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Re: Tournament seeding. [message #399039 is a reply to message #398908] |
Sat, 22 August 2009 16:09 |
raven
Messages: 595 Registered: January 2007 Location: Toronto, Ontario
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lol.. this is basically a "who has the most members in their community" vote...
-Jelly Administrator
-Exodus Administrator
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Re: Tournament seeding. [message #399041 is a reply to message #398908] |
Sat, 22 August 2009 16:20 |
KobraOps
Messages: 202 Registered: January 2007
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There is an odd amount of teams what did people think was gonna happen? If you want to play more games dont vote for ur community, if u really care about getting a bye for some reason vote for yourself?
Not a big deal.
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Re: Tournament seeding. [message #399053 is a reply to message #398908] |
Sat, 22 August 2009 19:09 |
TsuScorpio
Messages: 12 Registered: January 2009
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Seeding isn't my problem. But the way it's being seeded is. It's all about numbers here. Say for instance a small community is better than a big community, the big community will get the better seed due to the numbers instead of skill. Instead it should be a closed panel of the leaders and 2 rep's from each community. Then we seed from there. This is just unfair, some people can vote who probably have never even played Renegade a day in their life.
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Re: Tournament seeding. [message #399055 is a reply to message #398908] |
Sat, 22 August 2009 20:38 |
Jimbo27
Messages: 148 Registered: February 2004 Location: Pittsburgh
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Well considering more than 50% of Jelly players are actually CW players that don't feel like playing with the newer cw players, I'll vote for them.
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Re: Tournament seeding. [message #399063 is a reply to message #399039] |
Sat, 22 August 2009 21:25 |
Genesis2001
Messages: 1397 Registered: August 2006
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raven wrote on Sat, 22 August 2009 16:09 | lol.. this is basically a "who has the most members in their community" vote...
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Agreed which is why I'm not casting my vote.
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Re: Tournament seeding. [message #399510 is a reply to message #399376] |
Mon, 24 August 2009 12:00 |
Alfonzo
Messages: 12 Registered: June 2008 Location: Wisconsin
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Nightma12 wrote on Sun, 23 August 2009 21:00 |
grant89uk wrote on Sun, 23 August 2009 19:30 |
TD wrote on Sun, 23 August 2009 11:03 | I would like to remind you all that the amount of votes do not equal skill. This is purely to get the tournament started. We cannot just put all eleven names in a randomizer and give the first 5 communities a free advance. These votings give a somewhat more accurate results. No-one said these results would be 100% accurate, but this is the best thing we can do in the 11 team double elimination tournament.
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But you could just use a randomiser to give 1 team a "bye" instead of allowing it to be the community with the most members gets a bye.
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I agree.
Id rather it would just random tbh =/
also why isnt wittebolx on the list?
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I'd like this idea if it didnt get so complicated towards the end of the turnament..
1 team gets a bye, so there's 5 games in the first round.
After the first round, there's 6 teams left, so 3 games...then after that only 3 teams. How do we sort out the last 3 teams?
We could have them face each other like this:
Team 1 v Team 2
Team 1 v Team 3
Team 2 v Team 3
and hope 1 team beast the other 2, and if not, like all the teams go 1-1, base it off base desctructions and such? idk, the 11 teams makes it difficult.
Mike
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Re: Tournament seeding. [message #399533 is a reply to message #399000] |
Mon, 24 August 2009 14:22 |
KobraOps
Messages: 202 Registered: January 2007
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Mr.Mom wrote on Sat, 22 August 2009 13:04 | There is another way we can do this.
#1, #2, #3, #4, #5 seeds get a bye.
#8 vs #9
#7 vs #10
#11 vs #6
Here is a visual so you can all see what I mean:
http://www.printyourbrackets.com/11seededdoubleprint.html
You could say this is a more fair way of doing it.
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That is the best way to do it for 11 teams. Just use a randomizer for the seeding (no voting). Yes some teams will have to play more games (whether you see that as good or bad) its just how an 11 team bracket works without making it too complicated.
Or have what alfonso was saying and have a 3 team round robin at the end
[Updated on: Mon, 24 August 2009 14:23] Report message to a moderator
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Re: Tournament seeding. [message #399623 is a reply to message #399557] |
Tue, 25 August 2009 01:45 |
Jamie or NuneGa
Messages: 954 Registered: June 2007
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liquidv2 wrote on Mon, 24 August 2009 23:58 |
don't worry about it, the cw.cc team is still set to win
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nah cw.cc team that signed up prolly won't even turn up most of the time. I bet they will not have enough players for at least 2 matches. All that will remain of the team that does turn up is the guys the jelly team could beat easily.
Jamie is a guys name in Europe...
[Updated on: Tue, 25 August 2009 01:46] Report message to a moderator
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Re: Tournament seeding. [message #399633 is a reply to message #398908] |
Tue, 25 August 2009 02:40 |
Mr.Mom
Messages: 88 Registered: June 2008
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Ok I think I found a pretty good solution to all of this. We are going to disregard the poll of the seedings. We are going to use a bracket in the format of the #1 seed gets the bye, but there are not going to actually be any seeds in the tournament. I am going to draw the communities out of a hat/randomizer. So lets say the first 2 communities picked were TSU and -SoQ-. They would be one of the first round matches. Lets say the next 2 communities picked were Jelly and Atomix. They would be another one of the first round matches. This would continue until there was one community left and that community will get the bye for the first round.
An example of what the bracket looks like:
http://baseball.dixie.org/Assets/dixie+boys+baseball/pdf/Boys11Bracket.pdf.pdf
In this bracket "Team K" would have been the last team out of the hat and therefore gets the bye.
[Updated on: Tue, 25 August 2009 02:41] Report message to a moderator
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