Home » General Discussions » General Discussion » Renegade X - July Update!
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Re: Renegade X - July Update! [message #399611 is a reply to message #396569] |
Mon, 24 August 2009 23:10 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
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General (1 Star) |
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Well in terms of improvements over Renegade, the mod will be released in three major stages.
1. Less content than C&C Renegade. First couple releases won't have all the units or maps, but will have the basic C&C mode with all ground vehicles and most infantry. They'll be updated with patches as more gets done.
2. As much content as C&C Renegade. The same vehicles, infantry, and maps as the original games, with some original ideas and levels, features, and the general Renegade X experience.
3. More content. Includes more games modes (C&C/CTF hybrid, objective-based mode, World Domination), more server side options and features, options to allow more beacons and/or vehicles, additional features and much more.
We'll be talking about all of this in detail before the end of the month. If things go as plan, we will get through stage 1 and most of stage 2 this year.
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Check out Renegade X Today!
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Re: Renegade X - July Update! [message #399620 is a reply to message #399543] |
Tue, 25 August 2009 00:07 |
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Chuck Norris
Messages: 312 Registered: July 2007
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Renx wrote on Mon, 24 August 2009 17:53 | C&C Mode was a last minute, unfinished addition to the game. These people have the opportunity to actually finish it, polish it off, then add to it. If it's made to be exactly like Renegade, then imo it will be a waste of time. Renegade is dead for a reason, without proper support it was unable to evolve like any other good game does over time. These guys have 6 years worth of "evolving" to do if they want to make a real game out of Renegade X.
| I know it was forced/rushed near the end, but it still turned out pretty damn well regardless. Yeah, the game has alot of bugs, and even the simple yet great gameplay could have been made better, but my point was things like the C&C style target box, the Engineer gun not auto-targeting, and so on, aren't things that are wrong with Renegade or things that are killing it.
In any case, even these changes aren't game breaking, and the MOD is great. I was just making a list of things that I noticed. Change for it's own sake because something is flawed isn't a solution in itself. They need to consider the changes they make (and I'm sure they are). Feedback like this helps the team. I'm sure it's part of the reason they're making posts like these.
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[Updated on: Tue, 25 August 2009 00:09] Report message to a moderator
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Re: Renegade X - July Update! [message #399727 is a reply to message #399611] |
Tue, 25 August 2009 12:58 |
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Renx
Messages: 2321 Registered: April 2003 Location: Canada
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General (2 Stars) Category Moderator |
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[NE | Fobby[GEN] wrote on Tue, 25 August 2009 03:10]Well in terms of improvements over Renegade, the mod will be released in three major stages.
1. Less content than C&C Renegade. First couple releases won't have all the units or maps, but will have the basic C&C mode with all ground vehicles and most infantry. They'll be updated with patches as more gets done.
2. As much content as C&C Renegade. The same vehicles, infantry, and maps as the original games, with some original ideas and levels, features, and the general Renegade X experience.
3. More content. Includes more games modes (C&C/CTF hybrid, objective-based mode, World Domination), more server side options and features, options to allow more beacons and/or vehicles, additional features and much more.
We'll be talking about all of this in detail before the end of the month. If things go as plan, we will get through stage 1 and most of stage 2 this year.
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It's not really content I was referring to, but more so elements that effect how the game is played. Not necessarily changing the gameplay, but enhancing it. Simple things you take for granted in other games that you might not think of changing in Renegade. Like an overlay for the scores instead of sticking them in the top corner, an autorun button like in most MMOs so you can run and check stats or type at the same time... thinking along this line is the type of enhancements I'm referring to. Venture out and play some of the top games around, look for the little things that make the game more comfortable. MMOs are full of crazy inovations that would work well in typical shooters.
~Canucck
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Re: Renegade X - July Update! [message #399745 is a reply to message #399727] |
Tue, 25 August 2009 14:04 |
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Kimb
Messages: 607 Registered: August 2009 Location: There is no greater power...
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Colonel |
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Renx wrote on Tue, 25 August 2009 14:58 |
an autorun button like in most MMOs so you can run and check stats or type at the same time...
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if you had autorun in ren game itself it would fail and end that you keep runing into walls and stuff, if you wanna type, hide, or use team speak. As for the stats theres not much you need to autorun for, cause if they use the same stat stuff as renegade did, its in the corner for you to just look, change to more detailed mode, or just to show ''you'' for easy stat(s) viewing
What we think, or what we know, or what we believe is, in the end, of little consequence. The only consequence is what we do.
CarrierII wrote on Fri 21 May 2010 06:58 | This doesn't meet the minimum standards of spam.
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Re: Renegade X - July Update! [message #399758 is a reply to message #399568] |
Tue, 25 August 2009 15:22 |
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Ethenal
Messages: 2532 Registered: January 2007 Location: US of A
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General (2 Stars) |
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infusi0n wrote on Mon, 24 August 2009 19:45 | its dead? how many games are there that are 7+ years old with 10,000+ player base? Only a hand full, and the others had HUGE advertising budgets, extensive reviews, now imagine if renegade did? It could have been like WoW...
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10,000+ player base? Dude, have you PLAYED Renegade lately? There's maybe 500 at any given time and I think that's pushing it...
-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29 | Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade
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Re: Renegade X - July Update! [message #399785 is a reply to message #399758] |
Tue, 25 August 2009 18:16 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
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General (1 Star) |
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Ethenal wrote on Tue, 25 August 2009 18:22 |
infusi0n wrote on Mon, 24 August 2009 19:45 | its dead? how many games are there that are 7+ years old with 10,000+ player base? Only a hand full, and the others had HUGE advertising budgets, extensive reviews, now imagine if renegade did? It could have been like WoW...
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10,000+ player base? Dude, have you PLAYED Renegade lately? There's maybe 500 at any given time and I think that's pushing it...
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If there's 500 at a given time, to say only 500 people play the game would mean all 500 would have to be playing 24/7. There's definitely a lot more players than that if you take into account people who aren't playing at that given moment, people in other timezones, people who play once a while, etc.
As for autorun, it really isn't necessary. Renegade's maps weren't especially big as it usually takes about 10-20 seconds to get from your base to the field. It's not an MMO where you would literally be running forever. You will get to where you want to go or get to an enemy very quickly in C&C Renegade.
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
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[Updated on: Tue, 25 August 2009 18:19] Report message to a moderator
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Re: Renegade X - July Update! [message #399791 is a reply to message #399587] |
Tue, 25 August 2009 19:07 |
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infusi0n
Messages: 53 Registered: October 2008 Location: New York
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Renx wrote on Mon, 24 August 2009 22:08 | Just because it could have been big doesn't make it any less dead...
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I don't think you ever played renegade seriously. Im sure you don't now, and who knows the last time you played? I agree alot of players were in your same case, and couldnt see past small glitches to understand the revolutionary game mode, and thats exactly why this game lost support by its publiser and got only decent reviews from people who played it for 30min max.
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Re: Renegade X - July Update! [message #399853 is a reply to message #399852] |
Wed, 26 August 2009 06:48 |
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Kimb
Messages: 607 Registered: August 2009 Location: There is no greater power...
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Colonel |
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jimmyny wrote on Wed, 26 August 2009 08:35 |
Omar007 wrote on Tue, 25 August 2009 17:01 | I think more like FAIL
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yeah cos holding down "w" for 10mins to get to where your going is fun
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within 10min your outside the map, or stuck in the wall, or dead, or just walking on water/air
What we think, or what we know, or what we believe is, in the end, of little consequence. The only consequence is what we do.
CarrierII wrote on Fri 21 May 2010 06:58 | This doesn't meet the minimum standards of spam.
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Re: Renegade X - July Update! [message #399870 is a reply to message #399866] |
Wed, 26 August 2009 10:21 |
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Kimb
Messages: 607 Registered: August 2009 Location: There is no greater power...
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Colonel |
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jimmyny wrote on Wed, 26 August 2009 11:37 |
HavocWars wrote on Wed, 26 August 2009 15:48 |
jimmyny wrote on Wed, 26 August 2009 08:35 |
Omar007 wrote on Tue, 25 August 2009 17:01 | I think more like FAIL
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yeah cos holding down "w" for 10mins to get to where your going is fun
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within 10min your outside the map, or stuck in the wall, or dead, or just walking on water/air
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do you even know what autorun is? why would I end up in a wall or walking on water?
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if you keep runing in the same line you'll end up somewhere xD
3d1t: And autorun on a action game like that would just be anoying..
It works on MMO's bacause if you gota run for 30min to do a quest, but on a game like this you'll almost neeeever use it
What we think, or what we know, or what we believe is, in the end, of little consequence. The only consequence is what we do.
CarrierII wrote on Fri 21 May 2010 06:58 | This doesn't meet the minimum standards of spam.
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[Updated on: Wed, 26 August 2009 10:25] Report message to a moderator
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Re: Renegade X - July Update! [message #399943 is a reply to message #399785] |
Wed, 26 August 2009 18:02 |
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Ethenal
Messages: 2532 Registered: January 2007 Location: US of A
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General (2 Stars) |
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[NE | Fobby[GEN] wrote on Tue, 25 August 2009 20:16]Ethenal wrote on Tue, 25 August 2009 18:22 |
infusi0n wrote on Mon, 24 August 2009 19:45 | its dead? how many games are there that are 7+ years old with 10,000+ player base? Only a hand full, and the others had HUGE advertising budgets, extensive reviews, now imagine if renegade did? It could have been like WoW...
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10,000+ player base? Dude, have you PLAYED Renegade lately? There's maybe 500 at any given time and I think that's pushing it...
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If there's 500 at a given time, to say only 500 people play the game would mean all 500 would have to be playing 24/7. There's definitely a lot more players than that if you take into account people who aren't playing at that given moment, people in other timezones, people who play once a while, etc.
As for autorun, it really isn't necessary. Renegade's maps weren't especially big as it usually takes about 10-20 seconds to get from your base to the field. It's not an MMO where you would literally be running forever. You will get to where you want to go or get to an enemy very quickly in C&C Renegade.
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Well I said that because I don't even really believe there's 500 a day, but many people still seem to think there's plenty of players around. One needs only to take a look at the servers on XWIS to see the truth to that.
-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29 | Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade
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