Making a new map [message #401123] |
Tue, 01 September 2009 05:57 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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Currently I'm working on a small map which is close to getting released only I have a few small problems.
The map ->
Thing is how do I get buildings perfectly rigged in the ground for the bar its easy but what for the rest? I remember someone made a tutorial about it but I cant find it on Renegadehelp.
Next thing is I dont really have a name for it but currently I call it C&C_Trainbridge. The middle bridge you see will have a train driving over it only Im unsure which is the best way to rig it?
Since I could make it a way path and give it engine sounds or should I make it into an animation? Tbh I never added any sounds to animations so how would I do that?
A pic of the loc (stillunderconstruction) ->
[Updated on: Tue, 01 September 2009 06:02] Report message to a moderator
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Re: Making a new map [message #401183 is a reply to message #401123] |
Tue, 01 September 2009 12:29 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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I always cut the holes for the buildings before i start moving the terrain, when its still compeltly flat. then just vertex snap some of the polygon vertex's to match the building and delete the polygons then you have a prefect hole.
[Updated on: Tue, 01 September 2009 22:54] Report message to a moderator
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Re: Making a new map [message #401253 is a reply to message #401123] |
Tue, 01 September 2009 22:38 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Yeah, usually you want to make the holes beforehand then snap the vertexes to the buildings.
A tip, I suggest rounding out the edges of the cliffsides a bit, maybe putting a few backdrops around for scenery to make it less boring looking. It wouldn't hurt to throw a few bits of grass around, either. Not as though this map will heavy on the FPS, might aswell make it look good.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Making a new map [message #401304 is a reply to message #401123] |
Wed, 02 September 2009 11:29 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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ty.
If I am correct the extra ground for buildings (like that concrete for the bar )is located in the buildings.zip. I could use those to make a booleanobject to cut the holes. I'm also gona patch the map some mountains will get a better shape and rounded edges
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Re: Making a new map [message #401392 is a reply to message #401312] |
Thu, 03 September 2009 07:51 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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Xena wrote on Wed, 02 September 2009 15:17 | yey. lots of b2b possibilities, just go off the edge of the strip and u'll be hitting one of gdi's
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Which is not possible due to the trainbridge in the middle of the map. (Okay the Bridge still needs patching up)
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