Some RUINED Sound files.... [message #400566] |
Sat, 29 August 2009 06:07 |
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Zhakami
Messages: 3 Registered: August 2009 Location: Somewhere that Japan Conq...
Karma: 0
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Recruit |
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What will happen to them?
Are they useless?
In always.dat i see a lot of building and vehicle soundfiles which were not being used =/
As in the Mammoth Rotating turret sound
As in the Tank moving tracks sound [well i dont clearly remember if there were...]
The Harvester engine sound =/
The Refinery door open sound =\
The Power plant Power up and power down sound =/
The Tank bounce sound
And the rest?
Is it possible?
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"You ask? I may answer, I may not. Until the wings of Death spreads, your answer shall be there...."
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Re: Some RUINED Sound files.... [message #401011 is a reply to message #400715] |
Mon, 31 August 2009 15:13 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Gen_Blacky wrote on Sat, 29 August 2009 20:49 | they are almost all used in single player
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Wrong, there's plenty of unused sound files. Some were outright meant for multiplayer (Classes saying stuff based on events... IE, spotting an enemy, being hit, etc). They weren't used in single player.
Some of these sounds could very well be used in Renegade in its current state without changing up gameplay alot. I'd like to see this done.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Some RUINED Sound files.... [message #401105 is a reply to message #400566] |
Tue, 01 September 2009 03:29 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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Yes there is a harvester engine sound it is used by the ssm launcher but well I doesnt sound like a heavy truck engine. As with all of the skipped stuff there is a reason for it.
If you really want to hear about old stuff you should listen all the tutorialsounds. It states the agt was playercontrolled and there was info about a constructionyard. They even explain that the current buildings in the tutorialmaps are dummy buildings and the real ones in the field are bigger. (The dummy buildings are the current mp buildings without elevators)
I believe these are the tutorialsounds (Use Xcc mixer) ->
mtudsgn_dsgn etc.
[Updated on: Tue, 01 September 2009 03:30] Report message to a moderator
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Re: Some RUINED Sound files.... [message #401254 is a reply to message #400566] |
Tue, 01 September 2009 22:41 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Well, TT can't much bring in a conyard and com center in Renegade as it is now, but they can certainly use the unused dialogue sounds (as in, the ones used for getting hit, getting a kill, etc).
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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