left like they were meant).
OMC NOB
![http://img55.imageshack.us/img55/3736/rmr2qs.jpg](http://img55.imageshack.us/img55/3736/rmr2qs.jpg)
Ragdoll Matrix
[Updated on: Mon, 07 September 2009 13:08] Report message to a moderator
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Re: Renegade X - Pre-Release Update! [message #401989 is a reply to message #401971] |
Mon, 07 September 2009 13:17 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
Karma: 0
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General (1 Star) |
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Goztow wrote on Mon, 07 September 2009 14:20 |
[NE | Fobby[GEN] wrote on Mon, 07 September 2009 17:43]Goztow wrote on Mon, 07 September 2009 03:07 | As it's been split and I had no answer yet, I 'll ask my question again: is the point system in Renegade-X related to the damage one does (e.g. renegade with point fix) or not?
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No, it is based off of pure C&C Renegade's point system.
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So you take over an obvious bug but change the damage done by a weapon that's perfectly justifiable...
*insert facepalm*
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If the points system that Renegade came with and exclusively used for years bothers you so much, you can create a mutator for Renegade X extremely easily. A mutator is like a server-side mod that can be downloaded by a client directly by joining the server. It's that simple. But I do find it funny how most of the people who are complaining had no plans on trying the mod in the first place.
![http://img715.imageshack.us/img715/937/gdinod.jpg](http://img715.imageshack.us/img715/937/gdinod.jpg)
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
Mod Wars Veteran
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Re: Renegade X - Pre-Release Update! [message #401997 is a reply to message #400729] |
Mon, 07 September 2009 13:58 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Goztow
Messages: 9734 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Actually I was very excited about the mod. I still am. I'm just trying to point out what seem to be flaws in my eyes and in the eyes of many. Obviously we haven't play ren-x, so we're basing our assumptions on how renegade works.
I don't expect that many people to play ren-x. Dividing that small number of players into servers with different mutators just seems wrong to me.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
[Updated on: Mon, 07 September 2009 13:59] Report message to a moderator
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Re: Renegade X - Pre-Release Update! [message #402011 is a reply to message #401997] |
Mon, 07 September 2009 17:28 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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DarkKnight
Messages: 754 Registered: May 2006 Location: Cincinnati, OH
Karma: 0
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Goztow wrote on Mon, 07 September 2009 15:58 | Actually I was very excited about the mod. I still am. I'm just trying to point out what seem to be flaws in my eyes and in the eyes of many. Obviously we haven't play ren-x, so we're basing our assumptions on how renegade works.
I don't expect that many people to play ren-x. Dividing that small number of players into servers with different mutators just seems wrong to me.
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To many on this forum see everything as a negative. Always flaming someone or finding fault with everything.
Personally I hope the new mod brings back older players, brings in new players and brings in those who love the game now. It may be a total failure or it may be a huge hit. I think it's way to early to say. Why not atleast give it a chance before trashing it.
![http://i15.photobucket.com/albums/a380/twojacksrbetter/Renegade/DarkKnightSiggie.gif](http://i15.photobucket.com/albums/a380/twojacksrbetter/Renegade/DarkKnightSiggie.gif)
[Updated on: Mon, 07 September 2009 17:29] Report message to a moderator
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Re: Renegade X - Pre-Release Update! [message #402040 is a reply to message #402037] |
Mon, 07 September 2009 23:39 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Goztow
Messages: 9734 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Kimb wrote on Tue, 08 September 2009 08:17 | why can people stop complaining about stuff in a mod we should be thankfull they even create, and then complain about points and stuff when WE NEVER TRYED THE GAME ITSELF so i dont see the problem, if you dont like it, just give a damn and leave it
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Mod makers should be grateful that someone cares enough to actually take time to give constructive criticism. Do you think any mod has been helped by people writing down "looks awesome" but eventually maybe not even try to play it? When I create something, I'd rather have 50 people write down comments on my work than have 500 people tell me how awesome it is. The 50 first actually show me interest, the 500 others don't really show anything except for an increasing post count...
If the game is ment to be a copy of renegade game play wise and if it uses the exact same damage / points system then I'm sorry to break the news to you but then we HAVE played the game. Then it's Renegade with nicer graphics. And after 6 years of playing it on a nearly daily basis in a clan environment, I know how Renegade's damage / points system works tbh.
Anyway, see you in October on ren-x, then. If I can get my copy of UT3 by then.
Quote: | There are going to be many players in Renegade X. Many of which are people who've never played Renegade.
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Yet another reason to not have them suffer from Renegade's flawed points system...
I'll leave it at this, I think I did my best to make my point.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
[Updated on: Mon, 07 September 2009 23:41] Report message to a moderator
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Re: Renegade X - Pre-Release Update! [message #402041 is a reply to message #402040] |
Mon, 07 September 2009 23:44 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Kimb
Messages: 607 Registered: August 2009 Location: There is no greater power...
Karma: 0
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Colonel |
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Goztow wrote on Tue, 08 September 2009 01:39 |
Kimb wrote on Tue, 08 September 2009 08:17 | why can people stop complaining about stuff in a mod we should be thankfull they even create, and then complain about points and stuff when WE NEVER TRYED THE GAME ITSELF so i dont see the problem, if you dont like it, just give a damn and leave it
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Mod makers should be grateful that someone cares enough to actually take time to give constructive criticism. Do you think any mod has been helped by people writing down "looks awesome" but eventually maybe not even try to play it? When I create something, I'd rather have 50 people write down comments on my work than have 500 people tell me how awesome it is. The 50 first actually show me interest, the 500 others don't really show anything except for an increasing post count...
If the game is ment to be a copy of renegade game play wise and if it uses the exact same damage / points system then I'm sorry to break the news to you but then we HAVE played the game. Then it's Renegade with nicer graphics. And after 6 years of playing it on a nearly daily basis in a clan environment, I know how Renegade's damage / points system works tbh.
Anyway, see you in October on ren-x, then. If I can get my copy of UT3 by then.
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i have to agree with the constructive criticz but really, it looks like its the same thing (pointsystem) going over and over again.. and yes, renegades point system is great but its not flawless, but theres always mutilators in UT3 you can make to change this, and yes, cu on ren-x sept 30th.. (if you cant get it, use steam)
What we think, or what we know, or what we believe is, in the end, of little consequence. The only consequence is what we do.
CarrierII wrote on Fri 21 May 2010 06:58 | This doesn't meet the minimum standards of spam.
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[Updated on: Mon, 07 September 2009 23:47] Report message to a moderator
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Re: Renegade X - Pre-Release Update! [message #402052 is a reply to message #400729] |
Tue, 08 September 2009 01:50 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Goztow
Messages: 9734 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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I said I wouldn't post anymore, but heck, have you tried asking the people who follow Ren-x and never played renegade what they think of the point system? I wonder how you'll explain how it works to them in the first place...
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
[Updated on: Tue, 08 September 2009 01:50] Report message to a moderator
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