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Making a new map [message #401123] Tue, 01 September 2009 05:57 Go to next message
Reaver11 is currently offline  Reaver11
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Currently I'm working on a small map which is close to getting released only I have a few small problems.

The map ->


Thing is how do I get buildings perfectly rigged in the ground for the bar its easy but what for the rest? I remember someone made a tutorial about it but I cant find it on Renegadehelp.

Next thing is I dont really have a name for it but currently I call it C&C_Trainbridge. The middle bridge you see will have a train driving over it only Im unsure which is the best way to rig it?

Since I could make it a way path and give it engine sounds or should I make it into an animation? Tbh I never added any sounds to animations so how would I do that?

A pic of the loc (stillunderconstruction) ->

[Updated on: Tue, 01 September 2009 06:02]

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Re: Making a new map [message #401183 is a reply to message #401123] Tue, 01 September 2009 12:29 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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I always cut the holes for the buildings before i start moving the terrain, when its still compeltly flat. then just vertex snap some of the polygon vertex's to match the building and delete the polygons then you have a prefect hole.

http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Tue, 01 September 2009 22:54]

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Re: Making a new map [message #401253 is a reply to message #401123] Tue, 01 September 2009 22:38 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Yeah, usually you want to make the holes beforehand then snap the vertexes to the buildings.

A tip, I suggest rounding out the edges of the cliffsides a bit, maybe putting a few backdrops around for scenery to make it less boring looking. It wouldn't hurt to throw a few bits of grass around, either. Not as though this map will heavy on the FPS, might aswell make it look good.


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Re: Making a new map [message #401297 is a reply to message #401123] Wed, 02 September 2009 10:54 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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looks pretty good! nice textures to Big Ups

http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk

Check out my video's on my Youtube profile!
http://www.youtube.com/user/Di3HardNL
Re: Making a new map [message #401304 is a reply to message #401123] Wed, 02 September 2009 11:29 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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ty.

If I am correct the extra ground for buildings (like that concrete for the bar )is located in the buildings.zip. I could use those to make a booleanobject to cut the holes. I'm also gona patch the map some mountains will get a better shape and rounded edges
Re: Making a new map [message #401312 is a reply to message #401123] Wed, 02 September 2009 13:17 Go to previous messageGo to next message
Xena is currently offline  Xena
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yey. lots of b2b possibilities, just go off the edge of the strip and u'll be hitting one of gdi's

http://i273.photobucket.com/albums/jj221/Xena111/Taeko_Carroll.jpg
Re: Making a new map [message #401392 is a reply to message #401312] Thu, 03 September 2009 07:51 Go to previous message
Reaver11 is currently offline  Reaver11
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Xena wrote on Wed, 02 September 2009 15:17

yey. lots of b2b possibilities, just go off the edge of the strip and u'll be hitting one of gdi's


Which is not possible due to the trainbridge in the middle of the map. (Okay the Bridge still needs patching up)
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